2v8 Escapist is another Major Problem

BongoBoys
BongoBoys Member Posts: 1,333
edited May 17 in General Discussions

Its no hot take to say that Escapist class is the most OP of all the classes giving a AOE sprint burst to all Survivors at a press of a button I think this class needs to be reverted to how it was before or we can rework it to something more fair

Rework ideas

Survivors with the class now gain Finesse and resilience

Survivors gain Overcome and Finesse

Escapist stays the same but no longer gives AOE sprint burst

What do you think the class should be changed to?

Comments

  • TropesDaMan
    TropesDaMan Member Posts: 187

    i think Overcome and Finesse is the play here generally, not too strong, but also not too weak. and Overcome fits the escapist vibe more

  • not_Queef
    not_Queef Member Posts: 983

    If they insist on keeping the class as is, then they should limit each class to two instances per team.

    Killers can't have two Shadows, why do survivors get four Escapists?

    But yeah, I'd much rather they rethink this class because playing Trapper, I'd rather pummel my giblets with a meat hammer than play against four Escapists.

  • HexSlugged
    HexSlugged Member Posts: 34

    i mean, you only need 2 vs 8 so literally any percentage of the playerbase higher than 20% that want to play killer will cause a que time

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 184

    I feel like it’s pretty fine. Yes, it’s incredibly annoying to chase good players who know how to abuse it, but keep in mind that the survivor side needs to be very strong in this mode to incentivize more players to choose that side.

    I guess if anything the cooldown could be made slightly longer but that’s about it.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,491

    Honestly Escapist is ruining the opportunnities for more exhaustion based classes like:
    -Head on/deception class
    -Overcome/duty of care class
    -Background Player for the torchbearer

    AoE sprint burst forcing exhaustion on everyone really dilutes the potential of giving survivors more ways to play in the future, I think it needs changed. Could instead make it have a vigil effect that brings the 40s to 20s where it currently is for all classes

  • cogsturning
    cogsturning Member Posts: 3,324

    Sure. But the queues in 1v4 when I play are 5s, and the queues in 2v8 are 25+ mins. Bit of a disparity there. As much as killers complain about things like Escapist or less gens or the speed increase, they play the mode quite a bit.

  • Freudentrauma
    Freudentrauma Member Posts: 1,090

    Yeah, but when you use Play while you wait. It only takes two survivor matches before you can play killer. Which is less then the 1 to 4 ratio you would expect. The mode is also time limited and a unique experience. It's expected that people play it more than they actually desiree because of this fact.

    Besides that it's also not good for survivors if there is only one class that overshadows every other one. It lacks variety.

  • Abbzy
    Abbzy Member Posts: 3,442

    Not slight change in cooldown but atleast make exhastion 40 seconds than 20. Still this class in main reason why I will only play killers with ability to catch up (plus huge maps) and with chase power only so for me only wesker,billy,blight,nurse,oni,wraith,spirit and dracula are viable.

    Chucky,slinger and huntress are kinda ok but not that great even when chucky has mobility here he is still worse in mobility and chase than nurse and all others with mobility beatnhim but he is still viable choice here.

    All of the rest is inplayable and huge risk, in my opinion not worth 30 monutes of wait time to get genrushed by team where many use escapist and pallets are rebuild so even good breakers like nemi are cooked.

  • cogsturning
    cogsturning Member Posts: 3,324

    Ok? Pwyw doesn't make the queue time any smaller, it just makes it bearable. Do you want two matches to go up to three or four? The only really unique thing about 2v8 is duoing as killer. The novelty is all there. Otherwise, the mode is just stupid mode.

    The solution to something being appealing isn't to make it as unappealing as the other options, the solution is to make those other options more appealing.

    Escapist is overhyped anyway. Most of my survivor matches have maybe one or two, if any. It's not the first choice of anyone I play with either. It's another thing this community complains about like it's a constant problem even when it isn't.

  • Wezqu
    Wezqu Member Posts: 1,644
    edited May 18

    What I have noticed in the matches is that if someone uses it quite often its enough to just look like you stop chasing them and start going another direction. Then just go towards where the guy ran from another direction and you catch them when they are exhausted and don't have the power anymore. Then they usually go down quite fast.

    Still as most powers in the mode if you know how to use them you can get decent value out of them. Usually survivors get value when you try to help the chased by giving them speed boost with it and even use it when you are not going to get the benefit but you know the hurt one that just got unhooked does and the killers are there already. I had a nice match last night where I played Escapist and I was playing really alturistic. Even saved a guy on the last second going to second stage because my teammates don't pay attention who to unhook first. Guy went for me and not the other guy who was further along than me. I am also the guy in most matches I play who lets anyone hooked to get the green tonic if I have found it so the killers don't get it. I am not selfish and try to keep to myself as usually in those situations one of the killers find it anyway before you can use it.

  • cogsturning
    cogsturning Member Posts: 3,324
    edited May 18

    Team use is the only way I think this ability is strong. Every once in awhile someone will boost me with it when I'm in chase. But using it to move a little faster to the next pallet/tile is not impressive or hard to deal with. It's just annoying.

    Showing teammates where green tonics are at should be obvious, but this playerbase is dumb and selfish. They'll try to keep them for themselves and the killers will get them instead.

    Post edited by cogsturning on
  • shitney
    shitney Member Posts: 3

    You forget that the majority of the chase encounters for survivors end up being a 2v1. Therefore the sprint burst prompt is 100% warranted.

  • TicTac
    TicTac Member Posts: 2,934

    But that would mean you need to buff everything else. Bc i dont want to wait any longer. 30min is already far too long. PWYW is nice, but 2vs8 survivor is so much worse than 1vs4 survivor.

  • Reinami
    Reinami Member Posts: 6,902

    if every chase was a 2v1, you would be leaving 7 survivors to do whatever they want and would lose the same in probably 3 minutes.

  • crogers271
    crogers271 Member Posts: 3,514

    Its no hot take to say that Escapist class is the most OP of all the classes

    It's not a hot take, but I don't think its true. Outside Torchbearer, if I'm in a lobby as a survivor with a bunch of Escapists I usually don't have high hopes for the match.

    The class is okay, but given the possibilities of sprinting into the other killer, not having someone in the group who gets hit by the burst / is already exhausted, or playing against killers that don't have that many problems dealing with a sprint burst, I don't think its nearly as strong as people make it out to be.

    Kind of dull? Sure. That's a better reason to add variety to it.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,605

    I'm not against Survivors having better classes or having an an advantage because I think all the classes are decent. I enjoy picking between them more than I do picking a killer class. it's just that current Escapist feels excessive.

    why play Pyramid Head against this and get tbagged for it when you could play Nemesis and at least get sprint bursted but with passive slowdown in the background?

  • BongoBoys
    BongoBoys Member Posts: 1,333

    I think that's what there gonna do when they have a bit more variety of survivor classes just limit it to 2 per class

  • BongoBoys
    BongoBoys Member Posts: 1,333

    We have had enough iterations where I would like to see the stats for kill rates and pick rates for classes and killers

  • Brimp
    Brimp Member Posts: 3,686

    2v1 is quite literally the best team state you can possibly be in. 7 survivors unchecked resetting or cranking out gens.

  • Rickprado
    Rickprado Member Posts: 1,062

    I believe Medic and Scout are stronger in the long run, but Escapist is strong and annoying as hell. Maybe just giving the default Sprint Burst would be enough to make this class bearable to go against so we don't get the "Old DH" effect.