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Unpopular DBD opinions that would get you downvoted?

24

Comments

  • Rulebreaker
    Rulebreaker Member Posts: 2,751

    F it. I got near a decade of silent bile built.

    • The quality of players on both sides has PLUMMETED from the past. So much salt and tears about the stupidest of things that a little bit of sense or adapting fixes.
    • Complaints about ghouls are overrated. You can loop them. You can't hold W and get away from them. Get over it ppl.
    • Killers don't need to abandon after 5 gens get done. The game is still going, your still able to kill people, you can still actually play, your even able to start the timer. Get to killing.
    • Stealth is still available and usable. Sometimes it's even the smartest thing to do instead of getting into the killers face and dying in 10 seconds.
    • Not all killers run face first screaming for blood of survivors, some require a delicate stab.
    • Running face first to a hook in the killers sight is on the survivor in question, not the killer. As a killer I'm NOT letting obvious stupid pass uncontested.
    • Ohh a good one: Legion was fine in 2v8.

    I'm sorta worried if we give more this account will become more a pariah than it already is...

  • SoGo
    SoGo Member Posts: 4,692

    Worthless because with that, every survivor is just a skin. No other reason to buy any one of them, just cosmetic.

    It already is kind of a problem, and by detaching perks from characters, you might as well only have Sable for example and no one else.

  • GeneralV
    GeneralV Member Posts: 12,783

    -The Endgame Collapse is a horrible mechanic and should be removed from the game.

    -No iteration of Freddy was weak enough to be considered the weakest killer in the game.

    -Skull Merchant was perfect after her first rework.

    -Old DBD was a superior game to modern DBD, regardless of which metric you use to compare the two.

  • TropesDaMan
    TropesDaMan Member Posts: 480

    its only overrated because of Sable, Unknown barely exists anymore

  • Smoe
    Smoe Member Posts: 3,489

    Houndmaster is only unpopular because of the bugs plaguing the dog, not because she's unfun. Krasue on the other hand, was only played because she was initially overpowered, but people fundamentally just don't think her playstyle is fun to play with.

    Normally if bhvr brought a killer back with bugs still intact, it's usually because they thought that they had fixed the character.

    Again, i don't believe that there is any favoritism in terms of who gets fixed fastest based on popularity, only which bugs are easiest to fix, while other bugs are not as easy to fix. Frankly, any talk of bhvr doing x or y because something does or does not make them money, always just sounds like something akin to that of conspiracy talk.

    Ultimately however, the only one who knows for certain what their bug fixing process and priority looks like is bhvr themselves.

  • QwQw
    QwQw Member Posts: 4,741

    I feel like most takes in here are pretty cold, lmao.

    Here's one that I'm sure will get a little bit of backlash: Players across the board (though especially survivors) rely way too much on their completely over-tuned perks to play the game for them instead of putting in actual effort.

  • Smoe
    Smoe Member Posts: 3,489

    I feel like the issue here comes from a lack of personality from the Survivor characters. It's why i play characters like Alan Wake who actually feel like a character of his own, and not just a reskin.

    If bhvr were to focus on giving Survivors a complete aesthetic upgrade, with full on voice lines and voice lines that reactions to different things, menu music, custom trial start animations and so on, this would fix the issue.

  • TropesDaMan
    TropesDaMan Member Posts: 480

    to prove your point i am downvoting every comment in this thread because im bored and have no life

  • Smoe
    Smoe Member Posts: 3,489
    edited May 28

    On the contrary, Unknown was the entire selling point of the chapter throughout the entirety of All Things Wicked's marketing, meanwhile we never saw Sable until the chapter trailer.

    Unknown in of itself, is to me, what makes the All Things Wicked chapter overrated.

  • TropesDaMan
    TropesDaMan Member Posts: 480

    Yet everyone saw the goth girl and was like "oh yeah, its all coming together now"

  • cogsturning
    cogsturning Member Posts: 3,519

    I don't know if a company that exists to make money doing things that make them money is exactly a conspiracy. They're not a charity or a crowd funded passion project. I expect them to follow money and nothing else, as with any company.

    Yes but it's amply apparent that Wesker's unfair advantage through bugs remains, yet they didn't kill switch him again. He's slated for more fixes with the next chapter, but how many weeks is that on the loose, phasing people through solid objects?

