Remove ID’s from pre-game lobbies. They are the source of the toxicity.

DarkWo1f997
DarkWo1f997 Member Posts: 1,532
edited April 2019 in General Discussions

As someone who has seen high rank play, especially this season, I can tell you for sure that in red ranks and even purples the toxicity on both sides has increased A LOT. players will keep a list of survivors who T-bag, flashlight click, noise spam, etc, and save mori’s EXCLUSIVELY for them.

Watching several matches from @thesuicidefox stream today where sometimes only a single player was targeted on his team until killed, for the rest of the match, the killer’s play style completely changed and tunneling was not exhibited for the rest of the match.

Because ranking is harder, those of us who like getting rank 1, are more inclined to play more intensively and thus the stress is higher than ever before. And thus, people don’t respond well to losing ranks to an unfavorable tactic, or unsportsmanlike behavior, which then effects their incentive to play favorably, negatively.

This is is a huge problem, this results in tunneling, camping, lots of slugging, and moris to be used on anyone a killer strongly dislikes.

What’s terrifying is that this is literally making some players into virtual serial killers by that logic.

Don't get me wrong, you T-bag a killer you better be ready for some heat, but for moris and good addon combos to be saved exclusively for players that someone dislikes, is extremely toxic and just encourages and continues the ego and pride war between those players.

This can also lead to favoritism, with some players being mostly ignored by the killer if the killer likes that survivor.

Then they go on to take it out on other players sometimes who get so much as a pallet stun.

I think this is a very important change for the community’s health and overall player morale and sense of safety.

Post edited by DarkWo1f997 on

Comments

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    I don't use my mori's so in counting I currently have 585 ebonies so if for some reason I just hate the game or something I can just use ebonies forever... I remember when I used to save mori's for people that's how I got my first 100 ebonies. With how massive my collection is you can tell that first off ebonies are so rare! If you hold a grudge for people for that long though... it's kinda pathetic like THIS GUY TEABAGGED ME ONE YEAR AGO TIME TO TEACH HIM A LESSON. I get where you are coming from.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532

    Because responding to the toxicity breeds it into an angry hornets nest and it spreads everywhere.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532

    That’s what I’m saying, people need to just let it go. And understand that they wouldn’t behave that way in person to them, there’s no point to, they need to just let go.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited April 2019

    @DarkWo1f997 So, ok. What's to stop me from just taking my irritation out on the next group of survivors I get matched against? Taking away names is not going to change the fact that if I choose to, I'm still going to vent my irritation. It just means that the next four players, who might have had zero to do with what happened in the first place, but now I won't know because I can't see who is who, get the brunt of my venting in play.

    You're not combating the toxicity. You're just helping it to spread randomly. You can't beat toxicity because humans are humans, it's a simple fact. Hell, even Blizzard has been trying every trick they can think of to combat toxicity in Overwatch for almost a year now. And they've failed at every turn. You're not going to beat toxicity anymore than you're going to remove evil and suffering from the world. It's a great high-concept to wish to strive for, but it's building castles in the air.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532

    Because if you take your anger out on anonymous players that sense of ultra-violent retribution is dampend because you don’t know who they are until the match starts.


    What im saying, is having a little rivalry is fine, but you know there are people that take it so far that if they find someone on their list that t-bagged them a long time ago, it’s just asking for trouble and flame wars are re-ignited. Competitive behavior is great, aggressive need to dominate one’s ego to statiate their anger towards them is not.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited April 2019

    @DarkWo1f997 Except you're wrong, it isn't dampened. For example, I will have a player that manages to tilt me in Overwatch. For the record, I don't get titled in video games easily, but it does happen. Now, let's say he was playing Soldier 76.

    Next match, he isn't on the enemy team anymore. But someone else is playing Soldier 76 anyway. I will vent my irritation against that poor Soldier 76 player. And it's just as cathartic.

    Same applies here. The next player to have the same survivor that tilted me gets the revenge. And yes, for me it is just as cathartic.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited April 2019

    You know what they should do...

    Remove the entire Post Match Chat Feature. Why do we need to "gg" when people are often more focused on spreading salt (on both sides).

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    You mean when I was playing survivor?

  • Sythalin
    Sythalin Member Posts: 280
    edited April 2019

    "players will keep a list of survivors who T-bag, flashlight click, noise spam, etc, and save mori’s EXCLUSIVELY for them."

    And the problem is what, exactly? If someone was acting like a douche and I get them again in a later match, you're damn right I'm going to make their life miserable in return.

    Prime example of the problem with today's generation - they honestly believe that they should be as much of a dick as they want and suffer no repercussions.

    Tell me, if I walked up and slapped you upside the head with a crowbar, would you be jumping for joy seeing me again an hour later? Same logic.

