Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

What in the Holy Cow are BHVR thinking?

Mushwin
Mushwin Member Posts: 4,744

I know there are threads, but I want my own thread. FIRSTLY. WTH? You will be able to see what Killer you are going against? well goodbye stealth killers, it will created massive dc and bot fans. Like hello? Also to see every other team players perks? oh sure, with so many perks I have to figure out what the heck the new ones are, if we need them, why? can we please stop? But then wondering on 12 other perks? and having the brain capacity to wonder to figure it out, I would be stood there with crows around me wondering and trying to figure out each what person can do and why? No! BHVR stop it! We do not need these. Heck I have no idead beyond resident evil peeps and perks and what they are for.

Comments

  • zonkednb
    zonkednb Member Posts: 260

    Teammates perks is fine tbh. Useful narrowing of SWF/Solo gap.

    I'm a bit less certain about the killer visibility, however. Yes, sometimes it'd be nice to know that I'm not bringing a full healing build into Legion, but my bigger concern is killers getting out-perked.

  • Mushwin
    Mushwin Member Posts: 4,744

    really? so while trying to do gens, not be chased by the killer, trying to do an event they are gonna try to keep track on every other team mate perk? really? lol……no……just no……it isn't a game where we need such…….and apparantly there is no option, I havent seen anyone asking for this personally………but hey, why not have alerts instead? like someone with a particular perk that can unhook dodge, flah light, why not it be lile on screen like a this persons perk has activated.

  • Mushwin
    Mushwin Member Posts: 4,744

    But again how the heck are you going to keep track of EVERYONES perks and their duties and roles while trying to do gens and live and not be chased???

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,957

    Yes it will, because if I bring perks that a player doesn't like, they can sandbag me and/or leave me to die on hook. The presence of that info DOES hurt me, even if I don't look at them.

  • Mushwin
    Mushwin Member Posts: 4,744

    Maybe the Killer now should know all perks of the survivors……..

  • Mushwin
    Mushwin Member Posts: 4,744
  • Mushwin
    Mushwin Member Posts: 4,744

    yes but even knowing that? You get players that well, are twats…..even if you know what can you remember what team mate does and so? so its like trying to remember all 12 perks and who has what and who is going to do stuff while a skill check, event and a chase is a happening…..

  • cogsturning
    cogsturning Member Posts: 3,067

    You don't have to remember. Just open it and look. If you aren't able to at the moment, don't. We are overthinking this.

  • zonkednb
    zonkednb Member Posts: 260

    Basically here's how it is.

    SWFs get that info.

    SoloQ doesn't.

    SoloQ currently either has potential anti-synergy by not knowing what other players are going for, or have to do all the keeping track you're talking about, while relying on guesswork and in-game observations.

    In general, this won't impact your game at all. If you're worried about people getting mad that you didn't let them use their perks optimally, turn off chat.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,957

    Likely most players won't be jerks, but I have seen many (no names) on these forums who have basically said they would dodge if they were able to see someone brought something like Fast Track… so show them in game? They're willing to lobby dodge, it's not much of a strech they are going to treat that other player as less important than the others that brought "proper meta" perks.

  • cogsturning
    cogsturning Member Posts: 3,067

    The difference is SWF can coordinate in advance. You won't know this until your in-game. Personally, I think this will make little difference to anything for most games. And if I think I'm getting griefed for my build, I guess iI'll change it. We're probably all going to be changing our builds to the what the new meta will be with this diminishing stuff, which I find way more concerning than additional info.

  • zonkednb
    zonkednb Member Posts: 260

    Of course, it's not on the same level as SWF, it's just a minor narrowing of the gap, which is always a step in the right direction, so I don't want to dismiss it off the bat.

    I think we're in for quite a shake up next patch so it'll certainly be interesting.

  • cogsturning
    cogsturning Member Posts: 3,067

    Was that me that said that? Pretty sure it was. Dodging is my dbd sin. I'll dodge for anything. And yeah, I'd dodge a meme or totem or hatch build in lobby 100% if I could, just like I'd dodge someone with 200 hours. I'm tired of losing because of goofy teammates. But once I'm in a match, I'm locked in. No DCing, no AFKing, no griefing. Most people will act fine. The ones who won't, already weren't. We stand to benefit more than hurt from this.

    I currently run what would likely be considered a rat build. Self-Preservation, Iron Will, Lucky Break, hatch at main, and a key. But it's pretty obvious in match that I'm not a rat. The key gives me team aura read and the ability to let my team rummage chests. Hatch at main is a backup, and I rarely need the key for that because killers go to shack when they see the secret offering. And I never get griefed inexplicably, because I show that I'm active and a team player. Most people will continue to judge on that criteria.

  • zonkednb
    zonkednb Member Posts: 260
  • Mikeadatrix
    Mikeadatrix Member Posts: 923

    The game has been out for 10 years, at a certain point, not taking the time to understand what things do what and what your teammates could be using is a skill issue. If you're sub 500 hours you get a pass but after that, good lord, man, get it together.

  • cogsturning
    cogsturning Member Posts: 3,067

    Idk actually. Maybe? But again, I'm a serial dodger, and that's exactly why they aren't showing you in the lobby. And I'm staunchly anti-DC and very team-minded. So again, once I'm in, I'm in.

