http://dbd.game/killswitch
I have to ask.
so what incentive do killer mains have to not slug at this point? Like fast tracks existence alone is a valid excuse enough to just start slugging all game every game. Gens already go really fast and theres no real viable counter towards fast track so why shouldnt killers slug at this point?
Comments
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Various perks that activate on hook, getting a survivor to die quicker than 4 minutes or more possibly, not being [insert choice of insult here], actually playing the game with people.
Ya know, basic humanoid reasons.
Seriously gettin old with everyone blaming fast track for everything.11 -
There's not even that manybpeople using fast track. Having tried it myself it is kinda busted if all 4 players run it but during my games as surv and killer I've hardly seen anybody using it.
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I'm excited to see what mediocre, low-value perk we'll be blaming for our actions next month.
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I would say bloodpoints but for some reason the game still gives the killer over 30k bp just for running around till everyone is fully slugged. If hooks were the greater bulk of a killers bloodpoints at the end of a round, itd probably be more incentivised.
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you mean the one perk that no one uses because of how bad it is compared to fast track?
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Why should i risk it? Just having one alone is bad enough
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i mean…. I have 3 mil bp rn so bp isnt a big incentive for me. But i can see it being a better incentive
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Because it's boring. I'm not going to change the way I play because of a perk.
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You could try asking yourself if you truly have fun just slugging people like that. I really question the mentality of the ones who do.
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yes. I do.
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You do you.
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It’’s not a mediocre, low-value perk in its current state and pretending that it is is disingenuous, IMO. I use it in every single survivor match and it’s a great perk. Think about all those times when you get chased off a nearly-completed gen. Fast Track has allowed me to get those gens finished in nearly all of those close-call situations. Saving tokens to help break 3-gen setups that killer is closely guarding is also a very powerful use. Killers have a very valid complaint about this perk, especially when multiple survivors bring it and are using toolboxes/BNPs with it.
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Ig people just want costant chasing? Wich slugging allows
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Personally, I don't aggressively slug the whole team partially because it's a dick move but mostly because it's a pretty big gamble.
Don't get me wrong, it's one that in the current state of the game is likely to pay off, but that's just because - despite what some might say here on the forums - it's still quite uncommon so not many people think to prepare themselves for it at the loadout screen.
A generic decent build often includes one anti-tunnel perk, and several common perks that can be filtered in to any specific build activate off the hook for other purposes like Resurgence and Dead Hard and the like. If everyone swapped those two perk slots out for Unbreakable and then another slug-related perk (Tenacity, WGLF, Conviction, etc) then aggressively slugging the whole team becomes far weaker than how people portray hooking right now.(There's also a secret reason hidden in here, which is that what I'm describing is a strategy that often requires specific perks to beat, which is something BHVR have been trying to move away from over the years- I also try not to rely on strategies I think will get nerfed where I can)
Plus, honestly, people exaggerate the weakness of hooking right now. It still fundamentally progresses your objective efficiently and slows down the survivor objective, and it does those things well enough for skilled players to compete with appropriate opponents. That's good enough for me.
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If I can get two dead hards or 4 I will always rather take 2 than 4 because against good teams that go for gens which I face lot of these teams lately stacked with meta and fast track plus toolbox with BNP so slugging offers same slowdown as hook and gives them less value in perks they run like dh or fast track. deliverence etc.
There isnt much perks which reword spreding hooking only grim,noway out and pain res are worth to use for spreading hooks, spreading hooks costs killer more time than 5 gens and its more demanding plus people run more perks that get value when they get hooked like dh and that burns you as killer later.
Its not fun to go against genrushers and have just 7 minutes to play with weaker killer like knight,doctor but its is what it is and Im just getting through it like others because thats all I can do about it.
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Fast Track is getting changed in a couple of days. What excuse will you use then?
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Serious answer: Your queue times
If you're happy with the amount you wait, then you do you. Slug away.
