http://dbd.game/killswitch
As someone who wanted Fast Track nerfed.... BHVR this is not what I had in mind!
So yeah, Fast Track was OP and needed to be nerfed but the PTB version was pretty good. This Live version? That you have to actually be the one unhooking the survivor, not just when they are hooked? No, what are you thinking? That's a massive overnerf that makes the perk completely useless. At that rate, revert it back to the original version which wasn't great but at least it wasn't this horror.
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This is exactly what I was expecting from Behaviour, unfortunately.
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This is what Killers wanted, an overnerf. And this is what happened. So where is the issue now?
I mean, BHVR even did "a period of observation and assessment" in their own words. They forgot a "short" or "too short" in front of it, but this is what you get if you complain just enough. A Perk which was somewhat decent is now useless again, because people could not wait with their complaints until new toy syndrome wears off and BHVR listens to the loud parts of the community, like always.
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Not gonna lie. I prefered the PTB version. This one will just benefit swf only
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At least we'll see less four man slugging and turbo tunneling now, though.
Right?
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Also guys no additional buffs for weaker killers that we have asked from PTB 🙃
Literally nothing
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I do not think having to put in a little bit of work for free gen progression is really that big of a deal. It's just no longer a perk that everyone must run because it was so overtuned giving free gen progression for the killer just playing the game.
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Classic.
The second a new survivor perk makes it into the meta, it is complained about until an overnerf happens and the perk gets sent to oblivion. And I'm not saying Fast Track didn't need changes, but it is tiring to see the same thing happening over and over again.
DBD was shaped by the original survivor meta and those perks are the only ones allowed to be decent. Nothing else can join them without backlash.
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Yeah. I tested Fast Track and for me it was worse than any of the regular Perks I run. I just think it is a shame that we have a Survivor Meta from 2018 or so, simply because newer Perks or changed Perks are either not good or when they become better it gets complained about them.
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Of course they obliterated it. Expecting anything else is foolish.
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I agree, my friend.
Now we add Fast Track to the list of survivor perks that were complained so much about that they will never be useful again outside of very specific scenarios.
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The latest patch notes has revealed new Fast Track
Survivor Perk Updates Fast Track
- Unhooking a Survivor grants 1 token, up to 1/2/3.
- Hitting a Great Skill Check consumes all tokens:
- Each token adds 5% permanent generator progress (was 2%)
Do you guys think it's still op?
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It's even better than what we got in PTB.
Thanks guys. Rewarding ALL SURVS for their failure (losing a chase) with that amount of perma gen progress was nuts.
I'm not being ironic BTW.-2 -
This would be true if the number would be bigger. But 5% per Unhook is just too low. I mean, how often do you realistically unhook someone in the match? 2 times? Maybe 3? And this is a full Perk Slot, which is not that much better than a BNP, which is an Add On and therefore way less investment.
You are probably better off running Dramaturgy hoping for a BNP.
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No, I am a P100 Pig Main and this is NOT what I wanted. What was on PTB was fair. Not OP, but still useful. But the change from it being when a survivor is unhooked to when you personally unhook the survivor? That absolutely guts the perk. Spend 30 seconds running across the map to get the unhook (if you are not in a SWF good luck someone else not beating you to it) just to save 10 seconds on a generator? Wothless. I say again, this is NOT what most of us wanted.
Sure there are likely killer mains out there that want survivors to just come on perkless and stand there and not touch generators, but most of us just want a fair game.1 -
but most of us just want a fair game.
Then maybe dont do mass complaints for once and wait until things are settled before you force BHVR to do bad kneejerk reactions.
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No, that's the entire point of this thread. The version on the PTB was good… This is absolutely not. As I say again, as a P100 Pig Main, THIS NERF WAS NOT WHAT MOST OF US WANTED.
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When things are broken, they need to be called out. Fast Track was broken. But, BHVR tested some changes on the PTB…. then when those changes were liked…. they pushed live something completely different. Trust me, if this version had been on the PTB I and every other killer main in my friend circle would have told them NOT to push this live.
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If you are truly not being ironic, then killer mains like you are the reason the rest of us killer mains cannot have nice things and are hated by survivor mains.
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I mean, what is on the PTB is mostly irrelevant anyway, since they dont have much time to do changes anyway.
And honestly, having Fast Track on the PTB was nonsense anyway if it was already clear that the PTB-version will not come to Live.
However, you people can chill a bit instead of calling things broken Day 1 after release. It is not like BHVR had any significant data on the PTB change (despite them claiming they have), because the Perk was overused because it was changed. You did not even get a realistic picture of the Perk, because BHVR is so quick with their kneejerk reactions based on Killer complaints that what you see in this "Feedback" is nothing more than a bunch of people complaining instead of shutting the ######### up and waiting until things have settled a bit.
This is now the fourth time it has happened and since you keep doing this, there will be no other result, lol.
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They made further nerfs to the perk AFTER the PTB. That's what this thread is about. There is a difference between not pushing changes from the PTB to live as was done in the past, and what was done here, which is further untested nerfs on top of the PTB changes.
I AND MOST KILLER MAINS i KNOW LIKED THE PERK ON THE RECENT PTB. IT WAS GREAT. THIS PERK THAT WENT LIVE IS NOT THE SAME.-1 -
Using Capslock does not change the fact that the PTB-Version of the Perk was never supposed to be on Live. When the PTB went online they already said that this is not the final version.
So any feedback at this point was not really meaningful.
