Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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New perk ideas for breakable doors

Been thinking that survivors have no way of interacting with breakable doors, plus with the plethora of perks in the game it would be nice to see a perk that goes in a new direction.

So thought of a couple of ideas that interact with breakable doors. Couple of ways it could be done, first and most obvious is allowing survs a perk to do a break of breakable doors.

Best way is through:

why go around obstacles when you can just go through them?

After running for at least 5 seconds continuously this perk charges and activates, while still running if you approach a breakable door press the action button to perform a brief dash to break the breakable door, this causes a loud noise notification and reveals your aurs to the killer for 3 seconds, after the door is broken you receive 50% haste for 2 seconds and are exhausted for 40 seconds.

I'd be interested in hearing people's opinion on this perk, whether it should be used as another situational exhaustion perk in chase, or if it should have a limit of one use per match and just be used as a big one shot ability, perhaps even injuring the survivor as a cost to opening up a door to gain an advantage. My instinct is that multiple uses is fine because the doors on maps are mixed, breaking a lot actively benefits killer, turning safe vaults into dangerous ones, others benefit survivors (such as that damn dead end one in meat plant) and others are neutral, opening up more map traversal like the pair midwich that open up the extra set of stairs.

Other ideas, since actually breaking doors could be looked at as something only the killer should be able to do, doesn't stop survivors interactin with them in other ways. Could have another trap perk similar to chemical trap or bada bada boom, afer doing so much gen progress you gain the ability to trap a breakable door with similar effects. Would probably need a much longer timer before the trap disappears or even keep it on pemanently and have a limit of one trap at a time since doors aren't used in chase in the same way that pallets and vaults are.

Or in the information gathering side you could have a perk that involves putting a fibre optic camera under the door that allows the survivor to see what's on the other side and/or reveals the auras of the killer, totems, chests and generators in the camera's sightline to all survivors. Inflicting oblivious while the survivor uses it.

Interested in hearing people's thoughts.

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