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New survivor

Can we please get a new boon perk increasing the wiggle strength of survivors in it's radius so we could stack it with boil over and actually have an affect on the killer? I use boil over and like only 1 in 10 killers are affected by the perk, it makes sense for those with power grip but those without? I have no idea, I played a game of bots with just boil over on and I get throw all over the place, same as in a normal game, but when I'm survivor and I get picked up it just never works at all so I'd like at least a boon perk that'll increase the 80% wiggle strength boost with boil over to maybe 145%

Answers

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,455

    Yeah, this would only lead to more slugging, which no one wants. I mean I hate to slug, but if there were a combo like this, I'm leaving everyone on the ground as soon as I suspect it's in play.

    The entire wiggle mechanic wasn't mean to lead to wiggling being a regular thing, just to prevent killers from being able to carry survs indefinitely.

    And as you say, these effect stacking builds are all going the way of the dinosaur anyway.

  • Donkeybqlls
    Donkeybqlls Member, Alpha Surveyor Posts: 102

    I recognize the pain, because even when you sabotage the hook the killer is going for, in my opinion it only rarely results in a surv being able to free themselves. But this remains a hard nut to crack. I've been thinking about a perk converting a percentage of recovery into struggle but that might only encourage slugging because the killer rather won't pick anyone up if they were down for a while ... Which you could counter that with an other perk which lets you recover to a full state when every1 is down or hooked for more than x seconds. That second one seems really niche but since we all hate slugging ... Idk, I'm just brainstorming here, I'm not at all saying either perk would be without flaw

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,301

    I don't really agree with this, I like boons a lot and do get value from them. Maybe less so with the dminishing returns though

    They aren't a failed concept, shadow step especially is slept on and using it with flow state I can get boons up faster and faster throughout the match.

    They do need some love but they are far from useless.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,005

    IMO no Boon is worth the time to set it up. The only Boon which was worth the time was CoH and this was already not good enough before they removed the Self-Healing aspect of the Perk (basically it was the best and most healthy right before they removed self-healing, before someone wants to act as if I said that Release-CoH was fine).

  • TransverseCaster
    TransverseCaster Member Posts: 554

    BRO you are speaking to my soul right now. With Flow State, boon builds become surprisingly viable. The problem is that it's almost never worth it to struggle- EVEN IF you're on a SWF with saboteur and boxes. Hook placements are just too ruthless. You almost always need someone nearby with breakout, or hope you get sent to Lery's. The perks we need right now:
    1) Boon for increasing wiggle speed by 5/10/15% in the radius of the boon. 24 meters is still not very large, so if you get picked up and leave that radius, these numbers might be too low. You'd still need multiple people running it to ensure coverage. You don't want to drop right next to the boon to maximize wiggle either, because then the killer just snuffs it. An upgrade might be 20/25/30%. 30% sounds aggressive, but if you slug on the edge of the boon's radius, you're hardly getting any value anyways (5-10% added to your total wiggle bar).

    2) Another boon- the Cone of Silence. Gives calm spirit, iron will, lightfooted, and quick & quiet in the radius. Probably won't get picked over circle of healing or exponential, but it pairs with shadow step and dark theory. Dark Theory might actually get used.

    3) Borrowed Time needs to be changed to give the person who is doing the unhooking the bonus, to prevent tunneling unhookers. Not sure if it should counter Make Your Choice though, even for 15 seconds or whatever. People may actually use BT again.

  • TransverseCaster
    TransverseCaster Member Posts: 554

    Gee, if only there was another boon that could be paired with this one that would allow you get speed up your recovery and automatically pick yourself up if you are slugged.

  • TicTac
    TicTac Member Posts: 2,891

    Isnt your first perk idea just Flip-Flop? And the second just an infinite unbreakable with bad conditions (but the conditions make it only one-time useful in a realistic setting)

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,301

    No I know what you mean, I feel maybe it would be fine now with the diminishing returns to add the self heal back tbh, that way people can't add their own speeds to it without it getting out of hand

    And your opinion is fine that you don't like them, but try bringing a map and blessing, it cuts down the time a lot, sure spending the whole match blessing over and over when it gets snuffed isn't viable, but flow state has changed the game for blessing between gens. Just because it doesnt work for you doesn't mean it don't work for others.

    I love making new safe zones with shadowstep or the like for working on a new gen, plus the killer having to snuff it can buy time for others.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,114

    Circle just needs one change: if you have circle of healing equipped, you can self care in any circle of healing boon.

    Fixes the "one perk for the whole team" complaint, while making the perk actually usable in about 80% of scenarios again. If you want an entire team to self care in the boon, it takes 4 perk slots. That's more than fair.

  • Gardenof_Eden
    Gardenof_Eden Member Posts: 43
    edited April 9

    Rather than wiggle strength it would be nice to have one of the following effects:
    - Every 30% of wiggle progress the killer gets a great skill check that is 30-50% larger than normal and if missed they drop you and you get 4/7/10% haste for 1/1.5/2 seconds (and maybe exhaustion)
    -If dropped with over 50% or 60% wiggle progress you are injured instead of in the dying state again and have 1 to 2 seconds of endurance.
    -For every hook state you have when carried you gain 10% more wiggle progress and need 5% less total progress.

    Just ideas. Any one of them as a rework i think would make it a lot more "attractive" as a perk.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,301

    Yeah like boon illumination "while active unlock the ability to heal yourself"

  • SAWII
    SAWII Member Posts: 375

    The only players even remotely affected by Boil Over are controller killers. They’re already at a disadvantage with this input, and you want to punish them even more?? Hard pass.

  • DemonicDemons
    DemonicDemons Member Posts: 90

    I just wanna run some fun builds, tired of kinda running the same stuff, I love when killers tunnel me so I can loop them around the entire map, it would be nice if I were getting tunneled to have a boon perk coupled with boil over to make tunneling killers regret doing so. The argument that slugging would be an issue assumes you aren't running the heal faster and pick yourself up boon, why wouldn't you run those specifically to prevent slugging coupled with boil over and the new boon perk granting essentially the same effect. I understand diminishing returns but I don't think diminishing returns should apply to separate types of perks, for example boil over synergy with a boon perk should not be penalized given the time it takes to bless a totem.