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Rant: Myers is the most skillless and most unenjoyable killer to go against

Langweilig
Langweilig Member Posts: 3,247
edited April 27 in General Discussions

I hate the rework. Old Myers was cool, scary, had identity and counterplay. New Myers has no counterplay, no identity, makes pallets useless, requires 0 skill and has an instadown pig dash that you can’t possible outplay without god loops which are not common on most maps. He doesn‘t even have to earn his op dash, just looking at someone for 5 seconds is enough. I had less people rage quit against prime ghoul than reworked Myers, who is so ######### insufferable to play against right now.

Comments

  • supersonic853
    supersonic853 Member Posts: 5,863

    I use reflective fragments thats the only time I have fun with him outside of tuft of hair since thats basically buffed old myers.

  • Abbzy
    Abbzy Member Posts: 3,307

    Op? buddy chucky has more usefull dash than mayers in terms of getting value because mayers dash isnt that good unless loop you ran allows him to mindgame it as pig can if the loop is safer than he must try more but still droping pallet is what majority of people will do like against bubba or billy and mayers has pretty long slowdown after breaking with strike so its not so op as people say.

    Changes made him stronger not more easier (logicaly he got easier because he become stronger) but mayers was always super easy killer to play as only thing that made him hard was that he was super weak unless purple tombstone wasnt equiped. Even when he is stronger he isnt like even a-tier tbh.

    Krasue is still solid but doesnt allow naything fun for majority of people so thats why she is less played same with twins which are top 5 best killer in the entire game with one of strongest synergy to slugging which is strategy that counters majority of used survivor antitunnel perks or perks from hooks like dh,ds etc. but I dont see people use her because of how strong they are, or are you seeing them?

    All that rework did was making him stronger and not addon dependent but good loopers can still wreck him its just all about loop lenght if its longer and rounded he just cant camp pallet with strike and make 50/50 like pig, and complaining against predroping like what do you do against bubba or billy? just the same thing you predrop, on top he doesnt have mobility like oni even when he can have more often power still he cant move super fast so he isnt op because op is someone on top of the tier list which mayers isnt he is like in middle.

    Blight requires one of most efforts from all killers and still is in top 10 most played yo your logic kinda looses here.

  • TicTac
    TicTac Member Posts: 2,915

    He is pretty average. But he has the problem of most instadown killer. If someone cant loop, they die instantly. On top of that newer players struggle to see stealth killer, so they get completely destroyed.

    I completely understand where its coming from. Im playing with two players which "only" have 100-200 hours and killer like Ghostface, Pig or Myers are completely op for them. Other killer with weird counterplay mechanics like Houndmaster or Pinhead are also a problem. The gap between experienced players and newer/weaker player is just hard to breach without making one side suffer.

    For Myers: prerunning makes it easy, dont shy away from dropping pallets (i see so many matches where good pallets never get dropped, for what? For the next game?), throw windows in the mix. Its kinda similar to Bubba. Stronger, but on a timer.

  • Anti051
    Anti051 Member Posts: 950

    Keep it real, most survivor players are only having an "enjoyable" time if the killer isn't challenging and can barely do anything to get you.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 76

    I really hate going against new Myers. I agree he’s pretty braindead and seems like the only skill required is “press button to instadown”. I still haven’t figured out a good way to counter him - maybe I need to watch some people who are good against new Myers to learn.

  • ArkInk
    ArkInk Member Posts: 1,180

    Still can't believe the guy known for walking faster than you can run has a 12 meter dash.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,099

    I'll never understand why Myers was reworked in the first place.

    Honestly, I think the main reason why they shoehorned this Rework in (if I remember correctly, it wasnt even on a Roadmap), was because they lost the license. And with the Rework and making Myers like he is, they ensured that basically everyone would buy the Killer before he leaves DBD.

    And they also could go crazy with the Rework, because what would the license holders do if they dont like it? Take away the license?

    But yeah, thematically he was very fitting and now he does not fit at all. And I repeat, I am very sure that his original concept could have been buffed without issues.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,495

    I genuinely dislike Myers more than current ghoul.

    maybe not as much as release ghoul, but this is where I'm at with shape guy.

  • Anti051
    Anti051 Member Posts: 950

    Nonsense? Ha.

    As if it doesn't reflect in community reception across multiple platforms when a new killer that isn't garbage is introduced or when a previously weaker killer is no longer a meme?

  • TamaraLatte
    TamaraLatte Member Posts: 79

    I think in solo queue, survivors just can't be arsed with Myers. We're all sick of the dash slop bs. If I see one person doing it, I'm more than happy to join in and end it early.

  • Abbzy
    Abbzy Member Posts: 3,307

    This, experienced players have maybe even less issues than with previous version with tombstone but he is now just better noobstomper like many other weaker/mid killers are like pinhead, experienced survivors will have with him way less troble than with chucky or clown.

