http://dbd.game/killswitch
Ptb blight
Now if you want to nerf the blight thats fine but I feel that its going the wrong way. Making him a 4.4 killer is an... interesting decision but not the issue I have. My issue is the charges being drained when you break a pallet. Now I do understand the ghoul having her power put on cooldown after breaking a pallet because I can just grab you right after. But the blight still needs to bounce off something and actually hit you for his power to work without losing distance from the stun. I feel its a bad idea to start punishing killers for breaking pallets (or cough vaulting windows or pallets) since it means you get punished for trying to hinder the survivors. If this goes through I feel like people are going to start wanting to put any powers with any movement on cooldown after breaking a pallet. Plus we've already got a million pallets now we don't need to make them stronger.
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All you have to do to counter act needing to hit a wall is bump in place and immediately rush forward.
The removal of tokens when breaking a pallet is warranted
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Yes but you still need to actually hit the survivor. And if you're running in a straight line against the blight then you deserve to get smacked for that. So I must disagree that it's warrented. Whats next put weskers power on cooldown after breaking a pallet? seems like people are just mad that their 17 exhaustion perks don't give them as much distance against the blight. If people stopped using exhaustion perks every game they would realize that the issues they have with mobility killers go down. Though that would actually require you to be able to properly play without the exhaustion perk. (I bring anti-exhaustion builds sometimes and its the funniest thing, they run around like a chicken with its head cut off)
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