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Wesker buffs are not necessary at least not in the way you are doing them

Rokku_Rorru
Rokku_Rorru Member Posts: 3,309

I think the CD out of power takes away one of the things that makes Wesker are more balanced killer out of the mobility killers, there is chance to get a little distance between his attempts at charges.

You're potentially going down a slippery road where you are buffing his chase potential where I feel like his infection is what needs looked at.

I don't know which consultant made this change but he is already strong and out of all the killers didn't need this much help (for some reason you buffed him more than the ones who actually needed help).

Hopefully you listen to this coz you're making him really forgiving to play and easier to get value out of when he is already strong.

Comments

  • Elan
    Elan Member Posts: 1,746

    Wesker needs buffs to keep line with newer killers. He's not as bad as most buffed killers in this patch, but it doesn't mean he can't be better. I'd give him third dash on top of that, to make him more interesting to face and play. But it's idea.

  • Mortimer
    Mortimer Member Posts: 7

    But above all, of all the killers, are we really sure he deserves such significant buffs to begin with?

  • CommanderRay
    CommanderRay Alpha Surveyor Posts: 11

    Totally off base and clear you don't play Wesker or understand the nature of these buffs because if you did you'd not have a problem with them because these aren't even enough especially after what they've done to him. Wesker is not that strong anymore and saying them putting a few addons basekit and bringing his 3.0 CD to be inline with every killer is bad or too much is really confusing. I'm not sure you are arguing in good faith

  • Raptorrotas
    Raptorrotas Member Posts: 3,377

    I hope he gets buffed even more to reach blights old power level.

  • angrychuck
    angrychuck Member Posts: 522
    edited April 10

    Quite frankly, as a Wesker player I agree that most of this wasn't needed, I however do not agree that he is "too strong" as he may be the most "balanced" (or at least was) killer on the roster. I appreciate the few cooldown bonuses, but Wesker will continue to be in the position he is until his countless bugs are fixed. I can't go a game without being stopped short because of invisible collision, or throwing a survivor only to see them slip around 3 separate objects.

  • Elan
    Elan Member Posts: 1,746

    Nice ragebait. To achieve that, he wouldve have 4 dashes, no cooldown and so on. Current Wesker is average at best.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,309

    Sorry to be clear I don't think he is super strong or OP, I just think these buffs will make him really unfun to interact with.

    His bugs should be fixed, but overbuffing him so that others suffer playing against him are really not the play here.

  • Royval
    Royval Member Posts: 1,292

    When is the last time you seen a Wesker 4k at 5 gens like blight and Nurse? If you actually played the killer you would see and know how horrible he is to play right now. His add ons other than Glove and Egg are horrible and useless.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,816

    Never. lol.


    literally never. Blight though? 3 days ago 😭

  • ControllerFeedback
    ControllerFeedback Member Posts: 697

    The collision stuff is incredibly bad after the last patch. Between generic environmental collision being awfully bumpy and street curbs stopping your power arbitrarily (presumably because of the sky Wesker changes, please just let him dash off of everything except when colliding with a survivor, it couldn't be that disastrous, could it?)…man. He's basically just as buggy, if not buggier than he was before the refactor. Certainly more frustrating to play on average. At this point I don't know what they heck they were trying to accomplish.

    As for the OP, I don't really know what you want infection to do that it doesn't already do. It's threatening enough at full infection that it does exactly what you want a macro mechanic to do (make survivors waste time & provide actionable info via sprays, on top of reducing power cooldown as a bonus for having active infections). I don't see how you could really add onto it without making it cheesier. I also think that his dashes are relatively easy to outplay in modern maps (especially after the gutting of instaflick, and with the way collision is acting right now) that the base power cooldown being slightly reduced isn't a bad thing. There are killers with much higher power usage cadence that are arguably more versatile (and less punshing to miss, which will remain true) at loops than he is.

  • barsw999
    barsw999 Member Posts: 2

    Wesker and the rest of the killers needs 50 reduced hitboxes

  • Snazzy
    Snazzy Member Posts: 11
    edited April 11

    Yeah no this is actually ridiculous.

    Why are we buffing Wesker like he’s some struggling low-tier killer?? He was already zooming across the map, ending chases in 10 seconds, and now we’re removing the one small window where survivors could breathe??

    Like sorry I didn’t pre-run 3 tiles ahead, hold W, and predict both dashes perfectly while he flies at me!

    At this point just give him permanent aura reading and a built in Mori too, why not. Solo queue is already a horror game and not the fun kind.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,309

    I'm not saying he does that, nor am I saying buffing him will make him as strong as those, I'm just saying chase with him does not feel great with the changes on PTB.

    A good wesker already doesnt struggle in chase, the "Desync" changes make him feel really sticky on survivor side (I'm talking mainly from how it feels to go against him change).

    I much prefer'd hug tech wesker lol that was really fun to go against