  • cogsturning
    cogsturning Member Posts: 3,519

    Oh, I have another one:

    The abandon option shouldn't exist. It's a lazy way to avoid dealing with in-game issues in a meaningful way.

  • Smoe
    Smoe Member Posts: 3,489
    edited May 28

    They're not a charity no, however it not only feels assumptious, but also kinda disingenuous to claim that they're exclusively leaving original characters to rot, while being much more focused on mainly fixing licensed characters, solely just because the former makes them less money than the latter.

    When Bandwidth, difficulty in fixing some bugs over others and prioritizing certain Killer bugs to fix first over others (licensed and original) are all important things that would very likely be factored into their bug fixing process.

    Plus we've seen them do stuff that doesn't make them money.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,672

    add ghoul to 2v8 he's more balanced there

  • BlackJimmy88
    BlackJimmy88 Member Posts: 84

    BHVR should kill switch perks so that they can balance the game from the ground up so that the core experience can be in a good place.

    There is too much going on and BHVR clearly can't figure out how to rebalance the game with so many different modifiers affecting things. Add ons too. Every Killer should be fun to play without the need of specific add ons, and I think both sides just have too many add ons, with most of them being redundant.

  • SoGo
    SoGo Member Posts: 4,692

    Nah, it wouldn't.

    And on the topic of voicelines, another controversial opinion of mine is that voicelines were a mistake to put on every new character.

    The only saving grace they have is that only you hear your own, with the exception of Orela who runs her mouth every 5 seconds.

  • Smoe
    Smoe Member Posts: 3,489
    edited May 28

    I am of the opposite opinion that voicelines is arguably one of the key features to making characters actually feel distinct from one another, and that keeping them silent is exactly what makes them just feel like reskins.

    The biggest thing that could make them feel truly unique to one another, is if bhvr gave every single one of them, their own custom skeleton rig and base movement animations.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 255

    The opinion that always gets me abundant downvotes is that slugging is only problematic because survivors don’t counter it properly. Nobody likes hearing that maybe it’s an issue of the team’s skill level rather than a balance issue. I still stand behind my opinion because anyone can try a slugging strategy against good survivors and find out very quickly that it doesn’t work very well.

  • Xray
    Xray Member Posts: 513

    Every single map in this game is trash. I have developed a hatred for these maps to such a degree where i'm not mad at survivors or killers i'm just mad at the map i spawn in on.

  • cogsturning
    cogsturning Member Posts: 3,519

    I agree with this actually. I hate playing against Trapper. I'd rather play against almost anyone. On some maps the traps are impossible to see and you just get nabbed for existing. It's even more aggravating when it's the auto reset add-on. I can't stand that in 2026 dbd I have to scope out the location of the basement and avoid it.

  • YaBoi0215
    YaBoi0215 Member Posts: 53

    My unpopular opinion is DCing due to your own skill issue is cringe and just ruins the game for both sides. I don't understand why a person would load up into a match, get outplayed, and then just insta DC making the match hyper boring and one sided. If you're this kind of person. I beg of you. Please stop and go blow off steam on another game or something instead of messing up matches for people trying to have fun.

  • Chapero
    Chapero Member Posts: 15

    I love your initiative, you're a legend.

    The balance in this game is an absolute mess. It's awful playing something this wildly unbalanced, where one match feels like a walk on the beach and the next is an unplayable nightmare.

    And the more time passes, the harder it is to believe this keeps happening because they don't know how to fix it. Honestly, it feels like the imbalance isn't being fixed because they don't want to fix it. In other words, commercial goals seem to matter far more than the player experience.

    At this point, it's difficult not to wonder whether the imbalance itself is being used as a behavioural design tool to generate frustration, encourage spending, and maintain constant cycles of abandonment and return. Because, let's be honest, a player who shows up, buys content, gets burned out, leaves, and comes back when the next licensed chapter drops seems a lot more profitable than one who simply sticks around.

    It doesn't help that we still see things that would be considered absurd in any reasonably modern game. Here, perks are still generalized across completely different mechanics, powers, and characters, as if everything worked the same way.

    Meanwhile, we're still missing a proper map editor, something that should have existed years ago. There should also be a yearly contest built around it. Custom matches are another perfect example of the problem: there's very little that's actually custom about them. In terms of customization, they offer almost nothing.

    Then there's the fact that one side spends 85-90% of its time filling progress bars so that the other side can actually play the game 100% of the time. Yet some people still can't see it. And of course, that remaining 10-15% had better continue being enjoyable mainly for one side.

