Sadako

DrFrozen
DrFrozen Member Posts: 162

I mean I kinda like sadako but she's the wakest killer along with the ghostface.

I'd love if devs give her some love finally.

I think that instead of messing with her tv's pressure, Id give her some chase power cause she's just M1 killer…

Maybe extra haste after demanifesting and brown addon for invisibility basekit ?

Or brutal strength basekit while demanifested ?

Or extra haste while demanifested ? (like 5%) ?

Idk what to do with this killer but she needs some chase power up…

Comments

  • TheMruczek
    TheMruczek Member Posts: 289

    Giving her haste after demanifesting would make her too similar to Wraith. Imo base-kit Reiko's watch and removing her lullaby is a good start.

    If they want to tweak condemn, I suggest reworking TV's for them to actually have height range, then buffing their horizontal range to make her viable not just on Rpd or Midwitch + more incentives to hook survivors.

  • ChaosWam
    ChaosWam Member Posts: 2,167

    Sadako's problem is that she's very good at dealing with new players or ones who don't understand how she works, while skilled and knowledgeable players can do laps around her. Buff her for the higher end and the lower end will be worse off.

    That said, I dislike that's the case, and I still wish BHVR would allow for more user friendly tooltips and in-game explanations for powers so we can have meaningful buffs.

    On a side note, I still would like to see Sadako get something similar to doctor's madness based on condemned stacks personally.

  • DrFrozen
    DrFrozen Member Posts: 162

    Yeah, removing her lullaby would be actually very good too, but I think that she could be faster while demanifested and break pallets slightly faster

  • Wiccamanplays
    Wiccamanplays Member Posts: 317

    I'm no longer sure what to do about Sadako. Statistically she's one of the most lethal Killers in the game, but everyone knows that's only because newer or returning Survivors don't know how to deal with her Condemn after the devs changed it 14 times and because OnePumpWillie, one of like 3 Onryo mains still in existence, is some kind of unstoppable murder robot from another dimension where she's actually good. For everyone else she's a pretty miserable Killer experience. Survivors have too much agency over how she can apply Condemn, and the only way to make it work is by pursuing a really nasty approach of slowing the game with slugging and spamming Projection repeatedly on a small or vertically dense map like The Game or Midwich. If you don't have that, she's basically a worse Wraith. I learnt to play DBD as Onryo because her perks were good (before Call of Brine was gutted) and her fundamentals are simple, but after a certain amount of time I realised she just didn't have the firepower needed for me to compete with stronger Survivors at higher MMR levels.

    My big swing would be to rework the Condemn mechanic entirely and make it something more aligned with the other mini moris still in the game (think Myers and both Vecnas). Maybe she normally has no Terror Radius and is ambiently Demanifested when more than a few metres from a Survivor, but picking up a tape makes her visible and audible to that Survivor, while allowing her to build up Condemned (which would need to do something different than allow an instakill) on Survivors holding them? This would solve the pain point in her design that makes her hard to balance fairly and modernise her design. It would have the risk of potentially weakening a core element of her identity, but it's not impossible to retain the power fantasy of a terrifying apparition that haunts Survivors until they die of fright. I'd also then see if she needs a buff to her other Power elements and add-ons.

    A more realistic, less involved option would be to reduce the cooldown on TVs for Projection, including when Survivors turn them off, reduce the charge time of Manifestation and make addons like Bloody Fingernails and Reiko's Watch basekit and give them new functions. I'd then make the range of Condemn from a TV clearer to both Killer and Survivors and possibly tweak how much Condemn a Survivor can build before they're mori-able. Ideally this would make non-Condemn playstyles better while also making pure Condemn less feasible, similarly to how Pig has more options than forcing 4 RBT kills these days.

  • Abbzy
    Abbzy Member Posts: 3,451

    Nah she just stomps newer players because they dont have clue what to do against her but unless you posses macro so great that you can utilize her condem to maximum like onepumpwille (he got insane teams with her even perkless thanks to using condem but this requires insane game sence/skill and map because on open maps she sucks).

    Against seasoned survivors she is just weak and for stats well stats doesnt speak for all things like this

    image.png

    yes, this is 4 years old but here you can see nurse needs some help a buff or billy but they are top tiers. Thats for stats if whe took them seriously (like dev balance teams in past) we would buff nurse 4 years ago and nerfed pig,sadako because of stats but this isnt very constructive way to make balance changes the old dev teams tried it and all who were in game or payed so attention to it back then we all know how it went (thats why nerf pig meme become part of this game as many other things).

    Stats are everything always

    image.png

    these stats arent their latest ones I believe (because krasue isnt on them) but they arent so clear as the stats for killers from 2022 where we could see all of them, here they pulled the top 5 in average and high mmr and thats it but hows nurse doing? or other killers is mystery we dont know and what gives us the picture kinda are stats from sides like nightlight.