http://dbd.game/killswitch
9.6.0 Patch Notes Preview
Excited for tomorrow's PTB?
We've got a preview of what you can expect to test! Stay tuned for tomorrow's patch notes for all the details.
What are you most excited for?
For an in-depth look at some of these topics, check out last week's stream:
Comments
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I'm curious if the dimishing returns will have any effects on hyperfocus+stakeout or sprint burst+vigil . There is good potential for this to be healthy but alot of the meta and unhealthy perks don't even stack to begin it so i'm not sure how usefull these changes will be .
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Will definitely be interested to get your take after you get your hands on it, then! It's not lost on me that it'll require hands-on time from the community to sort through the ins and outs, so I'm excited to follow that journey (and of course bring feedback and impressions back to the team)
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I hope there's more perk updates aside from just Fast Track. With diminishing returns now seems like the perfect time to buff a few things that have historically only been used in stacking. (Hope, Overcharge, etc.)
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Yeah this, you can't really introduce a system that basically kills a lot of niche perks and not buff any of them lol
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Very curious to see what they do with Demo and Bubba.
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I was wondering if the Killer buffs are gonna be baskit, Addons or both. You don't have say exactly what im just curious
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One of the big things to remember about diminishing returns (there was a great segment about this on the stream listed above!) is that we're looking at this as an iterative process and a journey instead of a single change in a single update.
Yes, diminishing returns will likely impact how certain perks and synergies perform, but it's important that we see how the community makes use of these initial, bigger picture changes before we start pulling too many other levers and making more granular changes.
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We're not spoiling the specifics quite yet, but you'll be able to find all the details in tomorrow's patch notes :)
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A meta shake up patch would be nice this doesnt change the 4 gen on killer side. Or exhaustion finesse hyperfocus stake out on the survivor side. Since perks took a backfoot for everything else people have learned kinda what perks are the best to run currently.
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No problem. I was just curious about it.
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When I use Do No Harm on a Survivor that has been hooked the bar is still Grey yet Botany turns the bar yellow/gold. Will this be addressed with the Progress Bar Update.
I also can't confirm if it's perk icon appears to the Survivor being held in blue on the bottom right similar to Well make it.
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nerfing fast track already🤦🏾♂️. were the content creators that loud and demanding?
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The Fast Track that's in the PTB is not going to be the one that goes Live….we're making adjustments from PTB (that we already have planned) so I wouldn't say nerf for the final version but more of a sidegrade.
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So, the Fast Track version in tomorrows PTB is already "out-dated" because you will do some adjustments anyway. But you will let us know which adjustments you want to do and how your "final version" of Fast Track will look like before it hits the live servers, right?
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Still, not really a good showing once again. You are listening way too much to the loud people, the Perk is already falling off and used less, simply because it is still not good (or at least not as good as the more popular Survivor Perks).
It is not that I care about Fast Track at all, I tested it and I dont think it is worth bringing. But it is always concerning to see how fast changes happen when people complain loud enough instead of waiting before things have settled down.
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My thoughts exactly. I'm not going to form a full opinon yet, but seeing it listed here this quickly is as unsurprising as it is disheartening. The perk is kinda crap. I used it in probably 15-20 matches and didn't have one instance where I felt I got genuine value. I checked the scoreboard on all my killer matches and 19 times out of 20, the matches I lost had no Fast Track and many of the matches I won did. It's a low-mid perk being used by gen jockeys who are bad at chase and think it'll give them a leg up. Yet these changes were very fast, and nothing will convince me it wasn't outcry-based.
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Yeah, exactly. I am also quite sure that many games which were won with Fast Track in it would have been won without Fast Track. But its usage was higher, because it was recently changed, so more people were using it. Granted, when I tested it, I did a full Gen Build including Toolboxes, Hyperfocus and Stake Out, so I dont even know which Perk did the heavy lifting here.
But overall it felt less useful than other Perks. So I am not really bothered if it gets changed again, it is not like I lose part of my Build. But just the impression once again.
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Odd how after over a year Ghoul complaints aren't taken into account as he's "performing within expectations". But a garbage perk getting a buff to being a mid perk gets instant adjustments based on complaints.
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sorry thats a lie it hasnt fallen off and used less it has risen up as a must have perk especially with good survivors as they know how powerful permenant progression is and how easy it is to get it with fast track.
