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Does anyone actually like Tricksters map.

Skeleton23
Skeleton23 Member Posts: 732

I cant be the only one that hates this map with a passion.

It lags really bad. It feels terrible to play on both sides. Yes it looks amazing for visuals and the Easter Eggs around it.

Its just hold W simulator. There is no way around some of the pallets. The God Windows, its like a Maze. I played on it today and I couldn't do anything. It lags because there's to much on the map, no map lags as bad then this map.

Again i cant be the only one who hates this map

Comments

  • random1543
    random1543 Member Posts: 626

    I enjoy the map, slower killers may struggle but that's not a issue specific to that map.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,011
    edited April 9

    The Map is not even that big. Also I fail to see where god windows/pallets exist "almost everywhere", aside from 2 or 3 pallets and 2 or 3 windows, the map is basically a huge pile of garbage for Survivors.

    It is basically a map which is bad for both sides, mainly depending on the Killer someone is playing. Ironically even a map where M1-Killers are better than 4.4-Killers with an ability which would usually make them better than pure M1-Killers.

    Post edited by Aven_Fallen on
  • Aven_Fallen
    Aven_Fallen Member Posts: 18,011
    edited April 9

    Exactly, those are basically the main points and all are valid. When the Map was brought to the PTB, my first thoughts were that it looks amazing, but that it will not be a map which will be liked by the players. Because it has so many elements which were criticized on other maps which were not liked.

    E.g. the claustrophobic feeling and the Totem Spawns are signs of Indoor Maps and the map is basically a glorified indoor map. It plays like one, even if it is outside.

    Another aspect are the god Pallets and the overall rest of useless Pallets. This is basically Haddonfield before the most recent Rework, where it featured very strong Buildings, but everything else was bad. Now we have some strong windows and some strong Pallets, but the rest of the map is unuseable in chase. And this is neither fun for Survivor, nor for Killer. Once the good things are gone, you basically go down as Survivor. And as Killer it is neither fun to break a God Pallet, nor fun to get guaranteed Hits on the ######### Pallets where Survivors have no chance of actually playing them.

    The honeymoon phase of this map is ending and once it fully ends, it will be the least liked Map in the entire game, I am sure of that.

  • zonkednb
    zonkednb Member Posts: 235
    edited April 9

    What are you running on? Is it laggy on console?

    In terms of balance, it's been a fairly mixed bag for me. Ironically, the map is buns for ranged killers, but relatively ordinary on most others outside of god RNG.

    EDIT: I will add, having thought more about it, that the 'unsafe' pallets on this map are straight up pointless. I'm not sure what the intention with them even was. Like, are we supposed to run to them and hope to get a stun? Killer can respect it and get a guaranteed hit anyway. I've not found as much difficulty catching survivors in the buildings/around the windows as people have said, but that may just be favourable RNG/bad examples in a small sample size. I suspect this map won't be super well liked.

    I'm also a big Balanced Landing fan, so obviously this map is not top tier for me as survivor/

    Post edited by zonkednb on
  • hermitkermit
    hermitkermit Member Posts: 1,050

    I really like it, actually. It can be very confusing, kind of like a maze but I don’t think it’s any more confusing than other busy maps are like Hawkins or Lerrys. So totem spawns can be tricky and that’s good and bad. I think visually it’s great, I love the exit gates are actually stations. Had fun on this map as ghostie, lots of corners and hidey holes.

    I can see it not being everyone’s cup of tea, as everyone has preferences, but this map doesn’t strike me as problematic in all honesty.

  • Wezqu
    Wezqu Member Posts: 1,366

    I like it as I like many of the indoor maps and I consider it as indoor map of how its spaced out.

  • squbax
    squbax Member Posts: 1,780

    I like it when im survivor as I know I already escaped when I load on it. I do not like it as killer, specially as I play projectile killers and that map is horrible for them.

  • AmandasShotgunCollar
    AmandasShotgunCollar Member Posts: 5
    edited April 10

    I can only speak for myself, but I find the map is a clustertruck.

