Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Is this ok ? If i dared to hook anyone at any point i would have lost this match .

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Comments

  • coldflame
    coldflame Member Posts: 173

    im not sure why you think its a good thing that any time killer players try adapt to the meta they get nerfed

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,987
    edited April 26

    I could do it with my "Perkless Pig" meme build, but… probably not in match with more meta perks. Wouldn't be easy, but I could. That said, yes… Even as a P100 Pig Main, a 4 Stack like in the OP's screenshot would be a nightmare.

  • Mr_K
    Mr_K Member Posts: 10,515

    Play however you think you need to because the survivors will be doing the same.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,860

    As xeno I once had a sabo team all with no mither. Everytime i picked one up, the others would brake the nearest few hooks. If i ever left one down, theyd just recover. But, i did eventually win by hooking. As no mither still takes a bit to recover from so id slug the one who broke the hook, drop the one i was carrying, and hook the other, until they started to die off. If they arent able to get back up, 1-2 slugged/hooked people is definitely enough pressure to keep people off generators the nancy alone alredy is proof this is some kind of elite swf with a strategy that usualy works, as who would have kwon to p100 alredy besides someone in a group that always brings max bp offerings. When you detect they are all not ur ordinary random que id normally go all out as well, but i can't say ive ever relied on the full team slug strategy.

  • Mrpugalug916
    Mrpugalug916 Member Posts: 22

    Bro ghoul got insta nerfed a week after release and is extremely clunky now. Stop acting like hes some super brain dead killer to play. He still loses to a decent survivor team. His power goes on cooldown every 3 seconds now because of bad survivors not wanting to learn how to not hold w

  • Rick1998
    Rick1998 Member Posts: 543
    edited April 26
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    this is literally my matches from the last two weeks . Over 70% escape rate . Survivor with a team of good players is literally free wins majority of matches . They are balancing around solo queue which i agree is bad to play because the average survivor does not care to learn the game .the few times we lost was because of a new player joining discord and it is very clear when your team has a weak link . The moment you play with a team that is good this game becomes trivial at the balance team aparently doesn't care . Any survivor whinning about tunnleing and slugging would never have survived 2016/2020 era dbd 😂

  • Firellius
    Firellius Member Posts: 5,609

    And? There's folks with over 75% killrate over a hundred matches on every killer.

    This incessant dismissal goes both ways. Much like you can disregard high killrates beacuse 'survs bad', you can disregard high escape rates because 'killers bad'.

  • Abbzy
    Abbzy Member Posts: 3,321

    Ghoul is still good killer but people missed last nerf which was remowing his hitbox on his leap vault (same thing wesker has) and making it so survivor van vault through him when he is vaulting with his power which made his antiloop very loose.

    Plus bugs, I dont remeber time I havent seen so outrages ghoul bug some may help him bit some may make him worse and all of them are just wrong and bad thing.

  • Abbzy
    Abbzy Member Posts: 3,321

    This, love how mayn hate it but its big fact everyone can play how he wants and everything is ok if its good with terms of the game and doesnt break any game rules.

  • Rickprado
    Rickprado Member Posts: 1,053
    edited April 26

    Ironically , hooking in the current meta feels the wrong choice. Playing """"""correctly""""""""" (alternating hooking on the survivors) feels less and less the correct choice.

    At least they will adress fast track soon. Hope they address toolboxes soon too, giving weaker killers more room to breath and play casually.

    PS: Shoulder the Burden is an ABERRATION OF A PERK and shouldn't exist too. It punishes much more a killer who is alternating hooks among survivor than a killer who is hard tunneling.

  • Firellius
    Firellius Member Posts: 5,609

    PS: Shoulder the Burden is an ABERRATION OF A PERK and shouldn't exist too. It punishes much more a killer who is alternating hooks among survivor than a killer who is hard tunneling.

    It literally doesn't. It's effectively unusable by anyone with one hookstate, and it's not worth using on anyone with fewer than two. If you spread your hooks, StB does nothing but give you free exposed.

  • Rickprado
    Rickprado Member Posts: 1,053

    If at least one people haven't been hooked but you are spreading hooks among the other 3 survivors the survivor with no hooks can StB one of the in death hook, leaving 2 survivors in their second stage. This happens frequently, even when hard tunnel is not on play.

    Its not uncommon to be hit by StB when you are not tunneling but alternating hooks between two or even three people. Of course, if you are going for 12 hooks you probably won't be affect by StB, but if you can 12 hook and still win, probably Shoulder the Burden won't be an issue either way.

  • Firellius
    Firellius Member Posts: 5,609

    Right, so a perk that can be used three times against a tunneler, but only once against someone spreading hooks, if even that, is clearly punishing the hook-spreader more than the tunneller.

    ???

  • hermitkermit
    hermitkermit Member Posts: 1,082

    I don’t feel as if that can be comparable. A big reason people advocate for slugging is because it has the ability to completely deny several perks from ever even activating. If fast track was deleted tomorrow people would still advocate for slugging because 2nd chance perks exist, if those were deleted then because toolboxes, if toolboxes gone, then healing perks or med kits etc. Slugging is not about denying 1 perk, it’s about denying as many perks as possible. It shouldn’t be possible to be able to deny around 20 perks - ever. Especially by a tactic that doesn’t even require a perk to use, but a perk to counter.

  • AGM
    AGM Member Posts: 912

    That's like saying "Something being legal means it can't ever be morally wrong." Context and intent matter.

    There are a lot of times when slugging is the correct play, and as long as it isn't being done maliciously I don't really care. But it definitely can be used maliciously, and the game rules allowing it doesn't mean you're immune to criticism for using that strategy in a manner that wastes everyone's time/makes people miserable/bullies newer players into quitting.

  • Rickprado
    Rickprado Member Posts: 1,053

    I'm not talking about random usage of the Shoulder the Burden in a hypothetical situation where people use StB 3x on the same person - the killer would already lost the match in the first or second usage, any way.

    I'm talking on how most of the high level usage of Shoulder the Burden is: the person with StB hides, leaves others for being chased (same strat as Deliverance) and use the perk when someone reaches death hook. Also, the perk can be used to allow other player to use deliverance even if he is hooked first. And yes, this punishes the "nice killer" more than "hard tunneler" when used this way because powering through 4 hook stages is easier than going through 5 or 6 hooks and losing a dead on hook survivor due to a perk from the other side and not due to a misplay.

    The 3x StB would be same as theorizing that people can use Potential Energy to do 80% of a gen - it won't happen in normal matches.