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Honestly I’m not a fan of full team slugging, as I think it goes against the entire structure of the game and bypasses main mechanics. The fact that you can bypass multiple perks from ever even activating is not a good thing. The fact you can keep someone incapacitated on the ground for 4 minutes until death is also not a good thing. The fact that there are no repercussions for full team slugging is not a good thing. However, that’s not on the killer player it’s on the devs. So truly, even though I strongly don’t support that kind of playstyle, if it happens enough, maybe it will shine a light to the devs about how abusable it can be, and changes to slugging will be made. If you’re gonna do it, do it. I would just say don’t be surprised if it has consequences that result in another kind of anti-slug being implemented in the main game, just like it had to be for 2v8.
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And I also used it, solely to see it'll it was even worth talking about, and I found it to be a situational wasted slot. I either won matches I was going to win anyway, or the match was such a mess the tokens didn't matter. You can't control when you get skill checks, and I often didn't, and you also still have to hit the greats. I've also yet to have any trouble from it in my killer matches. This perk already gave gen progress based on hooking. Where were all these complaints for however many years?
Is it good on a 4man with toolboxes and gen perks? Sure, but what isn't good on a focused 4man?
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Pain res is bad now? Pop is bad now? Bbq is bad? Someone better tell the meta jockies then cause that seems all they running. Surprising they still win if they're good isn't it?
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The next Perk.
Really, people who were losing games before suddenly lost games because of Fast Track. When Fast Track is nerfed and not played anymore, they will lose games because of a different reason.
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If it is so much more advantageful to hook why you'd say slugging is so commun?
Just trolls?
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Almos
He got a 4K, jfc, let him get his honestly earned BP
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Your beefing with slugging is no different from people beefing with Fast Track, dude
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To make others miserable, because survivors being stupid while trying to blind, because said killer jumped onto the "ohh no fast track must slug" train, Etc.
Many possibilities, take your pick.
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Getting multiple knockdowns has always generated more pressure.
If the survivors are clueless enough to allow the opportunity (knock —> knock —> knock —> knock) is the most pressuring play you can make.
It's more likely that you only get the opportunity to (knock —> knock —> stop —> pickup —> hook —> continue rampage).
The least pressuring way to play killer at this point is (knock —> stop —> pickup —> hook —> repeat) especially with all the bullshit that activates from being hooked as well as the short amount of time you have to create a threatening scenario.
There's a lot of manipulation and shaming within the community to get as many killers as possible to adopt the least efficient way to play the role. Listening to feedback from survivors about your gameplay is like a cat taking hunting advice from mice, it's dumb. It doesn't become your problem if a bunch of misguided fools insist on seeking a single player experience in a pvp game.
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To be fair, looking at that first scenario, I think it's fair to say it's more pressuring to have all those survivors on a hook instead. At that point the match is over because you won.
I think people mistake what makes slugging appealing at the moment. It's not that hooking is weak (there's especially no real evidence for this), or even that slugging itself is just flat stronger… it's that slugging has a low barrier to entry and also tends to catch people off guard.
A team, even just a team of good solos, who prepared for aggressive slugging at the loadout screen can absolutely demolish it. Hooking, by contrast, is a lot harder to flat out beat at all, and requires a lot more than just equipping one or two perks to even substantially weaken.0 -
The current meta is a reason. Seeing a lot more gen rush perks to the point where using the time to hook isn't worth it if you aren't a killer that has map mobility.
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You can only get the first result if you do not pause the pressure of the rampage to initiate the hooking process.
If you down somebody and can get even more damage or another down shortly after, you should, if not, then hook.
If you go ahead and use a more knockdown oriented playstyle for awhile, you'll find that generators do not fly anywhere near as fast so long as you're winning chases and keeping the team against the ropes with injuries and downs. The evidence you're overlooking lies in the perks commonly used that activate from being hooked as well as the time it takes to stop, pickup a player and successfully hook them.
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Personally, I haven't noticed gens flying either way.
Though to be fair, I've not played consistently in a short while, so it's possible something's changed either way.
To the point about perks that activate from being hooked, what makes those evidence exactly? Most of them don't actually affect the basic value of hooking (take something like Dead Hard, which only buffs survivors for well after you've gotten full value from hooking them, or something like Decisive Strike that only buffs survivors if you choose to target them after an unhook), and while there are a few that do, I don't really buy they're so dramatically overpowered that they make hooking actively not worth it.