    Stealth builds don't worry me so much though. Distortion never really concerned me. I use my build to waste killers' time. They're busy looking for me at the tile and I'm already gone. If anything, I'd adjust a non-stealth build to a stealth one if I saw teammates in lobby running them. One of the most devastaitng losses of my dbd life was to a team running a mix of Lucky Break, Iron Will, Distortion, Shadow Step and some others, against my full aura build. I got like two hooks and just could not track them, and I'd love to try it myself with a team without actually gathering friends together (cause no one wants to play this game anymore.) Solos being able to make builds around each other would be great, better than this, but the lobby timer would have to be extended.

  • zonkednb
    zonkednb Member Posts: 260

    I respect the honesty!

    You are right. If a perk preview is only ingame, then it won't change your behaviour at all. What's interesting is in-lobby preview would be another non-voip gap-closer, which it feels like most people are all for. But you state the downside of this and the source of it, people with your mentality regarding dodging.

    I suppose it could also lead to a lot of lobbies being held hostage by people complaining about perk choice, demanding certain perks etc. It's not all upsides, but personally I see it as a worthwhile tradeoff.


  • cogsturning
    cogsturning Member Posts: 3,067

    Honestly I wouldn't dodge so much if I felt the matching was fair. Yesterday I had a survivor in my killer lobby with 9k hours, and another with 400. That was just absurd. I've gotten to where I'm so paranoid I'm checking momo's stream when I'm in lobby to make sure I'm not fed to him again. The matchmaking is so random that I have to police it myself.

    The only way to make perks visible in lobby would be to have a dodging penalty timer, like TCM. And the only way they should ever do that is with better matchmaking. So there's a chain of new problems with any change. What they're doing is the logical first step though.

    Chat is only available to PC users. If anything, console players will bare the brunt of pregame perk visibility hostilities.

  • zonkednb
    zonkednb Member Posts: 260

    I can certainly agree on matchmaking being an issue. I'd probably take an extra couple minutes queue time just to ease some of the issues that causes. The idealist in me will still push for more lobby info, although definitely never which killer nor seeing the opposing team's perks in any way. I do think ultimately this will make killer harder on average, but will reduce some of the luck involved in how the game is set up. I probably shouldn't play DBD if I prefer minimal RNG in online PvP, lmao.

    Chat being PC only would impact me, so I suppose I gotta remember what position I'm speculating from.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,957

    Yes, you were one forum users I had in mind, but what you say here, respect. Good to know you are locked in once you are in game, but I still think that many players will not be.

  • UnicornMedal
    UnicornMedal Member Posts: 1,925

    Being able to see what Killer it is only changes the first minute of a trial. With no TR, you already know it's a stealth Killer. And DCs are so heavily punished now, I don't even see it driving those up. But it does allow you to know when a trial is cooked and that's nice. Assuming we even get it, that is.

  • cogsturning
    cogsturning Member Posts: 3,067

    I still think those will be the same ones that are already a problem. The amount of DCs I've had in my killer matches lately has been absurd. I had to give someone hatch just the other day because three people DCed a minute in. A couple days before that I had what I think was my first four-person DC. And I was spreading hooks on the worst possible map for my killer, so I was pretty dumbfounded by the whole thing. These people will be the same ones DCing or griefing over perks. I don't know the fix for terminal misalignment but it can't hold everything back. I'm on the fence about these changes but something in this game has got to give.

  • cogsturning
    cogsturning Member Posts: 3,067

    I don't know if killer will be affected much. This feels like a half-solution. The other half is the chat wheel. It's all well and good I can see someone has StB and Babysitter, but if I'm on the opposite end of the map and they are still sitting on their gen, it'd be nice if they could say "going for unhook" or if a survivor with Deliverance could say "don't unhook me" so we can sit on our gens without running halfway there and then thinking to check perks.

  • Dinadin
    Dinadin Member Posts: 308

    Knowing the killer will be not much of a advantage, cause half of the roster is already known taking a look at the HUD or your surroundings. Other you basically hear oance the game starts. And everything else is stealth, which doesnt really matter much if you exactly know who it is, you already like there could be a stealth killer when the game starts, thats basic knowledge. Dont really see much of an issue there.

    Second, seeing the perks of your mates is long overdue. Mobile had since and nobody complained about it, neither was there much of an DC or dodging issue. And to be honest, it would be quite good if people would learn what several perks do. Ive lately seen by far too many people running up to someone Plotwisting in a corner or people running away after an unhook while you have resurgence.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,456

    Seeing your teams perks is a good start. But having to stand still looking at the tab screen to do it is probably a bit unreasonable for most people. Having an OPTION of seeing the perks while playing would be more useful (I know some might resent extra clutter). Then players can look at the perks while they are repairing a gen to decide if they should let Claudette do this rescue.

    For bonus points, they could highlight active perks so that players could see that Deliverence is not only in play, but also ready and usable.

  • OneNineTwoNine
    OneNineTwoNine Member Posts: 79

    IMO, if they really want to bridge the gap between SWF and solo, they need to show the perks at the lobby screen.