  • Abbzy
    Abbzy Member Posts: 3,307

    Whats that hard? Its just hide untill he powers up and then when he is in evil incarnate mode just hold W and go for stronger safer loops he cant mind game easily with dash, predrop when its needed just like against bubba or billy, powered oni nothing special here.

    Holding W+shift is like counter for more than half of the killers in this game the slower the killer is without mobility he can control the harder time he has dealing with holding W and mayers isnt exception here either.

  • Mr_K
    Mr_K Member Posts: 10,510

    Against noobs/casuals or survivors that know what they are doing? Because that list of easy to win killers is long with the former.

  • BongoBoys
    BongoBoys Member Posts: 1,131

    Ghoul exists so yes but fr though I've been seeing a pattern where new killers and reworks designs are very easy where the skill floor is significantly raised and the ceiling low.

    The next problem is Devs ain't gonna do anything about it because since they see no problem with this since they confirmed they ain't gonna do anything about Ghoul and even though his pickrate is astronomically high since his kill rate is "okay" they don't care even when majority agrees Ghoul is miserable to play against.

    Now Myers since he has way less pickrate and even less Kill rate Devs ain't gonna bother at least not for a year or 2 since they see the rework as a success.

  • cogsturning
    cogsturning Member Posts: 3,162

    I'd say Springtrap and Henry weren't like that. Springtarp is fine, and Henry takes some effort. Krasue, at least, got nerfed. So it's a mix with the newer ones.

    I'd like to see Ghoul's real numbers, with the DC matches included. The numbers we've seen are probably only half his matches, if even. The DCs with him are off the charts. That alone should tell them enough. But even what we've seen is concerning. He was the only killer with both a higher KR and a high pick rate. It's not mains or skilled players carrying the numbers, it's everyone doing well.

    Pretty glad I don't see many Micheals anymore though, which is a shame.

  • SoGo
    SoGo Member Posts: 4,575

    While the word "outdated" is not really the ideal way to describe old him, you are right. Stealth being a toggleable choice was good, same with the buffs for Tier 2. The rest.... awful.

  • Abbzy
    Abbzy Member Posts: 3,307

    Theres sound cue on both but thing is chucky is smaller and more mobilewhile he is using his dash. Another thing is chucky doesnt slown down that much and survivors are more careless because they dont go down on single strike which in surprise often means they go down faster against chucky than against mayers where they play safe and predrop more same as billy vs blight you would be surprised how more careless even good survivors are when facing blight compare to billy.

    Scamper isnt that good unless survivor vaults and runs in straight like but even in corridors where isnt much space to doge they can just vault and stay on corner of dropped pallet or window and chucky cant do a thing just end his dash so this fearure only works against lesser skilled survivors which have less experience about what they can do against him.

    Mayers slows down way more then chucky when charging his strike and doesnt gain much distance in short time especialy when turning around objects due to his thicker model but chucky doesnt slowdown much and has full dash distance after charge, only thing mayers has better are versitility and lethality but thats it even very good survivors still put them both somewhere in the middle of tier list and often put chucky above reworked mayers.

  • BongoBoys
    BongoBoys Member Posts: 1,131

    Springtrap is ok, Henry I don't count cause he takes decent effort and isn't as simple compared to ghoul, Krause I'd say is still simple and strong she's just boring to play that's why we don't see her often so im guessing devs are just shelfing her. But yeah we need to see the ghouls other numbers

  • The_Count
    The_Count Member Posts: 300
    edited April 29

    He is now the only licensed killer that I dislike to go against (except if he's running Mirror or Hair, which means he doesn't have this stupid dash).

    EDIT: Ops. Forgot our friendly neighbor braindead Kaneki. He too.

    Post edited by The_Count on
  • Agt_Scully
    Agt_Scully Member Posts: 187

    Fellow Scratched Mirror here 🔎. I completely agree! 👍️

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 663

    I miss my old Myers…

    The most annoying part of the new Myers is how fast he gets to his T3. Especially in late game scenarios.

    Okay guys.

    Gates are open we wait till Myers loses T3 snatch last man from hook and escape. Easy plan….

    Myers loses T3

    Okay now go in!

    1 second later

    And… he is T3 again…

  • MechWarrior3
    MechWarrior3 Member Posts: 5,891

    "Rework" Is a word that should not be said around these parts. lol

    That word always leads to bad roads.

  • Abbzy
    Abbzy Member Posts: 3,307

    Oni? what you cooking oni has more range and speed, mayers has massive slowdown when he is charging dash and even when he doesnt have turn rate limit he still needs charge more when using it around obstackles because of killers thick character model which is a thing chucky doesnt suffere from and doesnt loose distance as mayers, only thing that makes mayers better are some addons but without them he isnt busted juts mediocre or high b-tier at best.