  • powerbats
    powerbats Member Posts: 7,068

    The thing is you shouldn't see it until in game and a lot of time it's not because they tea bagged you nor flashlight clicked you. Both sides use the well they were toxic to me excuse when quite often they just outplayed you.


    That sneaky immersed player that did gens and unhooks and you never found toxic, that killer that out mind gamed you and outplayed you at the pallet, toxic.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited April 2019

    Never mind.

    Post edited by Kilmeran on
  • pemberley
    pemberley Member Posts: 1,510

    To be fair, Blizzard fails because they refuse to actually address the problem in a meaningful manner. They make players like xqc and effect owl players and in effect’s case, bow down to his petty behavior. They refuse to address the systemic hatred for Symmetra and off meta players and as a result, off meta players are often false reported into suspension.

    Hiding names will do nothing in dbd, and I say that as someone who has a word in their psn name that can trigger unwanted behavior. It will just protect toxic survivors from justifiable retribution.

  • powerbats
    powerbats Member Posts: 7,068

    The names will still show up in game but pre game lobby it's used more for dodging and going after someone because they were good. The same as when survivors knew the killer and could predict what killer they were playing.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532

    Can’t relate, I won’t take my anger out on every Claudette just because a Claudette looped me. There’s a lot of Claudette’s. It’s the gamer tag that gets me fired up. That’s when it’s time to go.

  • ShirtlessDwight
    ShirtlessDwight Member Posts: 190

    I am really curious why is this even in game. Killers won't guess if it's SWF anyway because half of the time they will crash with privacy settings wall.

    When I have days that I play offensively with flashlight and OoO I usually change my name after every game and switch to flashlight char in last 6 seconds or else I would be either dodged or someone pissed from previous matches would go 5 blinks nurse with mori.

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited April 2019

    @DarkWo1f997 That's my point. The two of us cannot relate to how the other gets their catharsis for in-game tilting. And I think we both know we aren't the only two in existence this way.

    Which brings us back to my original comment: This would do very little to actually combat toxicity. Toxicity will still exist, and people will find a way. They'll simply adjust the method, but not the end result. Trying to combat toxicity is trying to combat a part of human nature. You can't. You can only force it to seek and find new in-game methods to deploy it. And people will do just that.

    I've been playing online games for 20 years, and PvP gaming for at least 15 of those years. There have been grand ideas after grand ideas to finally beat or reduce toxicity. And obviously, none have worked. It isn't going to be beaten or even hindered. The best that happens is the truly bad apples get banned from particular games at some point. But there are always others to take their place.

  • RoKrueger
    RoKrueger Member Posts: 1,371
    edited April 2019

    That list thing is actually a good idea, thank you. I don't care about t-bags or flashlights, I will keep it to remember wich ones are the players that care about rank and I will hunt them and mori them quickly ;-)

    So... Darkwo1f997. Is your steam profile the same as your name here?

  • RoKrueger
    RoKrueger Member Posts: 1,371

    I love the post game chat. The salty tears of anger and anguish I get for sore losers there is priceless. I get half my fun from there :-)

  • NoodleLegs
    NoodleLegs Member Posts: 317

    i literally said that yesterday lmao. but tbh, just let me see the killer, i don't give a crap about their name, i need their killer to plan accordingly. it gets me pretty upset when i run a "running kiler" build and get clown. or a hag. honestly, i don't care if they know who i am, my xbox profile is literally called arsenic. but i want to plan accordingly, that's literally it. i don't CARE about their name. just the killer. thx for coming to my unneeded tedtalk.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532

    I don’t have steam as I haven’t built my PC yet, but it will be when I get one yes. Until then I’m on Xbox only.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    Well... If you dare to teabag and flashlight spam I think you should first know you are able to deal with the consequences...

  • Gorgonia
    Gorgonia Member Posts: 1,607

    If the game makes you feel that way, then I would recommend two things: 1) therapy and 2) taking a break :p

  • Darkskies
    Darkskies Member Posts: 1,158

    I remember having a game as freddy and I was doing so good but this one ace was really annoying constantly out playing me flash light blinding me pointing waving. I was getting heated with this ace all game till he was the last one alive 4 gens left the moment I downed him I felt like you know what nah he played well and dropped him repeatedly till he finally got off.

    I was half expecting a flash light blind but he stood looking at me I smacked the gen and he worked on it then we both went to find the hatch together.

    He messaged me after the game baffled by my actions I explained he drove me crazy all game but when it came down to it I respected him. We have become great friends since.

    I enjoy players that test me push me make me learn as a killer I offen joke about making a list but I'm not in that nature plus this crazy at each other mentality is not healthy for anyone or the game.

  • Ihatelife
    Ihatelife Member Posts: 5,069
    edited April 2019

    @Peanits Please, bring this amazing idea to the team. 😍