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You can see what killer your going against

BongoBoys
BongoBoys Member Posts: 1,006
edited April 2 in General Discussions

Title you can now see what killer your going against Eric Pope confirms this is intentional and are looking for feedback on this change

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Tbh I think this is a bad Change

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Comments

  • Dem34888
    Dem34888 Member Posts: 190

    now see what killer is in the lobby

    I wonder if people will dodge every killer that can do something and preffer killers like Pig and Ghostface to bully them?

  • Abbzy
    Abbzy Member Posts: 3,131
    edited April 2

    Not only dc or lobby doging will increase but more bigger issue is here and thats the fact that if survivors see who is the killer they can adjust their builds to counter that killer like if you see its springtrap you equip exhastion perks or if you see twins you pick antisluging perks to counter them etc.

    Thats same level of bs as killer being able to see survivors perks and item with their addons so he can adjust his build to counter them which I find totaly wrong in such rng based game where balance is very fragile thing.

    This only proofs devs dont play their game if they think sbout changes like this.

  • Rogue11
    Rogue11 Member Posts: 2,118

    When is this being shown? Pregame lobby? Loading screen? In-match details?

  • BongoBoys
    BongoBoys Member Posts: 1,006
  • Rogue11
    Rogue11 Member Posts: 2,118

    Oh..so it just hurts stealth killers and nothing else? 😕

  • BongoBoys
    BongoBoys Member Posts: 1,006

    So initial review I think it should only be viewable from the middle of the match not at the beginning and entity forbid if it's viewable in the lobby.

  • NeverSolus
    NeverSolus Member Posts: 79

    I'll wait to PTB adjustments before judging this one. As Ryan said, they are building this to be on a sliding scale so they can adjust it if it's too much of a problem. Not overtly concerned on this one as a result.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,327

    please take my comment as a joke, but this change kills basement bubba. nobody will go to the basement when I load in with secret project if they can see my chainsaw

  • cogsturning
    cogsturning Member Posts: 2,993

    I'm not sure how much this matters. It's an effort to bridge soloq and SWF, who scope out and call out the killer immediately anyway. Everyone knows it's GF 30s into the match in a SWF on comms.

  • Grogmeir
    Grogmeir Member Posts: 24

    I am sure this is going to help out a ton as a Pig player!

  • Dustin
    Dustin Member Posts: 2,428

    A genuine question but what is the point of showing the killer at all? For stealth killers it can give away the surprise and for every other killer I feel like you're not going to forget who you are playing against halfway through the game. You can only see the killer name and ping and the rest of the info is hidden until post game as usual. It just seems like unnecessary information to even hint towards the survivors. If it's to help new players then it won't do anything because one they see a "You are now facing the KILLER" tooltips at loading screen for the first few times facing someone and the tutorials are still not good.

    I have no criticisms for the survivor portion but I feel the killer section shouldn't even really be present - it's not needed outside of possibly showing ping.

  • hermitkermit
    hermitkermit Member Posts: 1,043

    Friendly reminder that things go to PTB for reason! Dont worry everyone, we can see how it is and then relay the info, and they will make changes accordingly. It’s not a confirmed permanent change or anything.

  • tjt85
    tjt85 Member Posts: 1,794
    edited April 2

    Dreadful change. Honestly don't think anything good can come of this.

    Against Survivors that know to split up against a Legion, I'd never be able to use my power to get any early pressure going. Not to mention the big nerf this would be to every stealth Killer in the game. It's only likely to make the weak killers even weaker. After all, it doesn't do Trapper any good for Survivors to see his traps littering the map at the start of a Trial.

    If BHVR want to narrow the gap between SWF and SoloQ, they should look into nerfing the SWF side of the game and not give SoloQ more of the kind of unfairness that a SWF can bring to a Trial. Then adjust the stronger Killers to be more fair to the newly nerfed SWF/SoloQ reality.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,944

    I am more worried about being sandbagged and/or left to die on hook because someone doesn't like my perks. I hate playing the current meta, and so I have hated this idea since I started playing in 2021 because I just know petty players are going to be sandbagging and/or leaving survivors who bring perks they don't like on hook, especially those perks deemed as "selfish"

  • bm33
    bm33 Member Posts: 8,473

    As long as this is info in match, not lobby, the only killers that I could see this maybe hurting are Myers, Ghostface, and Wraith but only until the first chase. Pig and Sadako I run by their boxes/tvs before they even get into a chase with someone so their stealth surprise is ruined pretty quick anyway.

