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Rethinking Ribbon & Cake Offerings

During periods with bonus bloodpoints, it seems like everyone would benefit the most if all players chose ribbons or cakes as offerings. However, what I often see instead is a situation where all four survivors bring event-specific offerings, while only the killer brings a ribbon or cake.

Survivors, after all, can coordinate in the pre-match chat, whereas killers don’t have that option. That imbalance feels a bit unfair. (Though I don't want survivors and killer to chat before the match)

So I was thinking: what if the ribbon and cake mechanics were changed so that they increase only your own bloodpoints by 100%, but if multiple players bring them, the bonus stacks only for those players?

For example, if only one player brings a ribbon, only that player gets +100% with no effect on others. If two players bring them, those two players each get +200%, while the remaining players receive no bonus.

I feel like a system like this could reduce the current frustration—what do you think?

Comments

  • Wezqu
    Wezqu Member Posts: 1,454
    edited April 12

    The point of them is that all get the bloodpoint bonus. People use what they want if they don't want to use an offering they can use any time instead of the event offering that is only usable in the event they have all right to do so. I myself don't see the point to waste offerings that I can benefit outside the event in the event even if it might gain me some more bloodpoints. Everybody plays this game how they want and they can use what offerings they want.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,806

    The event offerings are used more often because they are temporarily available, abundantly given during the event, and fills out the 5th points score category twice as fast. That event category is actually rather tough to fill without the event offering, and cakes/ribbons are very limmited in supply either from ribbons barely showing up per prestige, or cakes only available during the anniversary, and a complete waste to try to collect on p100s.

    But ill admit ive had times where ive brought a cake and get turbo tunneled off and griefed, just out of spite to laugh at the fact that i brought extra points for the player im against, and they get to benefit from it completely while denying me any of the points from it. So in those cases ive often thought the same "not worth bringing cakes for the enemy" which if they brought one too, so that we both benefit, it wouldnt be as bad.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,039

    The only reason why I use the Event Offering is because I can only use it during that time period. Ideally they should stack with each other, but the Devs decided against it.

    When it comes to Event Cakes or Party Streamers, I always thought they should give 100% to everyone and 200% to the user. This way players would be more incentivized to use them on a regular basis.

  • TBD20200512
    TBD20200512 Member Posts: 3

    Thanks for the thoughtful replies — I actually agree with both perspectives being shared here.

    I fully understand the point that everyone should be free to choose whatever offering they want. I’m not trying to argue that players should always prioritize efficiency or be forced into bringing cakes or ribbons.

    I also agree that event offerings are naturally used more often because they’re temporary, abundant, and tied to event-specific scoring. That makes complete sense from a practical standpoint.

    What I wanted to highlight with my original post is something slightly different. To me, the current system feels similar to a prisoner’s dilemma:
    if everyone brings cakes or ribbons, everyone benefits the most overall. But in reality, the player who chooses to bring them can end up feeling like they lost out — especially if they get tunneled out early, or if the opposing side benefits more from it.

    *For example, in the situation mentioned above, survivors can get +100% for all actions and +200% for event actions, while the killer only gets +100% for all actions and +0% for event actions.


    So the issue I’m trying to raise isn’t about restricting player choice, but about this structure where:

    • Acting for the collective benefit doesn’t always feel rewarding
    • And in some cases, it can even feel punishing

    That’s why I suggested a system where the bonus applies primarily to the user, and only stacks among those who also choose to bring it. I feel like that could reduce the frustration without taking away freedom of choice.

    I’m curious how others feel about this “prisoner’s dilemma” aspect in the current design. Thanks!

  • Wezqu
    Wezqu Member Posts: 1,454
    edited April 12

    The problem with it is then the people who don't get anything from it because it only benefits those that bring it. It will not even remove the problem of maybe getting eliminated early. It will just transfer the frustration to those that don't get the bonus because they don't have the offering to use. It still might cause people to tunnel out the person who used it just because they will not benefit from it. You are damned if you and you are damned even if you don't. I don't think this would solve the problem just move it.

    In my opinion all getting the same bonus will not exclude anyone and that is better than your opinion that is clearly the one that will easily exclude people as now everyone gets bonus in yours its the selected few who brought the offering. It will not make the offering really even different than normal bloodpoint offering as its there to be mainly personal offering that has minor effect that happens if someone happens to bring same kind of offering. Current way it is inclusive and how you suggest it to be is exclusive. I don't like to promote systems that promote exclusiveness in this game as its meant to be team game.

  • cogsturning
    cogsturning Member Posts: 3,079

    This just seems kind of petty. It's not like I'm losing points by giving them to someone who brought a personal offering. I'm not mad if I bring streamers and no one else does. It's also circumstantial. My current killer hadn't been released during last anniversary so I have no cake. I've been bringing BPS on him, but my main survivor doesn't have any left, and won't, because I'm not putting many points into him anymore, so it's just not an option.

    As for something like getting tunneled, what if the target was the one who brought a personal offering? The least the game can do is let them get some extra points to soften the blow if they finished with 8k. It'd be kinda messed up to rob them of that just because they didn't bring a group multiplier.

    Survivors, after all, can coordinate in the pre-match chat, whereas killers don’t have that option.

    At least half this game's players are likely on console, so they actually can't do this. And even so, I only occasionally see people try to coordinate (or even speak at all) in the pregame chat.

  • RofLoLmao
    RofLoLmao Member Posts: 1

    What is this?