    That's why the difference between being a one-trick killer main and being a survivor main is enormous. Although, to see certain things, you need at least a few functioning neurons.

    Latency favoritism is still a thing. And while the game has improved in many areas, it continues dragging around the same old baggage that prevents truly fair and balanced adjustments from ever happening.

    Spirit, Nurse, and Ruin have been a cancer on this game for far too long.

    And because of that, the toxicity within the community doesn't surprise me either. A large part of that rivalry is Behaviour's own harvest. When it comes to the player experience, they've spent years making questionable decisions. That said, when it comes to making money from a live-service game, they're absolute masters.

    It's also interesting how a mistake on one side can completely ruin an entire match, while on the other side mistakes seem to matter less and less with every update.

    Haste effects should either be nearly nonexistent or heavily restricted.

    As for me, I've made up my mind. Now that I'm back, I'm not spending another cent. Because enough is enough. I'm tired of being taken for a fool.

    And anyway, thanks for allowing me to express my opinion.

    Because apparently, when something has been happening right in front of our eyes for years, pointing it out is still just an opinion.

  • crogers271
    crogers271 Member Posts: 3,527

    It's interesting, the feeling of running into an unknown area where I have no idea if there is a trap or not is as close as I get to feeling like DbD is a horror game.

    But basement Trapper? Ugh.

  • DBD78
    DBD78 Member Posts: 3,641

    I don't care how you play the game but people who are toxic in chat or messages should be perma banned!

  • TropesDaMan
    TropesDaMan Member Posts: 480

    off topic but i got so into downvoting everyone i tried to downvote myself.

    anyway another hot take

    Nerf SB

  • NeverSolus
    NeverSolus Member Posts: 153

    Most of this is tame but I'll throw my varying levels of spice out, why not.

    - Game Abandon shouldn't be a feature.
    - Survivors mains cry too much about Killers, when they should be calling bad surv behavior out.
    - Killer mains cry too much about survs, when they should be calling bad killer behavior out.
    - Downvotes have come to be nothing but a bully function that has led to a split community and an uninformed dev team.
    - If you aren't going to put effort into keeping things balanced, you shouldn't introduce them.
    - If you know something isn't balanced, you shouldn't cry when you play it.
    - Bodyblocking should be 100% active all the time, or not at all. Not conditional. This leads to abuse.
    - If abusing collision on body blocking and endurance is valid strategy, so is slugging.
    - Endurance was a mistake BHVR left active out of fear of not having a better solution.
    - Influencers are having a negative effect on DbD on all sides.
    - Pre-made teams should be flagged as such. It's not valid skill expression to 'let them guess.'
    - If you run the meta perks, you are not allowed to complain about the other sides meta perks.
    - Competitive is a word with a definition. This game is by definition competitive.
    - If you want more 'party game' vibes, introduce more 'party game' modes.
    - The cost of a full DbD package given its age and frequency of update is wild.
    - Balancing for SoloQ is a mistake. They don't care. They won't care.
    - Balancing for Comp is a mistake. They will abuse whatever minmax angle they get, as is their right.
    - Not updating older killers regularly is going to actively cost BHVR money in the end.
    - Updating older killers is not free and will be expensive in the interim.

    My spiciest take being :

    - Ghoul/Nurse/Blight and WoO/Exhaustion/Boil-over builds are not overpowered, you just don't want to use the proper counter-play and complain because that's easier than actually applying effort to overcome the obstacle.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,572

    Dead Hard for distance isn't problematic when Dramaturgy literally proves it was fine in modern dbd :O

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 916

    classic toxic survivor main wanting the game to handhold them because they can't just walk around the traps 🙄🙄🙄🙄

  • Rickprado
    Rickprado Member Posts: 1,081

    I already get downvoted naturally, so… 🤣🤣🤣🤣

    But my biggest grip with some discussion on this forums is how some people want to implement mechanics and perks without thinking how those will work on high level, without proper incentive to actually learn the mechanics, macros and micros of the game.

    At least on my region i'm constantly going against experienced survivors or SWFs when i play killer and it doesn't looks like they need any help - to be honest, they are doing fine most of the time.

