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Survivor perk ideas for camping tunneling and slugging

Comments

  • BeTaScopes
    BeTaScopes Member Posts: 8

    they won't add it. remember last time they were about to push an update fixing that. All the killer main streamers cried about it. so, they cancelled it. streamers are infants.

  • Jeremywallace124
    Jeremywallace124 Member Posts: 6

    No no this is just perks not basekit these are perks that they should do

  • BeTaScopes
    BeTaScopes Member Posts: 8

    they gave us perks already. terribly dog water perks that you have to pay for which is honestly bs but its dbd what do you expect. we always get a slap in the face. they aren't the brightest.

  • BeTaScopes
    BeTaScopes Member Posts: 8

    what I'm saying is that they will most likely put it on a new survivor, so you have to pay to get the anti-tunnel builds. something like that should not cost a dime

  • Wiccamanplays
    Wiccamanplays Member Posts: 294

    Some of these seem really, really strong. Like too strong. The most reasonable of these is Beacon of Hope, but 20 metres of range is a little wild. Last Resolve is an even stronger Reassurance (lowkey one of the best perks in the game) and you should not be rewarded for dying next to a hooked Survivor. Second Chance is insane because you could stack it with Decisive AND Dead Hard and, unless you intended otherwise, it isn't removed by conspicuous actions. It also doesn't have anything to do with being tunnelled: you could use that on a Survivor who's second hook is like the 8th of the game at 1 gen left and it would still protect them while sitting on a generator in front of the Killer.

    We already have some very strong perks to help other Survivors out of tight spots (Reassurance, For The People, Shoulder The Burden, Babysitter or Do No Harm, ones that give info too like Empathic Connection, Aftercare, Circle of Healing, or even free ones like Empathy, We'll Make It, Leader and Kindred can help a lot) as well as perks to protect yourself on unhook (Off the Record, Wicked, Resurgence etc.) but people don't use them because they prefer perks to help themselves in the short term or to de gens faster. Being able to see other Survivors' perks is going to be a big (and much needed) QoL buff to help solo Survivors anyway.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,162
    edited April 24

    Very cool and unique ideas for sure.

    Though they are a bit too strong, after some number adjustments I’d say they are pretty solid overall! :)

  • terumisan
    terumisan Member Posts: 2,396

    wow you made 3 meta survivor perks especially second chance since resurgence is meta it's a free endgame escape perk

  • Carth
    Carth Member Posts: 1,207
    edited April 25

    I'm so tired of "once per match" survivor perks that entirely swing the game. Where is the killer equiv of "reduce a gen progress to 0% on kick, ,once per game", "Take a survivor to 2 hook status - oncce per game". The excuse of "its only once per game - erm umm ignore it can be stacked 4x please is so obnoxious. (see dead hard with 75% pick rate pre 6.1.0, see Circle of healing pre months of nerfs, see made for this, see fast track, see mettle of man before nerfs, etc. etc."

    Edit: to be more specific so if 4 survivors are running second chance you get what, a baseline endurance PLUS the freeby second chance that is just like limitless for free? So even if a killer isn't tunneling at all the next time they run into a survivor they have to deal with 1x health → 1x endurance proc → (why would you run dead hard ever with perk lmao , sprint burst all day every day) → dead. Btw this literally encourages killers to tunnel off hook cause why would I deal with 1x endurance 1x hit vs the above? And literally x3 if the killer is being nice and not tunneling and letting survivors heal up?

    And to paint a very specific picture. I get unhooked on death hook, I have baseline endurance, I body block for the unhooker, I run to mid/strong map structure, I get healed up, the next time the killer "downs me" I get an endurance proc for free.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,413

    Interesting ideas. Maybe need some fine tuning as these seem a bit too strong, but with all of the slugging, proxy camping killers I've seen recently it would be nice to have some better tools to counter it.