    Maybe hold off the info until the first chase since in a SWF that would be the time they too would know and share who the killer is, that would help bridge the solo to swf information gap without ruining killer surprise moment you load into a match.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,944

    I don't care, but yeah. Pretty sure that's an 'offensive" perk to many players.

  • DBD78
    DBD78 Member Posts: 3,621

    Wow massive Hag and Trapper nerf. Keep kicking the worst killers until no one is playing them ever again.

  • maipace
    maipace Member Posts: 54

    This may be a basic question, but isn’t this game supposed to be an asymmetrical horror game?
    If so, where exactly is the “horror” element in the current state of the game, when the moment a match starts you already know everything — “the killer is ○○,” “your teammates have these perks,” and so on?

    I started playing around the 7th anniversary, and even back then, all the information was already visible through the UI, such as who was being chased and what my teammates were doing. At that point, there was essentially no horror element left at all.

    I do understand that there needs to be some effort to close the gap between solo players and premade groups, but is that really something that should be added at the cost of destroying the core concept of the game?

    And has no one considered the possibility — something I’ve already seen mentioned many times elsewhere — that once a match starts and people see someone running a casual or joke build, some players will just disconnect immediately?

    Some people say, “It’s fine because there’s a penalty for disconnecting,” but can they really say that when you look at how high the disconnect rate already is?
    Even now, there are tons of people who disconnect for ridiculous reasons, like being the first one hooked or failing to use a perk correctly.

    This change does nothing but fundamentally deny the horror-game identity of this title, and it has the potential to greatly increase the chances of taking away the enjoyment of players who simply want to play and have fun normally. I can only see it as a terrible change.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,982

    The horror aspect of DBD is gone after not that much time to be honest. I would say, if you have 100 hours in the game, you dont see it is a Horrorgame anymore. The Horror aspect is mainly for new players and those cannot really use those information given anyway.

    That it is an Asym Horror Game does not justify to leave out QoL or SoloQ Buffs.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,105

    This is kind of a weird change. Not sure I really see the reasoning or the need, personally.

    I could see, maybe, having it pop up on a trigger condition (like becoming injured by the killer or power) and then giving brand new players a way to see the power during the match… but even then, just read it on the end game screen and not pull people out of game immersion.

    Trying to come up with a use case where this is necessary is a challenge, even hypothetically.

  • maipace
    maipace Member Posts: 54

    I agree that improving quality of life and strengthening solo play are good ideas if the goal is to make the game enjoyable over the long term.

    That said, I do not think it is right to say that, because the horror elements disappear quickly anyway, we do not need to care about them from the start.

    Even now, when very few horror elements remain, one thing that still feels like horror is the tension before you know whether the killer is a stealth-type killer.

    In fact, when watching various people’s streams, killers like Trapper or Lich are identified almost immediately because of things like traps or treasure chests being placed around the map. By contrast, when they are up against Ghost Face or Shape, you can clearly see that they play with a sense of tension, and some even scream the moment they realize who the killer is.

    However, if this new feature is implemented, players will know who the killer is right away, which will reduce that kind of tension and take away one of the few remaining horror elements in the game.

    As I wrote at the beginning, I do believe that improving QOL and narrowing the gap between SWF and solo play are necessary.

    However, I do not think it is right to simply dismiss the horror elements by saying, “Players get used to them quickly anyway, so they do not matter.”

  • Hex_Llama
    Hex_Llama Member Posts: 1,940

    By the time the first chase starts, you pretty much know who the killer is based on game sense, so I think this is less a change to help solo queue and maybe more a change for people who are inexperienced. And the game is hard to learn when you're inexperienced, so I don't completely hate that, but I also don't think it'll help that much.

  • hermitkermit
    hermitkermit Member Posts: 1,043

    Horror is subjective. The entire premise of being kidnapped by some entity and thrown into trials of a never ending cycle of being murdered over and over again is pretty horrific to me lol.

    But gameplay wise, we have Aura perks for both roles that completely take away any kind of horror edge, neon bright scratch marks that show you exactly where survivors are, noise notifications, perks that allow you to play guitar, clown has a chicken costume, I mean there’s so many parts of DBD gameplay that are not horror. There are horror elements, horror is DBDs entire identity, but the gameplay does not reflect that because the things that work for traditional horror games would not work for DBD. I understand there are certainly things that could add back in the horror like thicker fog, darker maps, but while it would be great for the aesthetic, it would make gameplay suffer. Lights out was a great example of that. It was genuinely scary, but the gameplay was pretty awful. It was difficult to do objectives, certain killers were impossible to counter because you couldn’t see anything. Survivors could be difficult to find. They added candles in the next iteration but even then, the gameplay left more to be desired.