Sure, Resurgence is too good and lowers your pressure after the unhook, but you're still gaining more than the survivors do by a huge margin- and that's the best current hook-activation perk survivors have.
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oh wow!! 2% to 1%!!! Thats insane!!!! Ly bad to think thats enough especially when the perk still incentivizes killers to slug as survivors wont benefit if they arent hooked. We literally just had a full on attempt to create a system to disincentivize killers slugging
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pain rest requires hooking, which benefits fast track, pop requires hooking, which benefits fast track.
only perk that speeds up the hook timer (the one you referenced) is monstrous shrine, which barely anyone uses.
wanna try again?0 -
Not a big enough incentive, especially when during november survivors already claimed that slugging was a big issue yet i didnt experience any queue time issues
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Its why i do my own thing, ironically i dont even slug that often either. I just do what j want, if i wanna tunnel? I tunnel, if i wanna slug the same person over and over? I’ll do it. I will even slug those who just give up.
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Thank god i mostly play spring trap. Was trying yo play trickster before i stopped for the time being. Mostly waiting for the new killer as i have my bp and irri shards
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So first off you asked the benefits of hooking, not whether or not they benefit fast track.
Second we're talking about ACTUALLY killing the survivor. What happens after the 3rd time you hook a survivor? They gone. Tada you completed part of your objective 🎉
Third monstrous shrine is part of "perks that activate on hook". Didn't even reference it directly.
Fourth you've said nothing that disproves that these are benefits to hooking a survivor.
Fifth smartbutt remarks only work if they're smart or funny.
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As a killer main, I dont go for the slug game. Its boring. On top of that, I don't care if I win or lose. This game is too random to think I can win every game.
I just do what I can and have fun regardless of outcome. After all the very nature of a game is you win or lose.
Best way I found to have the most fun.. I just dont care if I win or lose.
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if it benefits fast track it literally makes those 2 perks useless. Lets use our brains just a little
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Oh, also you just proved you didnt read the prompt at all. I suggest you read it again
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as a killer main, i do as i please. If i feel like slugging i will. Im not about being nice anymore.
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Since there's both regressable and non-regressable progress, thinking your the one not using the brain here. Also WAY more than 2 perks.
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one benefits from killers doing their objective which requires killer mains to down the survivor. Fast track literally just requires you to exist. Again, i suggest you go back and read the prompt as you just showed you didnt do that at all.
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Your words:
if it benefits fast track it literally makes those 2 perks useless.
Since theres progress that CAN be regressed then things like pop or pain res are not useless.
Since finding survivors faster means faster downs, things like BBQ or Friends till the End are not useless.
Next your words (from the OP even):
so what incentive do killer mains have to not slug at this point? Like fast tracks existence alone is a valid excuse enough to just start slugging all game every game. Gens already go really fast and theres no real viable counter towards fast track so why shouldnt killers slug at this point?
What incentive? The ones listed. Why shouldn't you? So your not being [insert choice of insult here] and actually playing the game with people.
Just because your blindly biased doesn't remove these facts. Nor is trying to act smarter than you think you are being. Look at your own OP, at no point in there did you request things that do not benefit fast track. You just wanna change the argument to "Fast track bad" and not look at ANY of the things that making hooking good.
Now, try again. Or don't.0 -
- fast track literally added >permanent< progress. Are you telling me you are arguing for a perk that you dont know what it does?
- you havent given me a single incentive as to why killer mains shouldnt just start slugging. My positions or talking points on this have remained consistent
- i dont need to act smart, its very obvious im more intelligent than you, especially when you dont know what fast track does so it seems
If youre done, you can leave
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- And obviously theres progress that CAN be regressed if survivors were working on it for more than 5 seconds. Thats just basic game.
- I gave multiple. You just dont accept them. Thats not my problem now is it?
- Ha. Best joke yet.
- At this point i feel like trolling the troll. Or least till you get the points.
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