    I am still trying to learn it (I don't play WoO)... but it kinda plays like Lery's but with more God pallets/tiles, but also more trash pallets. There are not many actually good tiles that are reasonable for both sides to actually play mind games loops, and instead you seem to have to use/deal with lots of hold W to find a tile that is utterly one sided one way or another.

    That is just a first impression though, maybe when I'm not quite so neon clutter blinded and confused all the time and can recognise where I am more often, I may feel differently.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,306

    It needs elevations for perks to work of, that's my largest issue

  • Andrix_
    Andrix_ Member Posts: 13
    edited April 10

    I like it for the exact opposite. I find it one of the best maps to run a Boon build, since most of totem spawns cover whole loops since the map is so cluttered with stuff and a lot of killers have an hard time figuring out where they are

    Post edited by Andrix_ on
  • PetTheDoggo
    PetTheDoggo Member Posts: 2,348

    Visually? Amazing
    Gameplay? Hell

    It acts as not indoor map, but it's still hold W simulator.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,115

    I just personally can't find any meaningful landmarks. Maybe I just haven't played it enough yet.

    Because aside from the market area near "totally not shack", "the gen in the street near the van next to the neon building" describes about 80% of this map.

  • not_Queef
    not_Queef Member Posts: 970

    It's probably my least favourite map. Played on it a bunch of times and I still have no idea where I am half the time.

    Plus the flickering lights make me feel like I'm having a migraine.

  • TWS001
    TWS001 Member Posts: 413

    It massively reminds me of the PS4 game, Sleeping Dogs.

    I really don't know what to think of it yet as haven't played enough on it but a lot of what's written so far seems pretty accurate. Also was messing around with Balanced Landing yesterday and of course got this map second game using it!

  • barsw999
    barsw999 Member Posts: 2

    One of the worst maps. But at least they didnt´t ruin the size of it as they did with red forest, raccoon city etc

  • ControllerFeedback
    ControllerFeedback Member Posts: 695

    I bumped on a goddamn curb just like Badham so no.

  • Abbzy
    Abbzy Member Posts: 3,157

    Only thing that is good about that map is its looks but thats it,

    Its one of most boring hold W maps and slower range killers are almost unplayable there against good survivors, very boring and badly done map but only its looks stands out and dont let mestart to talk about frame loss on that map its so terrible probably its highest in entire game just on that map.

  • Snazzy
    Snazzy Member Posts: 11

    Not every map should cater towards killers.

    Tricksters map isn’t a “hold W simulator,” it’s just a map where you can’t mindlessly run in a straight line and expect a free down every chase.

    Yes, some tiles are strong. Yes, there are windows and pallets you actually have to respect. That’s kind of how maps are supposed to work. The idea that “there’s no way around anything” feels more like frustration than reality, there’s almost always a pathing mistake, timing issue, or missed cut off that’s doing more damage than the map itself.

    Also, calling it a maze is a bit funny when half the time the “maze” is just survivors chaining pre drops and then being surprised it isn’t a 20 second down.

    The lag complaints are fair though if the map is causing performance issues, that should absolutely be looked at separately. But mechanically, this feels less like a broken map and more like one that doesn’t instantly collapse the second a chase starts.

    Sometimes it’s not the map. Sometimes it’s just not getting the free hit within 5 seconds. Survivor is already severely weak at the moment, we need strong maps too.

  • Skeleton23
    Skeleton23 Member Posts: 732

    I feel you. When im chasing survivors it seems like they Get lost or lose where I am.

  • Hexonthebeach
    Hexonthebeach Member Posts: 619

    I love this map!

    Many maps feeling like maze until you played them enough. But I also like the maze feeling that is another thing that makes the map interesting.

    The lighting does a lot to the atmosphere of the map and flickering lights are common in horror games. Not every map need to be gray and dull.

    If you're lagging, then it's probably on your end and you need better hardware?