    I understand wanting to bring more horror into DBD, but I think it’s not as simple as one might think. If you do bring traditional horror elements, the DBD gameplay will suffer because it’s not a traditional horror game.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 772

    I feel this is a terrible practice that not only leads to disconnections from parties that don’t want to face high-tier Killers, but also robs Survivors of the joy of trying to figure out who the Killer is based on visual and auditory clues once the match has started.

    I felt this in the way the HUD visualizes actions as well. It’s because that tense, thrilling experience—where you’re hanging alone on a hook but have to decide, while scanning your surroundings, whether to trust your teammates and cling to the Gen or go rescue them yourself—and the surprise of seeing the Killer’s or your teammates’ auras thanks to certain Perks, have been lost.

    Of course, solo survivor gameplay has improved dramatically and is much more accessible now. However, the heart-pounding excitement that used to define the game—the tension and the need to make split-second decisions in high-stakes situations—has been lost. There was a time when I spent hours every day playing, thrilled by the drama unfolding in every match and the highs and lows of my own decisions, but nowadays, DBD has become filled with matches that feel more like monotonous tasks. It feels like a chore because there’s too much information available and too few unknowns. Granted, sharing teammates’ Perks and item builds is something you could already do when playing in a party, but making the Killer type visible is taking it too far. Please don’t take away any more of the joy of strategizing or the tension of the match from the Survivor experience.

  • Abbzy
    Abbzy Member Posts: 3,131

    Not only that, tell me you will paly soloq or swf (doesnt matter that much) and you will see you will be going against twins so what can you do?

    Change your perks to most useable against that particular killer and thats more problematic thing because this game isnt that well balanced that is none problematic to see who your opponent is this game is based on total random mess like random map with killer you dont know and perks you dont know (killers, survivors knowing their perks isnt that huge problem) and with this you can basicaly gain huge advantage right before that game even starts its not like !go fight random moster" but having whole witcher preperation with 50+ potions to gain advantage so like you will see its trickster and easily what he sucks to go against exhastion perks so you put some into your build and voila you have advantage here against c-tier or with springtrap very simular thing just take sprintburst and he cant surprise you if you wont sleep on gen thats why this thing is pretty ridicilus.

  • Abbzy
    Abbzy Member Posts: 3,131

    I would say majority of killers (survivors being able to see who the killer is in the lobby) because with this every killer (majority of them) have some weakness against certain perks that counter their power so if something like this goes into live than its all ods against killer and even if someone says "but these last 15 seconds no one can change their build (perks and addons)" than ok but one of key thing for set up killers like hag and trapper and most importantly stealth killers is element of surprise that the most importatn thing like if I will go into game and know its ghostface than chances for him to get first down are super against him because everyone including me will know we must wact out for him or hag like I will know it will be good to go and find her and wiper her traps behind her or trapper just follow him and dissarm his set traps and he is cooked, pretty bad idea of a change.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,268

    the noisy af jigsaw boxes are more of a concern for that than them knowing who you are from pressing tab I feel

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,897
    edited April 3

    THis absolutely needs to be hidden. Stealth killers are very weak, and one of they key moments of the match is to be able to catch someone off guard early on before they are aware of who the killer is. This would be an absolutely massive nerf against killers like ghostface - already an extremely weak killer. On top of that, this will increase people DCing if they can simply dodge any killer they dont want to face. Even if DC penalties would work, people will still take their "free dodge".

    Pro tip - the best time to reveal who the killer is is when a survivor sees the killer for the first time in the match.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,897
    edited April 3

    BHVR has a history of having some atrocious PTB tests, have overwhelmingly negative feedback about it, only for it to go live anyway and told that they will keep an eye on it only for the community to suffer over the consequences for months until BHVR acknowledges it's a problem and it getting fixed/removed. Considering the number of times we have gotten punched in the face with this, it isnt surprising people are reacting sooner than later.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,882

    This is good to know and I think the change is fine IF there is a delay on it, such as only showing the icon once someone is chased or gets hit, since then it would just emulate a SWF being able to call out who the killer is. I don't think it should be visible at the very beginning of the match though when no one has interacted with the killer yet.

