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9.6.0 Patch Notes Preview

ThatRyanB
ThatRyanB Member, Administrator, Community Manager Posts: 689

Excited for tomorrow's PTB?

We've got a preview of what you can expect to test! Stay tuned for tomorrow's patch notes for all the details.

DbD_960_PTB Patch Notes Preview_VF.png

What are you most excited for?

For an in-depth look at some of these topics, check out last week's stream:

https://www.youtube.com/live/TKy0_2SkHoA?si=Uj188tR0ur5QchXm&t=615

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Comments

  • Rick1998
    Rick1998 Member Posts: 512
    edited April 6

    I'm curious if the dimishing returns will have any effects on hyperfocus+stakeout or sprint burst+vigil . There is good potential for this to be healthy but alot of the meta and unhealthy perks don't even stack to begin it so i'm not sure how usefull these changes will be .

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 689

    Will definitely be interested to get your take after you get your hands on it, then! It's not lost on me that it'll require hands-on time from the community to sort through the ins and outs, so I'm excited to follow that journey (and of course bring feedback and impressions back to the team)

  • Skeleton23
    Skeleton23 Member Posts: 723

    I was wondering if the Killer buffs are gonna be baskit, Addons or both. You don't have say exactly what im just curious

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 689

    One of the big things to remember about diminishing returns (there was a great segment about this on the stream listed above!) is that we're looking at this as an iterative process and a journey instead of a single change in a single update.

    Yes, diminishing returns will likely impact how certain perks and synergies perform, but it's important that we see how the community makes use of these initial, bigger picture changes before we start pulling too many other levers and making more granular changes.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 689

    We're not spoiling the specifics quite yet, but you'll be able to find all the details in tomorrow's patch notes :)

  • supersonic853
    supersonic853 Member Posts: 5,839

    A meta shake up patch would be nice this doesnt change the 4 gen on killer side. Or exhaustion finesse hyperfocus stake out on the survivor side. Since perks took a backfoot for everything else people have learned kinda what perks are the best to run currently.

  • DNet89
    DNet89 Member Posts: 237

    When I use Do No Harm on a Survivor that has been hooked the bar is still Grey yet Botany turns the bar yellow/gold. Will this be addressed with the Progress Bar Update.

    I also can't confirm if it's perk icon appears to the Survivor being held in blue on the bottom right similar to Well make it.

  • MoZo
    MoZo Member Posts: 872

    nerfing fast track already🤦🏾‍♂️. were the content creators that loud and demanding?

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,878

    The Fast Track that's in the PTB is not going to be the one that goes Live….we're making adjustments from PTB (that we already have planned) so I wouldn't say nerf for the final version but more of a sidegrade.

  • HolyDarky
    HolyDarky Member Posts: 1,437

    So, the Fast Track version in tomorrows PTB is already "out-dated" because you will do some adjustments anyway. But you will let us know which adjustments you want to do and how your "final version" of Fast Track will look like before it hits the live servers, right?

  • GeordieKiller
    GeordieKiller Member Posts: 488

    sorry thats a lie it hasnt fallen off and used less it has risen up as a must have perk especially with good survivors as they know how powerful permenant progression is and how easy it is to get it with fast track.

    So im glad to see its on the list for nerfing which it deserves and i hope we can have a bigger discussion on permenant progression as i strongly believe it needs to be changed as there is no counter for this and that is not fundamelty fair

    Below are the stats for Fast track and the usage rate plus escape rates from Night Light yes this doesnt give us the full scope as it only takes info from steam but this can give us a clearer idea on how the perk is performing i also have attached a link to the stats if anyone want to take more of a look at its stats

    https://nightlight.gg/perks/Fast_Track

    image.png
  • GeordieKiller
    GeordieKiller Member Posts: 488

    Right so you believe it has dropped off cause in your games you have seen less of it in use and you personally arent getting any use of the perk im sorry that just bad data, as i can say that in my personal games i seen it used in a majority of my games a mininum of 1-2 survivors using it and it has a huge impact in my games as a killer which is actually acurate

    that why i went to nightlight while it doesnt give the whole picture since it looks only at steam, its not influenced by personal experience its every game and that what the results shows

    fast track in its current state with permenant progression that you get from killer doing their job is not healthy for the game at all it needs the nerf and im glad to see it getting a nerf and i hope the nerf is a strong one ie remove the permenat progression .

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,000
    edited April 6

    Look, I wont discuss with you the strength of Fast Track, since we will not agree anyway. I think it is weak, you think it is strong. We both think the other side is wrong, so whatever.

    But the big point is that instead of waiting until the Perk is settled in and people might not use it as much anymore just because it was recently changed to see its actual value (if it would still be a highly picked Perk, it would most likely give good value). I mean, if we look at nightlight, Fast Track is Number 21 of the most used Survivor Perks. Which is even below Prove Thyself (Number 17), which is also quite unpopular since they removed the Bonus BPs. Granted, its escape rate is quite high compared to other Perks, but sadly the raw number does not really mean that much here. Because you dont know how much value the Perk had to the Escape Rate. E.g. if I escape, but the Killer barely had any Hooks, the value of Fast Track was low. And even if the Killer had a lot of Hooks, but never regressed the Gen I used the Fast Track Tokens on, the value of the Buff was low, since it was making Gens quicker before.

