My issues after 3k+ hours and direct questions to devs

I have 3000 hours in Dead by Daylight, and lately some things were really frustrating given that the game is almost 10 years plus. I know we had mixed reviewed updates recently for Qol changes but these should be looked into aswell.

the maps collision is clunky. There are tiny, invisible hitboxes on walls and environmental assets that catch you for no apparent reason. You can get stuck on a perfectly flat wall, causing your character to stutter back, which almost always results in an unfair down. I mostly get stuck by minor things scattered around map.

The pallet drop animations are inconsistent. There are times when I have the prompt to drop a pallet, but it suddenly disappears because the Killer is just a millimeter into the pallet's space. This effectively blocks me from dropping it on them, even when the timing should be right.

Third, the matchmaking and high ping players. I constantly get matched against people with 100+ ms. The game seems to favor the player with the higher ping if they hit me as Killer, the game validates it even if on my screen I was already clear. I don’t understand why the Killer gets priority despite having a worse connection than mine.

Why is there still a forced 2-second delay after unhooking a survivor before the heal action can begin? This feels incredibly clunky in the standard 1v4 mode. this delay is non-existent in the 2v8 mode, where you can heal a teammate immediately after they exit a cage. If it works there why hasn't this quality-of-life improvement been implemented in the main game

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Comments

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,640

    The last point I definitely agree with. Probably a bug that they never got around to fixing in the main game

  • Royval
    Royval Member Posts: 1,375

    I agree with everything said

  • Abbzy
    Abbzy Member Posts: 3,678
    edited April 21

    Map colision is terrible especialy more when your character model is thicker which is on killers, but on survivor too I bump into things that arent even there or may dashes or range projectiles its very terrible and I dont remember it being a such bad thing back in 2020 when I huged walls too and it wasnt problematic as it is, always like for exsample these roc wall loops on knights map dam one side has always like 0.5 meter invisiable end there which is so annoying to deal with.

    Pallet props can be sometimes buggy but Im not having problem with them lately, only in 2v8 I have problem with them but even with 24 ms I still have like second delay on pallets or other actions in 2v8 it seems like server issue than mine but i believe that Im not only one who has this.

    Pings things are real but not only on killers lunge (only for killers m1 or mostly because some attacks are far worse with higher ping like bubbas saw or nemesis whip I know that because of dedicated servers), Im getting stuned as killer with pallets even when Im totaly out of range of that pallet Idk if its is some stupid aura attack or bug but its realy annoying and makes baiting more inconsistent.

    Last thing is real too but theres little fix for it from me (sometimes you cant undo it if you arent the unhooked one), simply all that fixes it for me is when Im unhooked survivor I move and littlebit and the other one who saved me can start healing me immideatly, try it yourself I bet it will work for you too but it doesnt fix it when you are the one who is saving someone.