  • Donkeybqlls
    Donkeybqlls Member, Alpha Surveyor Posts: 101
    edited April 3

    This makes me sad. Finding out which killer is half the fun. The suspense when everything stays quiet: am I lucky or is it a stealth killer? Hearing the music and thinking: long time since I heard that one, which killer was it again ... + Indeed the disconnects which will certainly increase :( nope, don't like this

  • Chrarcq
    Chrarcq Member Posts: 153

    Such an obvious attunement does not even need PTB testing. Really baffling that the designers thought this was a good idea to begin with.

  • solidhex
    solidhex Member Posts: 948
    edited April 3

    Tihs is a typical move in the hunt for the mythical "casual player", almost every major game series tries that at some point. They wanna make the game as comfortable as possible for the average player so that your grandma and your 9 year old nephew can enjoy the game too.
    This will heavily hurt killers that rely on surprise first hits like Ghostface, Wraith, Pig etc but also others like Spirit or ranged killers like Artist. Besides that, every decent player will recognize the terror radius music anyway, there is no need for this feature. I like that you can see the loadout of other players but showing the killer is extremely dumb.

    If they wanna do something for new players, delete/ merge some useless perks and make better tutorials. There is already way too much content in the game in terms of perks, killers, add ons, items… at some point things need to be unified or people will start losing track.

  • CrypticGirl
    CrypticGirl Member Posts: 1,624

    Whether I play solo or swf, if I knew I was going against Twins in the lobby, I would definitely put on all the anti-slug perks. Likewise, if I knew I was facing Plague, I'd take off my healing perks. But my understanding was that we wouldn't see the Killer's identity until we load into the match, where it'd be too late to change your loadout.

  • gerolau
    gerolau Member Posts: 148

    i do not know if this is BHVRs answer to this, but if the PTB comes around and this menu allows you to hover over the power icon and get the power description: thats the reason. theyre pinning the addition of this all on helping "new players" (despite it being one of dbds most requested features for years) so they included the killers power icon and a means to hover over it and see how the killer works.

    im going to hopefully believe ryan and mandy and hope they delay revealing the icon until like. do a corrupt. a timer of 1 minute or until the first hit (with added considerations for no mither or plot twist)

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,832

    I think it'd be fine if it only shows up once the first chase starts. That way it mimics a SWF callout. If it can only be based on time, then I think a minute in is plenty. At that point, you'll almost always know who the killer is.

    Right at the start it is a no go since it hurts stealth and trap killers.

  • Abbzy
    Abbzy Member Posts: 3,131

    Still its kinda hard nerf for set up killers like trapper,hag and especialy all or most of stealth killers because as I mentioned their first chase and many possible downs are determined by moment of surprise which will be lost when survivor just pushes tab to look at match info which is kinda nonsence to me like at one point devs wan to buff ghostface (thank god) and on other hand they nerf him by making his possible first down super hard because survivors will know its ghostface way before they even see him or see on hud he marked someone which is hard nerf for such weak stealth killer.

  • CrypticGirl
    CrypticGirl Member Posts: 1,624

    Yeah, I can see that. Personally I'm indifferent on whether they do it or not. Like I said, it's pretty easy to tell which Killer you're facing when the match starts, even without this (some stealth Killers are an exception).

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 268

    Killers have been allowed to do it for years and it hasn't been seen as enough of an issue to cripple the game. They're free to dodge, adjust their build when they see 4 medkits, know to play differently because there's 4 flashlights, etc.

    If it's a problem for survivors to have this info and be able to do that, it's also a problem for killers. Ideally, neither side should have this option, and there shouldn't be this entire stupid game balance breaking crap where you get to metagame and drastically shift balance up and down before the match has even started, but the devs clearly see that as a feature, not an issue.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,452

    Yeah, the killer should be hidden for at least 60 seconds, if only to protect the stealth/trap killers, and maybe a little to curb people from checking immediately and insta-DC'ing.

    The only way you can keep the killer knowable immediately is to crank up the penalty for a DC inside of the first 60-90 seconds.

    Otherwise, people would just pop in, check the killer, see it's a Ghoul/Blight/Etc. and then just dip.

  • EntityNea
    EntityNea Member Posts: 250
    edited April 4

    edit: i misunderstood since i keep seeing people talking about seeing the killer while in the lobby. Which should never be a thing.

    Either way, I don't think we should be able to see which killer it is at all. It is detrimental to some killers, mainly stealth killers.

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  • Trex_Crazy
    Trex_Crazy Member Posts: 244

    You could also just... play the game and find out? Aren't there more pressing matters to fix in this godforsaken game than if you can tell what killer it is before he smacks you with a large object?