http://dbd.game/killswitch
Old DS needs to come back.
I genuinely think old DS should come back, because current DS just doesn’t meaningfully deal with tunneling in actual matches.
Old DS actually functioned as a real anti tunnel tool. You got unhooked, and if the killer immediately picked you up again, you could activate it and be freed from the grab. It forced killers to think twice before just hard committing to one survivor straight off hook and made early tunneling a lot less free than it is now.
Yes, it was strong, but it did its job. It actually created a real consequence for instantly re-targeting the same person instead of letting them play the game.
Current DS, on the other hand, feels way too inconsistent. You have to basically avoid doing anything after unhooking just to keep it active, you can't even heal yourself, which already limits normal gameplay. And even when it does activate, it often only delays the situation rather than actually stopping the tunnel. In most cases, you still end up back in the same position shortly after. Plus, a 4 second stun is useless when against killers like Blight or Ghoul, and Nurse, who can catch up extremely quickly.
That’s the core issue for me, tunneling is still one of the strongest and easiest ways to play early game. One survivor gets removed very quickly, the killer gains a lot of pressure from it, and the rest of the team is forced into a 3v1 at 5 gens with very little that actually interrupts that flow.
Old DS at least properly disrupted that pattern. It made immediate tunneling a real risk instead of a free, low-effort strategy. That’s why I genuinely believe it must be brought back in its old form or very close to it. The current version simply isn’t enough to justify how strong tunneling still is in the game.
Comments
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Old ds is better off gone for good. All the bodyblocking people would do with it to abuse it was ridiculous.
Good riddance.
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Old DS was a minute of immunity, it wasn't healthy in old dbd, it would be even worse in current dbd which is much faster paced. It's better to stay where it is.
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Bro it just sounds like a Skill issue. Most of the time survivors throw themselves in my face who have DS or Basekit BT. Why add more for survivors to abuse when they dont use it for what its intended for.
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Old DS was honestly way to problematic to come back. Unhooked survivors could just rush the final gen or go for an otherwise suicidal unhook in endgame knowing they are protected by DS. It was basically a lose lose situation for the killer just because of one perk .
I mean even today's DS is often not even used as Anti Tunnel. In many of my games survivors with DS, unbreakable just instantly run at the killer after the unhook to bodyblock for their teammates and either get profit from DS and unbreakable. Not exactly the point of an "anti tunnel" perk.
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DS being activated by conspicious actions is fine. The only thing which should be reverted is the Stun Duration, 5 seconds should be the duration. 1,3 seconds are lost in the animation anyway.
And also, 5 seconds are nowadays not the same as 5 seconds pre 6.1.0. We have stronger Killers nowadays and especially the Killers who dont care about DS are those who tunnel (because what a surprise - tunneling Killers are sweaty and sweaty players use strong Killers). Plus Maps are weaker nowadays, when you got to a Jungle Gym basically guaranteed pre 6.1.0, nowadays you will probably only reach some unsafe Pallet.
Obviously, 5 second DS will do nothing to prevent tunneling and the best way for Killers will still be to just eat the DS and continue tunneling. For that we would need actual punishments for tunneling, not a mild inconvenience like DS. But we know that the Devs want Killers to tunnel, it is the intended playstyle. But 5 seconds would be more than 4 seconds and maybe some Killers who then think that DS will be too punishing will not tunnel, who knows.
But it should deactivate when doing anything which progresses the game. When you are doing Gens, you are not being tunneled.
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The conspicuous action part is fine but the stun should be longer. Half the roster can chew right through that short stun. If they aren't going to do any basekit anti-tunnel, and everyone wants to keep saying "bring perks", then the perks should be very strong.
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They seem extremely reluctant to put the 5s back in for some reason. Even the brief period they tried it again they also shadow nerfed the animation to be another second longer, so both killer and survivor ended up getting stunned for about an extra second, which made no sense.
Personally, since they are deathly afraid of 5s, having the perk put the killers power on a short cooldown would be better overall. It hits the mobility killers hardest, and killers like trapper aren't going to care.
It would still have to be in addition to a stun, otherwise an immediate m1 downs you again, but it could even be 3s if you took the abilities that instantly close the gap out of the equation.
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The issue is that OTR entered the picture. With OTR + DS, you can bodyblock too much.
DS needs to go back to 5 seconds, minimum, and OTR needs to be changed to be a complete info blackout instead of endurance. No scratch marks, no footsteps, no grunts of pain, no breathing, no aura, no killer instinct, no loud noise notifications, no crows, no bloodpools, nothing. Stopping just short of total invisibility.
That way, both OTR and DS can work as effective tunnelling deterrents without working for anything else.
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Yeah, this is also something I like. Disabling the Killer Power for like 20 seconds or so would be enough. And it would be stronger against the strong Killers and weaker against the weak Killers (in a fact that they would be less affected… A Blight who wants to tunnel would need to walk with 4,4 m/s without any chance of using his power while a Trapper would be able to chase with 4,6 at least).
But I doubt this will ever happen. Another thing would be to make the Survivor have more haste, no Scratchmarks, no Pools of Blood and no Grunts of Pain for a period of time after the stun, which would then help to actually get away.
Because currently the sad reality is that the strong Killers just get stunned and after not even 3 seconds, they are back at the Survivor without issue.
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I think OTR and its endurance are the single most overrated thing in the game. Like, seriously overrated. You can negate the Endurance of OTR by simply hitting someone after the Unhook. The Endurance is not 60 seconds, the Endurance is as long as the Killer allows it to be.
And if you really want to tunnel and you are proxycamping, you will hit the Survivor during the time they have the Basekit-Endurance, which will render the Endurance from OTR meaningless. And you also usually know as Killer if they have OTR.
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I could see that being viable as well. It would be interesting to see at minimum.
The main problem here is that we're debating which band aid might be useful, and realistically none of this will ever see the light of day.
It all boils down to what the community allows the devs to do here, and 5s DS is already a no, and anti tunneling is also a hard no.
Imo, unless we can put some limits on tunneling it's not going to really matter, and that's not allowed.
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Don’t understand why they are so hesitant in making it 5 seconds.
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You couldn’t have played old dbd if you think old ds was healthy to any capacity.
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No idea really, though it's kind of par for the course.
They tend to double or sometimes triple nerf something and then are extremely reluctant to go back and adjust even part of it later.
DS wouldn't been fine with disabling in end game and conspicuous actions, but they also cut the sun to 3s initially. It took years and fighting to get it up to 4s.
Ruin they cut in half and added a "disables if anyone dies" portion that they eventually removed later. I still contend they changed the wrong part of that and should have left the disable on death and revert the regression part instead back to 200%.
Gestures broadly at skull merchant
The list goes on, sadly
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