  • cogsturning
    cogsturning Member Posts: 3,519
    edited May 30

    Killer main that wants to trap basement then turn their brain off 🙄🙄🙄

    Post edited by cogsturning on
  • Anti051
    Anti051 Member Posts: 989

    The devs haven't pursued balance, they've pursued pleasing game-scrubs to make more sales.

  • radiantHero23
    radiantHero23 Member Posts: 5,128

    Compare old dbd with current dbd in every single aspect and say that again.

  • Huge_Bush
    Huge_Bush Member Posts: 5,497

    Current Nurse is fine and needs no changes unless the devs nerf SWF at the same time.

    Myers rework should be reverted. Facing old tombstone was more fun than facing dash slop.

    SpineChill nerf should be reverted.

  • wesker_shades
    wesker_shades Member Posts: 55

    MMR/SBMM was the biggest mistake ever made. And I stand by that

  • Jylppy
    Jylppy Member Posts: 61

    Solo Q is fun.

    At the current state, tunneling is annoying, but it's a valid strategy.
    At the current state, gen rushing is annoying, but it's a valid strategy.

    This isn't a horror game anymore, it's just e-sports tag. Make maps pitch black and make flashlights actual light sources, not just weapons. We need the horror back and actual jumpscares.

    At the current state, this game is a party game, so don't try to overbalance. This never meant to be a comp game so don't make it one.

    Too many perks. Implement 2v8 perks system and ditch every characters specialised perks.

    BHVR had one chance with the Springtrap and they blew it. You don't see Springtrap players anywhere and his abilities don't fit the character and the franchise. Survivors most of the time just ignore cameras and security doors so you are just worse huntress. Also map traversal isn't that great either.

    This game looks absolutely awful in graphical way. Some of the killers walking animations don't match their walking speed, why are survs still massaging the air when healing someone, survs running animations and anatomy look absolutely awful, the generators and their repair look absolutely awful, hanging on a hook is horrible to watch, and most of the MORIs are outdated. Is this the best you can do with UNREAL ENGINE 5?

    Too many bugs.

    Skill checks are boring.

    Too many wannabe comp players.

    Licensed chapters are carrying the game. BHVR relies way too heavily on horror IPs to keep the player base active.

    I don't know why I play this game.

  • Rulebreaker
    Rulebreaker Member Posts: 2,751

    to be fair, most anything not "killer" or "survivor" sided/biased/whatever its stupidly called is a hot take at this point.

  • Brimp
    Brimp Member Posts: 3,695

    Not really unpopular as of now thanks to game state but…

    >Exhaustion perks (mainly Sprint Burst, Lithe and Dramaturgy) was always a problem with bottlenecking weaker killers to a point where you can't exactly buff them in meaningful ways without making them more frustrating to play against. Kinda like how Nurse was with Awakened Awareness (despite what the devs wanted to tell us that it was not the case nurse was the reason it was nerfed out of PTB)

  • indieeden7
    indieeden7 Member Posts: 3,685

    PWYF is one of THE most unhealthy perks dbd has ever seen and is seemingly balanced around killers that do not play for guaranteed hits.

    The only real way for survivors to actively combat this perk is for the obsession to either hardcore stealth or literally just let the killer down them if they get found.

  • Viciusaurus
    Viciusaurus Member Posts: 455

    My only bad take is that there should be a trial game mode developed where gens simply don't exist. Unique conditions are created to fight against and escape each killer, encouraging more engagement between players with an emphasis on chase. The class system of 2v8 is already a perfect starting ground in terms of abilities to choose from, and gives greater creativity in testing out new methods of gameplay per killer (I am genuinely not creative enough to come up with examples, sadly).

  • Anti051
    Anti051 Member Posts: 989

    Which version?

    Currently there's so much endurance that you have no idea if the match is going to be a true contest or turn into an invincibility cheese-fest. Older versions of DdD may have had their issues, but at least god-mode perks weren't serving up BS escapes like an all-you-can-eat buffet.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,572

    I honestly think it should match a gen near enough 70 is only worth it when camping if multiple are working on gens, especially baring in mind gen lock and gen regression exist.

  • Jay_K
    Jay_K Member Posts: 611

    My unpopular opinions for dbd

    Game is actually fairly balanced right now for both survivor and killer

    Jason as a franchise is a let down for me as there are really no new gameplay aspects that he brings. I also think jason is overrated and is only wanted because fan girl response

    Ghostface is an A teir killer (if you play him correctly)

    Vecna (the first) is very balanced as he has a ton of counter play