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Welcome to being sandbagged and/or left to die on first hook if you bring off-meta perks!

Well, I have been against survivors knowing other survivors perks before end game for years, and my title is why. Will it happen every game? Probably not. But, its going to happen. If you bring a perk that someone doesn't like, some players are going to be petty and either actively sandbag you or just not bother to rescue you when you're hooked.

Urban Evasion, Low Profile, Distortion, and Left Behind are likely the worst offenders. You bring any of these "selfish" perks, your odds of being sandbagged or left to die on first hook is going to rise exponentially.

Comments

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,944

    Standing in a corner doing nothing is not about the perks you bring.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,944
    edited April 3

    But you don't know how they are going to play until the match is over. There are already people on these forums that have outright admitted they would dodge if they saw certain perks they don't like in the lobby. So if people are already outright admitting they'd lobby dodge despite forums rules against encouraging illegitimate DCs, you really think those willing to admit it wont be doing it and actually DCing?

  • ChaosWam
    ChaosWam Member Posts: 2,138

    I already see the downvoters are here.

    But no, you're right, people will 100% be toxic about this. Not always, but it's going to happen.

  • random1543
    random1543 Member Posts: 608

    This a overreaction to a change that is good for the game. the majority of people are not going to do this and people will already sandbag people if they go into lockers for perks, Invocations users ive seen people lead killer to basement. seen the same thing happen to no miter users.

    These changes will have no meaningful impact in amount of people who sandbag.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,898

    I second this.

    I had a decent number of hours on mobile and never encountered this. Even when I was new and only was playing with one perk, I can't recall a single instance of this happening.

    Also, even if it did come to fruition, it's an entirely self-inflicted problem. If you don't want people to think you're throwing or playing selfish, then don't equip perks that are notorious for being used that way lol.

  • hermitkermit
    hermitkermit Member Posts: 1,042

    While I feel it’s certainly possible for this to happen, I still feel the positives far outweigh the negatives. Especially since the community has been asking for this for years. It’s important to look at the full picture and not just the parts we may not like.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,734

    Ive brought stuff like no mither and invocation trecherous crows, havent seen anyone throw in those rounds or sandbag me for it. Its nothing new really. Infact ive never had a meta build on before. The teammates that will throw or sandbag will only be hurting themselves in the long run.

  • tjt85
    tjt85 Member Posts: 1,792

    RIP to all those future Davids out there trying to get their adept done.

    There are better ways imo to let other Survivors know what perks you've got in play. We already have a little icon pop up in the corner to inform your team about Vigil, We'll Make It etc being in effect. All BHVR have to do is expand the number of perks that the current system applies to. For example, a Deliverance icon could pop up when in proximity to a hooked Survivor, so your fellow Survivors know they should let you get the unhook. There could also be a new way to inform Survivors on the HUD a perk that allows recovery from the dying state is in use.

    Letting Survivors see each other's perks in the lobby is the laziest solution to closing this knowledge gap between Solo and SWF. One that I think will probably cause more ill than good. I swear this game is 1 step forwards, 2 steps back half the time. I mean, we may as well bring back visible prestige levels to the lobby if we're getting back into the business of giving players a reason to go lobby shopping once again.

  • Mikeadatrix
    Mikeadatrix Member Posts: 922

    No, it's Fuji Apples versus Red Delicious. It was the same game with tweaks to progression and cosmetics and had functional ingame chat. You're being difficult for no reason.

  • TicTac
    TicTac Member Posts: 2,889
    edited April 3

    I really dont understand why some people are always so negative. We get good changes, but its always bad.

    Of course there is a chance that it will happen. But i also got a two-man who didnt unhook players which didnt bring a cake (1 of 100 matches). The problem are a small minority of people, they will always find something.

  • PleaseRewind
    PleaseRewind Member Posts: 437

    My understanding is you don't see the perks pre-game, just during it.

  • Wezqu
    Wezqu Member Posts: 1,332
    edited April 3

    I would rather see it being more of an active revealing of the perks. Like if you heal the person it reveals your healing perks, if you unhook them it reveals your unhook perks, if they see you using exhaustion perk it reveals those, if you fix a gen with them it reveals those etc. This way at least it would take a little bit time to learn the perks and leave some mystery as you might not find out all of them until the end.

  • tjt85
    tjt85 Member Posts: 1,792

    So long as it's not going to be in the lobby, I suppose that's not so bad. Even so, I fully expect players to continue to cross the map to pick me up while I'm Plot Twisting (as well as inadvertently leading the Killer to me at the same time).

    I guess it could be somewhat beneficial to experienced players who know what all the perks do, but I can imagine some newer players not wanting to spend their time diving into a menu to see what their teammate's perks do. In practice, I think it might be less useful than a lot of people think it will be (mostly because the game already tells Survivors about certain perks being in play on a need to know basis). Being able to check if anyone has unbreakable before hitting the abandon button is a positive thing, though.