    To add to this, I bet the Devs did not even think about the Buff to PGTW. It was the 15th most used Perk before the Buff, now it is the 4th most used Perk. So they buffed an already good and popular Killer Perk, while leaving a lot of Killer Perks as utter garbage. (Even if they want to buff a Gen-Perk, they would have found plenty of very unpopular Gen-Perks on Killer)

    (Granted, all those stats are from nightlight and I dont think nightlight is the best source overall. Since it only tracks data of people who upload it)

    But the overall point is just that it is another kneejerk reaction due to people being loud. And we had quite a bunch of those recently.

  • Snitz
    Snitz Member Posts: 106
    edited April 6

    It's completely fair, they removed a mechanic from the new killer because it punished survivors from doing the objective, fast track punishes killers from doing the objective. It also encourages slugging or tunneling.

    Excited for the Unknown changes, lesser cooldown or making weakened harder to remove would be very welcome.

  • GeordieKiller
    GeordieKiller Member Posts: 488

    i think you misunderstood what i was saying there regarding bad data Avens experience can be accurate to her like my personal experience is accurate to me but BOTH are bad data as it doesnt give the whole picture like your experience accurate to you but still bad data hence why is used nightlight to showcase that actually it is used highly and has a high escape rate but not tied to personal experiences as it gathers it data across all games

    and it is 100% issue to do with health as yes the perk did that before the rework but with ONE Key difference it originally grants a 1% bonus progression for great Skill Checks when repairing generators. which offered counterplay as a killer can erase that progress but now killer cant at all as its permenant progression nothing a killer can do to erase that progression how is that fair?

    look in the end of the day its getting nerfed we can disagree or agree with it but its happening

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,359

    I feel the diminishing returns won't have the effect people think it'll have, minus rounding out some edge cases like power of two which I guarantee people here do not face on a regular basis. the best builds are already "generic 4 good perks"

  • MechWarrior3
    MechWarrior3 Member Posts: 5,775
    edited April 6

    "the Perk is already falling off and used less, simply because it is still not good"

    I wish this were true but for me, I see it in 95% of my matches, I game a lot with friends and watch their matches regurlary…Survivors also seem to carry this perk with them as well in their trials too…This perk has the ability to shift matches quickly.

    All I want to see for this perk is them to remove the permanent effect it has on Gens. Keep the rest. Its new token system is fine too. "New" It always used tokens but you know what I mean. Is the perk broken or OP? No. Is it a little too strong? I think so at least with the permanent effect it gives.

    I just HATE the idea of hooking someone and being punished for it.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,293

    Ooh my boi is getting tweaks. Looking forward to seeing what happenes with my demo boi

  • OrangeBear
    OrangeBear Member Posts: 3,812

    Holy whataboutism

    Just because people have are expressing a problem with fast track in particular doesn't mean they're okay with similar perks

    Some of the perks you are talking about are so inconsequential they are not worth talking about.

    Nobody has time to have an opinion on every single thing in the game, people are only gonna talk about what is actually having an impact.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,759

    Hopefully Shanoa will be a legendary skin in this ptb :)

    Though previously it sounded like springtrap was getting a tiny rework to his doors, while everyone else gets a couple number buffs, though they are welcome i feel some of them might need more than that.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    It didn't have to be about "do what they want or else" it's literally just telling the devs the way they designed something encourages a behaviour that people don't like to play against. It's the easiest way to tell the devs that something is bad designed.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    You put way too much stock into your personal experience and data when those aren't definitive

    The perk just is strong and unhealthy on paper, just because it attracts the wrong people doesn't make it bad. You're only using it because you're looking for evidence to support your bias.

    And people weren't complaining about it before because it was undertuned, there was no point of complaining about, what is so hard to understand about that?

  • BongoBoys
    BongoBoys Member Posts: 1,039

    It won't effect meta perks cause most of them don't have stacking modifiers it'll only make mid perks worse and then build variety and the meta will be even more common

  • MechWarrior3
    MechWarrior3 Member Posts: 5,775

    This isn't comparable. Basic hits on a survivor because it triggers a healing perk isn't the same as me taking the time to down a survivor and hooking them for a survivor to explode my gen with permanent progress.

  • Dinadin
    Dinadin Member Posts: 298
    edited April 6

    Using nightlight as evidence is the first and almost worst failure you did here. This has never been an accurate site since the beginning, cause it heavily overestimates perks. A site thats only fueled by certain people has no value as evidence for anything.

    If theyre already going to nerf Fast Track it just proves again that they only listen to the loudest minority and are neglecting any meaningful feedback given by survivor players. History always repeats itself, escpecially with devs being so out of touch with their own game as these devs.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    Care to remind everyone what this meaningful survivor feedback was?

  • Prankish
    Prankish Member Posts: 1

    I REALLY hope the Springtrap changes are good!!! He’s just felt so sluggish for so long.

  • cogsturning
    cogsturning Member Posts: 3,018

    Yeah, you're right. And everyday we have people here asking for hook grabs back and whining about the 15s basekit BT. God forbid you just eat the lose you earned.

    If unregressible is the problem, then maybe hook states should be removable through some means. It's pretty unfair you can't reset your hook states, ya know?

  • OrangeBear
    OrangeBear Member Posts: 3,812

    Your bias is that devs are making changes because of simple noise when it applies to killer issues and not because of the possibility that the thing is genuinely problematic. Ghoul is massively complained about including by content creators but you don't acknowledge that because this noise hasn't been validated. Therefore you have the bias that killers are listened to over survivors when this just ignores the nuance of individual issues.

    I've said this before but i will say it again : Fast Track was always an unhealthy design, it just didn't matter and require attention because it was undertuned.