So im glad to see its on the list for nerfing which it deserves and i hope we can have a bigger discussion on permenant progression as i strongly believe it needs to be changed as there is no counter for this and that is not fundamelty fair
Below are the stats for Fast track and the usage rate plus escape rates from Night Light yes this doesnt give us the full scope as it only takes info from steam but this can give us a clearer idea on how the perk is performing i also have attached a link to the stats if anyone want to take more of a look at its stats
https://nightlight.gg/perks/Fast_Track
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I mean, obviously you dont see the fall off in the graphs yet, since it is only 2 weeks since it got buffed. I can only speak for my games and for the builds I can see in those games. And Fast Track has become more rare in those.
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I ran it with Deja Vu and the only matches I won with it were those where the killers got barely any hooks and we would have won anyway. The FT was incidental and basically a wasted slot.
It took how long for Blight? 6 years? So we have 5 more years for Ghoul. Be patient.
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Right so you believe it has dropped off cause in your games you have seen less of it in use and you personally arent getting any use of the perk im sorry that just bad data, as i can say that in my personal games i seen it used in a majority of my games a mininum of 1-2 survivors using it and it has a huge impact in my games as a killer which is actually acurate
that why i went to nightlight while it doesnt give the whole picture since it looks only at steam, its not influenced by personal experience its every game and that what the results shows
fast track in its current state with permenant progression that you get from killer doing their job is not healthy for the game at all it needs the nerf and im glad to see it getting a nerf and i hope the nerf is a strong one ie remove the permenat progression .
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Look, I wont discuss with you the strength of Fast Track, since we will not agree anyway. I think it is weak, you think it is strong. We both think the other side is wrong, so whatever.
But the big point is that instead of waiting until the Perk is settled in and people might not use it as much anymore just because it was recently changed to see its actual value (if it would still be a highly picked Perk, it would most likely give good value). I mean, if we look at nightlight, Fast Track is Number 21 of the most used Survivor Perks. Which is even below Prove Thyself (Number 17), which is also quite unpopular since they removed the Bonus BPs. Granted, its escape rate is quite high compared to other Perks, but sadly the raw number does not really mean that much here. Because you dont know how much value the Perk had to the Escape Rate. E.g. if I escape, but the Killer barely had any Hooks, the value of Fast Track was low. And even if the Killer had a lot of Hooks, but never regressed the Gen I used the Fast Track Tokens on, the value of the Buff was low, since it was making Gens quicker before.
To add to this, I bet the Devs did not even think about the Buff to PGTW. It was the 15th most used Perk before the Buff, now it is the 4th most used Perk. So they buffed an already good and popular Killer Perk, while leaving a lot of Killer Perks as utter garbage. (Even if they want to buff a Gen-Perk, they would have found plenty of very unpopular Gen-Perks on Killer)
(Granted, all those stats are from nightlight and I dont think nightlight is the best source overall. Since it only tracks data of people who upload it)
But the overall point is just that it is another kneejerk reaction due to people being loud. And we had quite a bunch of those recently.
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It's completely fair, they removed a mechanic from the new killer because it punished survivors from doing the objective, fast track punishes killers from doing the objective. It also encourages slugging or tunneling.
Excited for the Unknown changes, lesser cooldown or making weakened harder to remove would be very welcome.
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So your personal experience is accurate but Aven's is bad data?
My experience aligns with theirs. My killer losses are against good players with little to no gen perks. My killer stomps are against people who run perks like this.
And it's not an issue of health. This perk already did this before the rework. Where was the problem then? Oh yeah, that's right, the CCs weren't screaming. This is an issue of who gets listened to and who doesn't.
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i think you misunderstood what i was saying there regarding bad data Avens experience can be accurate to her like my personal experience is accurate to me but BOTH are bad data as it doesnt give the whole picture like your experience accurate to you but still bad data hence why is used nightlight to showcase that actually it is used highly and has a high escape rate but not tied to personal experiences as it gathers it data across all games
and it is 100% issue to do with health as yes the perk did that before the rework but with ONE Key difference it originally grants a 1% bonus progression for great Skill Checks when repairing generators. which offered counterplay as a killer can erase that progress but now killer cant at all as its permenant progression nothing a killer can do to erase that progression how is that fair?
look in the end of the day its getting nerfed we can disagree or agree with it but its happening
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I feel the diminishing returns won't have the effect people think it'll have, minus rounding out some edge cases like power of two which I guarantee people here do not face on a regular basis. the best builds are already "generic 4 good perks"
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"the Perk is already falling off and used less, simply because it is still not good"
I wish this were true but for me, I see it in 95% of my matches, I game a lot with friends and watch their matches regurlary…Survivors also seem to carry this perk with them as well in their trials too…This perk has the ability to shift matches quickly.
