Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

it should be possible to run out of pallets

the recent map design, density updates, gen speeds, and perk changes/additions seem to just be emphasising a playstyle where pallets are not a finite resource and chases are just an exercise in playing around them. even if you play a chainsaw killer and do nothing but destroy pallets whilst following a survivor who w keys and predrops them, they never actually run out.

this is not an interesting state for the game's macro to be in. there's no consideration of resources or teamwork, and a bad chase doesnt have the silver lining that 'at least the survivor burned resources'. stalling out the game doesnt achieve much because the map never actually becomes unsaf

bhvr should be publishing official pallet counts for maps rather than leaving the onus on the community to identify this, too, so we can actually tell what the state of pallet balance is.

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