  • albertoplus
    albertoplus Member Posts: 511

    On my experience as a killer: If i bring meta perks i'm tryharding. If i bring off-meta perks im a trash player that plays a "chaos suffle" build with useless perks.

    You will never please everyone so play whatever you want.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,260

    Honestly it can't be as bad as people seeing no mither broken in lobby, that's the worst case scenario or invocations being done.

    it can't get worse than that and even then people don't even act that harshly to those, they just try and play and maybe the be mean in end game, its rare I see a hard rage quit outside of the normal conditions.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,944

    Regular DBD is not the same game that Mobile was, it wasn't even made by the same developers, it was merely licensed to them. Therefore, yes. It's apples and oranges.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,977

    It is unreasonable to come to this conclusion. There might be cases where this might happen, but those will be rare. Even nowadays people dont get sandbagged, even if they bring bad builds. I see people who bring a full Boon-Build, they are not helfpul, their Perks dont help at all. Yet they dont get sandbagged. Just as an example.

    The positives greatly benefit the negatives. The only question is if players are able to make use of the information. E.g. letting the person with Shoulder the Burden get the Unhook if someone is on Death Hook. Letting the person with Deliverance having the first Unhook. Healing someone immediatly if they have Resurgence. And stuff like that.

    But saying that it is likely to get sandbagged for running off-meta… Nah.

  • PleaseRewind
    PleaseRewind Member Posts: 437

    It doesn't matter who the developers were, it's who the playerbase is. If there was a significant overlap then it is a fair comparison. I don't know the answer to that though.

  • Wezqu
    Wezqu Member Posts: 1,332

    I play random builds and have run No Mither with really stupid perks several times and have never got sandbagged for it. Quite often even end up winning those matches somehow.

  • tjt85
    tjt85 Member Posts: 1,792
    edited April 4
    lockerdweetgame.jpg

    I played a game today as a locker Dweet where this feature might have been pretty helpful (but also, imo, why it won't be as helpful as people think).

    This TTV and their friends (I'm assuming they were a 3 man) didn't understand why I quickly jumped into a locker near a gen. As it happens, I was recharging my med-kit to finish off my heal and maybe also make a head-on play if the Gabe happened to lead the Oni past my locker (he didn't).

    And if I did lead the Oni to the gen (not sure I did), it was because I was also trying to get the gen refueled like the rest of the team. I think the Oni was patrolling and he found us all but whatever, everyone else was also there. I had no hooks because the Oni couldn't catch me and he didn't want to chase.

    It's 50/50 whether or not I play like I just installed the game, but this time I actually played quite well. Kept myself healthy and delayed getting hit by looping OK. Did all the basic stuff you should do against an Oni. Evidently I did something useful because I'm top of the leader board.

    Anyway, it's totally understandable for them not to understand my actions in the Trial. But what's their excuse in the end game chat? They can see my perks. They left before I could tell them about Quick & Quiet, but how can it be that none of these reasonably experienced Survivors knew what this perk does? This isn't an obscure perk, it's a perk from a free character that everyone owns and has been in the game for 10 years. It might have helped for them to see my build in Trial and to understand better. But then again, I kinda doubt it.

    I suppose a SWF might look to see what the "random" has in their build and play around that, but it's just as likely it will lead to players getting bullied or sandbagged by groups for not using perks that are in the meta. I think knowing your team's perks should be on a need to know basis. Maybe some locker perks are in the need to know category, I dunno. My view is that there are more potential downsides to sharing this info indiscriminately than there are benefits.

  • Wezqu
    Wezqu Member Posts: 1,332
    edited April 4

    I am saying this with my years of experience in this game. Nothing you tell to those people who do this in end game chat it will not register. They will literally invent stuff that they really think happened in the match. These are the people who will leave you bleed on the ground because their warped sense of you not doing your part when you had done the thing they claimed you had not. I sometimes would classify those people to be little bit delusional as they think they know all that happened in the match but in the end they have no real clue of anything. Like even if you sat on a gen next to them fixing it they will claim you did not do gens or they expect you to come to save them when you are on the opposite side of the map fixing the most done gen when his friend are not doing anything or hiding from the killer.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,944

    I agree, but why give them reason in-game to sandbag and bully you? Besides, end-game chat only matters to PC players, and as much as some PC players might think otherwise, we're not the majority. Even then, some of us keep the rage and salt in-game and respect the real person on the other end, even if we got angry and/or frustrated in-game.

    I remember once, on her last game for the night a streamer I was watching was trying to get Adept Legion and she went up against another streamer who (we did not know this at the time) plays for one reason and one reason only… Flashbang saves. Her team will jump into lockers, wait for you to pull the survivor out (if they don't hit you with Head On) then throw down a flashbang at the exact right time. Over and over. While the Legion streamer did manage to get the Adept, she got more angry and frustrated than I have ever seen her before or since… and yet she said GGWP in end game chat and chose that streamer as her raid target for the night, and now they are friends.