All I want to see for this perk is them to remove the permanent effect it has on Gens. Keep the rest. Its new token system is fine too. "New" It always used tokens but you know what I mean. Is the perk broken or OP? No. Is it a little too strong? I think so at least with the permanent effect it gives.
I just HATE the idea of hooking someone and being punished for it.
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Personal experiences are kinda the only data that matters when you're the one talking. This community keeps using streamers jumping through 50 unseen hoops to farm a 15s clip as examples. Is that good data? Nightlight is very limited, so also bad data. And who knows what data the devs are using. Are they looking solely at escapes? Because if they are, that's questionable data. The people trying this perk out are people who keep up with changes and with community talk. People who have a good grip on the game. The person who logs on a couple times a month on Saturday isn't even paying attention, and they're probably not a great player. Can't say I really trust this company with data anyway. They give us killer stats that exclude DC matches, so are definitely deflated from the reality of matches, and they give us a stat page that throws out survivor losses when the person abandons, inflating their personal stats. The only way this could be proven to maybe be an issue is if individual players suddenly go from 40% ERs to 50%, and well never know that. I can say my monthly ER is steady regardless of my build, including when I tried this perk. If anything, it may have dipped it a couple points.
So you're saying it'd be fine if it lost the permanent aspect. But it's still "punishing" killers for hooking, which has been the argument. What's the difference? From what I understood, this was a perk where people held their tokens until it would finish or near-finish the gen anyway.
Again, I don't care about this perk. They can delete it as far as im concerned. It's the reason they're doing it I take issue with. I promise you if there'd been no social media commotion this wouldn't be happening.
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Ooh my boi is getting tweaks. Looking forward to seeing what happenes with my demo boi
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Yet they won't deal with Ghoul at all despite a high usage rate and high performance, all the changes up to this point have been so minimal and more bug fixes rather than making them fun to go against.
Actually infuriating at times.5 -
Do you hate basic attacking survivors because you can be punished for it by Reactive Healing, Lucky Break, Overcome, Duty of Care, Resilience, Empathy, Blood Pact, Desperate Measures, Iron Will?
Do you not slug survivors because you can be punished for it by WGLF, Unbreakable, Power Struggle, Conviction?
Do you hate finishing gens because you can be punished for it by Bitter Murmur, Rancor, Deadlock, Coup, Fire Up, Cruel Limits, Wretched Fate, ?
Do you hate saving people from hooks because you can be punished for it by Make Your Choice, Floods, Devour, Leverage, Jagged Compass?
You were able to overcome your hatred of hooking a survivor despite being punished by Kindred, Deliverance, Wicked, Slippery Meat. Insisting that perks having a trigger condition is 'punishing' is a mindset fundamentally at odds with ten thousand other things in the game that you seemingly have zero complaints about.
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Holy whataboutism
Just because people have are expressing a problem with fast track in particular doesn't mean they're okay with similar perks
Some of the perks you are talking about are so inconsequential they are not worth talking about.
Nobody has time to have an opinion on every single thing in the game, people are only gonna talk about what is actually having an impact.-5 -
Hopefully Shanoa will be a legendary skin in this ptb :)
Though previously it sounded like springtrap was getting a tiny rework to his doors, while everyone else gets a couple number buffs, though they are welcome i feel some of them might need more than that.
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So you're saying it'd be fine if it lost the permanent aspect. But it's still "punishing" killers for hooking, which has been the argument. What's the difference?
The person you're responding to is probably the most honest of anyone lately, tbh. But the difference is one word:
Unregressable.
The same thing that killed anti tunnel, really. Because the loudest voices in modern DbD aren't playing killer at all, they're playing saboteur.
Killing survivors isn't the objective for them, it's apparently "all gens at zero or no deal". 4k, but they completed 3 gens, so it doesn't count: buff regression.
Everything else is just gaslighting, lies, and manipulation. The perk "pUnIsHeD" exactly the same as before, it's just inciteful language. Same as "you'll see more tunneling" or "more blight" (do what they want…or else).