They should have just waited longer and then put it on the next PTB (with the actual changes and not a placeholder), if there would be still complaints about a Perk which was not even that good. But complaining that they butchered a Perk while doing mass complaints to get the Perk nerfed is quite strange. (Yeah, yeah, you did not want this version, I understood. Doesnt change the fact that you participating in those mass complaints resulted in this outcome)
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This is why we react so intensely when PTB changes go into effect. I get the devs say PTB is for testing, but the majority of the time, BHVR completely ignores our feedback. We had an overwhelming amount of feedback regarding the minor tweaks to the weakest killers weren't enough and provided a deluge of suggestions to resolve it. Result? Completely and entirely ignored. PTB may as well just be a teaser of live changes.
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You know maybe PTB is for what you said. Just a teaser of live changes and nothing more
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Yes, they should have. But they didn't, hence why I say that what we have here now on Live is not good.
Seriously questioning why when a killer main says that a survivor perk got overnerfed, ya'll still want to argue? I'm literally on your side here.1 -
The reasons killers can't have good perks/have to be stuck with mediocre ones are called Nurse and Blight.
Do you really think survs being rewarded for failing is good design? I'm sick of this.-1 -
You are certainly not on my side. I dont care about Fast Track in the slightest, the Perk was not good enough to be used for me and it certainly isnt now. Fast Track could instantly kill the Survivor when they hit a Great Skill Check and I would not care.
What I care about is that the complaints (which you were also part of) came once again before properly testing changes. And as I said, this is the fourth time it happened that it is followed by a kneejerk reaction from BHVR. So unless you stop participating in mindless mass complaints, I dont really care if you said before that it was too strong or are now saying it is too weak, you are part of the problem.
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I still don't understand all the resistance to give GhostFace all his 2v8 buffs in 1v4.
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Would you like a list of every killer perk that activates when a gen gets completed?
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I definetly prefer it to work only when you unhook rather than whenever, simply because that's way less likely to go out of control.
but 5% seems just low for this.
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The haste from 2vs8 would probably be too high, but 2-3% woukd be fine.
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Could it be 5%, but only while cloaked AND while not being revealed/stalking and out of chase (because you can enter chase and still be cloaked).
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If it was only for map traversal and not for chases, they could use a big number, but if it is useable in chase it needs to be lower.
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That's the idea. Map traversal.
Could even be the 8% (his 2v8 buffs + the 3% from Fearmonger).0 -
I think 5% is fine. Previously you were getting 6% but it was effectively 18% since it was triggering for all survivors rather than just 1. Brand New Parts are 10%, but are single use. This perk can effectively be used up to 6 times (or 8 times for the entire team).
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I admit, I wanted the perk toned down. I didn't mean to nuke it though. Nuke anything is more like a "Why bother" Situation now.
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Gee. Would you look at that. All the people who had deep moral objections about how it 'punished' killers for hooking are now feigning sadness over it still 'punishing' killers for hooking but being nerfed into oblivion. Almost like it was never actually about that at all, and solely about a survivor perk being perceived to be useful, regardless of whether or not it actually was.
And now it's time to go back to complaining about Windows, Dead Hard, Decisive and how the meta is completely rotten and stale.
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It's not punishing killers at all anymore. Please, run this worthless perk. That means I only have 3 perks to worry about.
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5% progress is a huge buff, even if you need to go for an unhook.
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team mates on the 4 person team side in the team game when one skill is changed to no longer revolve around avoiding the other side and letting people on soloq either carry chase for you or die on their behalf (they have to actually put on an exhaustion perk and run for 20 seconds instead of play generator simulator):
if you genuinely love deleting progress off gens so much, switch to an unhooking build and use it. your teammate may actually appreciate you using we'll make it to heal them instead of sitting in a locker grinding stake out tokens or looting a chest for specialist stacks
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DbD players when their perks don't play the game for them and they actually have to try:
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This thread is ridiculous.
PERMANENT gen progress is extremely strong and shouldn't just be given out like candy on Halloween.
This perk's design is so much healthier this way, and actually addresses the ridiculous amount of gen rushing that this perk had enabled.
It might not be meta anymore but it's still a good perk in its 9.6.0 form. It even has new synergy with other perks that activate upon unhooking someone.
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As a ghostie main, it should be limited to non-chases only. Giving ghostie more map traversal is a win for everyone because he will actually have the flexibility to patrol all gens instead of just gens close to each other and inevitably having to go for 3 gens.
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I'm not going to lie, I think that's the reason why people are unhooking in front of the killer... And obviously there will be a tunnel because of that.
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Exactly what I said they gonna do.
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Yet Ghoul is still one of the most unfun killers to exist in the game and the Nurse "Nerf" was nothing more than a slap on the wrist.
What a joke.
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They should've make it so you gain token when being saved to prevent farming and keep the 5 %, so you basically have BNP on death hook. Seems strong enough.
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yea i'm fine with the changes because the pre ptb ver was ultra busted. now they have to do something instead of nothing for value
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I think it is at least a moderately-sized deal, because frankly IMO the most egregious issue is the fact that the idea of Fast Track has been thrown out of the window. Yun-jin has one of the most interesting perk identities out of the Survivor cast, and now Fast Track is a perk that rewards altruism… What?
I get the argument that Fast Track penalises Killers for getting hooks, but that has not been a real problem for 99% of its existence while its numbers were weak. It being overbuffed for one patch doesn't change that, and it's not a problem you can't solve while preserving the fundamental idea of being a perk for people who want to focus on gens over altruism.
This feels like a pattern of behaviour- no pun intended, where the theme is thrown out with the gameplay at a moment's notice. It happened to Knock Out around a year ago, but at least in that case, fine, KO would've been problematic regardless of if the Perk was strong or not, and even if I wish the theme was preserved, it was an emergency option done to prevent a trending and very annoying playstyle… But Fast Track had an emergency option, they could've reverted the Perk to its previous version, or gutted the numbers on the current version.
I'm not saying gameplay theme should come first before everything, but it should matter, right?
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