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Blight PTB changes feel too punishing vs coordinated teams

EstebanMS
EstebanMS Member Posts: 4

I wanted to share some feedback about the recent PTB changes to The Blight.

I understand the idea of bringing down top-tier killers, but reducing his base movement speed to 4.4 feels like too much, especially in real matches against coordinated teams.

From my experience, Blight is not a killer that gets easy downs unless you’re actually playing well. He requires good pathing, clean rushes, and consistency. If you don’t play him properly, you don’t get quick results.

Against strong survivor teams, mistakes are already very punishing. Survivors can extend chases with perks like Dead Hard, Off the Record, or Decisive Strike, and they usually have strong coordination and information. Because of that, Blight depends a lot on keeping pressure and recovering quickly after using his power.

Lowering his base speed doesn’t just reduce his strength, it makes every small mistake cost a lot more. Missing a rush or getting a bad collision now gives survivors even more distance, which is already a problem against good teams.

This change makes him feel less forgiving without really addressing why he’s strong in the first place. He’s strong because of skill expression, not because he’s easy or consistent for everyone.

I think it would be better to look at more specific adjustments, like pallet interactions or certain add-ons, instead of lowering his base movement speed.

Right now, it feels like this change will hit players who actually learned the killer the most, especially in higher level matches.

Comments

  • Mysore
    Mysore Member Posts: 40

    Blight is still broken, and in addition to these nerfs, the behavior needs to nerf rat and crow, as these addons are broken; there's no counterplay against Blight hitting on the 5th bump with these addons.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,816

    Welcome to my world where the killers I main just aren't great against SWFS. lol

    Although I feel like these nerfs are fine. It brings him from S+ Tier to S-.

  • dbd900bach
    dbd900bach Member Posts: 990

    I understand what you're trying to say, but these changes don't affect good Blight players. At all. Aside from the pallet change for his rush tokens, being 4.4 does not make a difference.

    Blight will just have to rely more on his power and won't be able to zone for an M1 very well which is the most boring way to play him.

    It honestly feels like you're trying to speak on behalf of Blight players rather than speaking as one yourself. Plus, if we're talking about these intense matches where every mistake matters like its comp, then a bad Blight was going to lose anyways. A really good Blight is going to win anyways in most not as sweaty matches.

  • GeordieKiller
    GeordieKiller Member Posts: 488

    i agree i think you just need one of the nerfs the pallet broken token system i dont agree with the 4.4 nerf i would say just give the pallet nerf to live and see how that settles and then go from there for the 2nd round that blight will be getting

  • EstebanMS
    EstebanMS Member Posts: 4

    I think the most balanced approach would be to keep him at 4.6 m/s and add the token penalty for breaking pallets.

  • EstebanMS
    EstebanMS Member Posts: 4

    That’s exactly what Blight is about—chaining bounces, which actually requires skill. And saying there’s no counter to his rushes isn’t really true. You can counter them with movement, like sharp turns or zig-zagging to avoid his hitbox.

    Personally, I still think the best approach would be to keep him at 4.6 m/s and only add the token penalty for breaking pallets. That way survivors won’t get pressured as hard or go down too quickly right after a pallet is broken.

  • EstebanMS
    EstebanMS Member Posts: 4

    I get what you’re saying, but I don’t really agree that 4.4 “makes no difference.”

    It might not affect top Blight players as much, but it definitely affects consistency, especially outside of his power. After a missed rush or a bad collision, being at 4.4 instead of 4.6 gives survivors noticeably more distance, and that matters a lot against coordinated teams.

    Even good Blight players make small mistakes, and at higher levels those small mistakes are already punished hard. Lowering his base speed just increases that punishment even more.

    I’m not against changes to him though. I actually think the pallet change makes sense, since it removes the ability to get free pressure or hits after breaking a pallet.

    I just think keeping him at 4.6 and applying the pallet penalty would be a more balanced approach overall.

  • Yoshirama
    Yoshirama Member Posts: 529

    No, Blight should be 4.4 since start. These nerfs aren't enough tho, his addons still need to be nerfed