It's why no one can give a solid answer. It's not about "punishing hooks" or anything, that's simply how about half the perks in the game work: triggers based on game conditions or advancing the game.
Because it certainly wasn't "punishing" when DS and OTR disabled in end game, apparently. Those were good, healthy changes, but in 2026 lingo we're apparently "punishing survivors for completing their objective".
It's just panic because if they can't keep the gens at zero, they can't "win"… because the saboteur player only wins if the gens never have progress at all.
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It didn't have to be about "do what they want or else" it's literally just telling the devs the way they designed something encourages a behaviour that people don't like to play against. It's the easiest way to tell the devs that something is bad designed.
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Wow we can get Fast Track nerfed in only a month
but when a majority of complaints over a Year can't get Ghoul nerfed 😑
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You put way too much stock into your personal experience and data when those aren't definitive
The perk just is strong and unhealthy on paper, just because it attracts the wrong people doesn't make it bad. You're only using it because you're looking for evidence to support your bias.
And people weren't complaining about it before because it was undertuned, there was no point of complaining about, what is so hard to understand about that?-5 -
If they take that long to do something about Ghoul I actually believe alot of Survivors will leave this game or just move to killer and cause an oversaturation of killer players.
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It won't effect meta perks cause most of them don't have stacking modifiers it'll only make mid perks worse and then build variety and the meta will be even more common
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This isn't comparable. Basic hits on a survivor because it triggers a healing perk isn't the same as me taking the time to down a survivor and hooking them for a survivor to explode my gen with permanent progress.
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Using nightlight as evidence is the first and almost worst failure you did here. This has never been an accurate site since the beginning, cause it heavily overestimates perks. A site thats only fueled by certain people has no value as evidence for anything.
If theyre already going to nerf Fast Track it just proves again that they only listen to the loudest minority and are neglecting any meaningful feedback given by survivor players. History always repeats itself, escpecially with devs being so out of touch with their own game as these devs.
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Care to remind everyone what this meaningful survivor feedback was?
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I REALLY hope the Springtrap changes are good!!! He’s just felt so sluggish for so long.
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What's my bias? I play more killer than survivor and this is a perk I don't want to use, and am unthreatened by. Why would I care what happens to it? The only bias I have here is CCs dominating balance and decisions. That bias is quite severe, indeed.
You really can't put too much stock into your own experience, especially when half the vocal portion of this community seems to barely play it. I played 500 matches in the last 30 days. That gives me a decent idea of at least my region. Meanwhile these forum members just drop a video from some dude who makes money off this game. I get why BHVR bends too, the CCs keep the game visible and relevant. But these people have their own biases, and they're dominating the conversation. If they'd cried as much about Ghoul and whipped their fanboys into a frenzy, the game's most hated killer would have been nerfed a long time ago.
Because if the narrative is "I'm being punished for hooking" then the perk was already unhealthy. What's so hard to understand about that?
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I think a lot already have, or greatly reduced their playing. At this point, most of the people I talk to who play regularly lean towards killer. I've shifted away from 50/50 to more killer as well. It's not just Ghoul for me. The complete death of anti-tunnel has left me bitter. And this FT business is making it worse.
But its a revolving door. New content means new meat for the grinder.
Post edited by cogsturning on5 -
Hey guys look they are changing fast track I can go to seeing it every so often to not at all again, shows us as a community we should just yell and complain about changes until its changed and get content creators to click bait over it. So we should make more ghoul threads? :)
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Yeah, you're right. And everyday we have people here asking for hook grabs back and whining about the 15s basekit BT. God forbid you just eat the lose you earned.
If unregressible is the problem, then maybe hook states should be removable through some means. It's pretty unfair you can't reset your hook states, ya know?
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Your bias is that devs are making changes because of simple noise when it applies to killer issues and not because of the possibility that the thing is genuinely problematic. Ghoul is massively complained about including by content creators but you don't acknowledge that because this noise hasn't been validated. Therefore you have the bias that killers are listened to over survivors when this just ignores the nuance of individual issues.
I've said this before but i will say it again : Fast Track was always an unhealthy design, it just didn't matter and require attention because it was undertuned.-4 -
Nightlight is voluntary information, as in people have to upload their info to the site. It's a tiny sample size of dedicated players, nothing more.
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