I'm gonna have to relearn how to play killer

in case anyone missed it, cages have anticamp now where you can consent to teleport away, and if you do, pause the hook timer by 30 seconds.

I've long relied upon suffocating one player out by proxy camping their hook, then when the timer runs down you force anti camp to push the cage away, making the hooked survivor likely be alone and die by themselves as the rescuers came to me.

now I got no shortcuts for dealing with sprint bursters.

this change I actually don't mind. this should affect killers efficiency to secure first death I'm curious if it'll have a noticeable impact on kill rates this time around.

I feel it was a long time coming, those cage spawns are just way too predictable

Comments

  • Mr_K
    Mr_K Member Posts: 10,542

    The original 2v8 had the cages move when the killer was in proximity. They changed it, not for the killers, but for the survivor going for the save just to have it move to another area killing the caged survivor. Them changing it back is also for the survivor and pausing after the move is fixing the original issue the way it should of been fixed.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,591

    that first change was for survivor but I feel it ended up being something for me to weaponize. being able to on demand force a survivor to move was my secret weapon to get rid of somebody ASAP.

    I'm not sad it's gone, it was super sweaty but you gotta be a sweat lord to have a chance

  • Mr_K
    Mr_K Member Posts: 10,542

    Being "weaponize" doesn't make it intended. My point would be the ability to camp in 2v8 wasn't around long enough for you to form a dependency.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,591

    we've had a billion 2v8s since they added the cage move feature after what was it, the first one?

    you don't actually camp it you'd just proxy them and force the anti camp when anyone tried to rescue if they are about to die or go 2nd stage.

    I relied on it because in the first 2v8, you couldn't save so that naturally pushed me into being a liberal slugger. that 2v8 was arguably killer leaning but since then we've added saves, Unbreakable and the catchup mechanic.

    these are just my thoughts as somebody who approaches 2v8 competitively

  • Mr_K
    Mr_K Member Posts: 10,542

    What's competitive about it if it's killer leaning? Sounds like from what you said, the competitive side is the survivor one.

  • SaltyNooty
    SaltyNooty Member Posts: 348

    I'd like to assume this is a troll post, but I fail to see why you needed to proxy camp survivors in a cage just to get other survivors; when the better method is to just work with your killer teammate to get downs much more efficiently. It's one of the easiest things to do in 2v8 that you're literally playing less efficiently by doing that.

    I also fail to see why you're choosing to play 2v8 in a competitively/sweaty way when it's not really meant for that. Feels more like you're just ruining the fun for yourself and making it everyone's problem because you refuse to play causally. Either way, you should probably stick to 1v4's instead of 2v8s.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,591

    guess pre 6.1 dbd wasn't competitive since the game was survivor sided. I don't understand your point

  • Mr_K
    Mr_K Member Posts: 10,542

    Pre 6.1 being a good killer meant something because it was survivor sided. A killer saying they are being competitive post 6.1 seems a bit, underwhelming.

  • TicTac
    TicTac Member Posts: 2,932

    They never tried to balance 2vs8. Its a fun mode where weaker players play. If you play alone as killer, you most likely get a bad player as teammate. So if you play serious, you are the only one. Whats the point?

    If you had a serious teammate the matches become really easy to win. But if you had 6-8 serious survivor (never happens), you would certainly lose. You only rely on people to play casual to win in this mode, so whats the point of sweating?

  • TicTac
    TicTac Member Posts: 2,932

    Did it really? I play since 2018 and it was always a wild mix of matchmaking. There were always a lot of free wins, where playing serious felt unfair.

    Its still the same. Against good survivor you need to play seriously to have a chance. It was always rare bc of matchmaking.

  • Mr_K
    Mr_K Member Posts: 10,542
  • Abbzy
    Abbzy Member Posts: 3,420

    Back then matchmaking wasnt so hard like its now, no mmr so you could face pro nurse who 4k you all on 4-5 gens or you got nurse that couldnt use blinks and chased you with just holding W which was easy win.

    I would say killers got some basekit buffs in 6.1. but survivors got many buffs too in forms of more info on their teammates like hud info or now new tab info or antitunnel got buffed and anticamp features, matchmaking is more "tight" compare to before so matches feel harder naturaly. Pallet density because nowdays dead zones almost dont exist whichwasnt a thing before etc.

    Back then both sides had broken stuf but matchmaking being more friendly and survivors not having basekit features like anticamp meter or anhook protection made killer more deadly like look at hag back then you could trap under hook and when the guy got saved and trap wasnt trigered or burned and triggered you could tp and instantly whack down the unhooked guy and hook him again but this is impossible nowdays.

    I have harder times nowdays more when I compare back then when I played mostly killer in what its considered hardest time to be killer like 2017-2020, gens were easier to do back then but nowdays they are done faster then back then when I compare it.