Which balance mechanic would be the best for Nurse?

TicTac
TicTac Member Posts: 2,982

Nurse is, atleast with the last Blight nerf, clearly the strongest killer in the game.

Some other killer have different mechanics to keep their power in check, which of those would be in your opinion work for Nurse without making her awful to play?

  • Infect first/triple hit (for example Nemesis, Unknown)
  • Limited Power (for example Oni, Myers)
  • Items to reduce the power (for example Singularity, Xeno)
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Comments

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,914

    Thread i made on this subject a while ago

    The tldr is basically i think she needs a counter built into the trials, in a similar vein to how enomorph, singularity, wesker/nemi etc all have their own counter items.

  • zonkednb
    zonkednb Member Posts: 621

    What is your perspective on @HoodedWildKard's take? Not necessarily the exact mechanics as described in the thread, but the concept of an additional objective to limit her power?

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,914

    They did reply to my original thread but didn't actually say anything about the changes I suggested. It was a longer more detailed version of their comment on this thread about reworking nurse.

  • radiantHero23
    radiantHero23 Member Posts: 5,210

    I agree with this. In my opinion, nurse's power is fundamentally broken and needs a rework.

    How a rework could look like? I dont know, but ive seen a lot of interesting concept over the years. One I liked was that, she could only injure with her first blink but has higher movement speed.

    If a simple rework doesnt do it, then scrapping the idea of going through objects entirely might be the way.

  • Rickprado
    Rickprado Member Posts: 1,128

    Do you think numerical changes might ever be enough for her? TBH, Nurse is one of the killers i enjoy the least to go against - specially if a master Nurse main - but i wouldn't like her to be nuked or reworked into a much weaker and generic killer.

  • Abbzy
    Abbzy Member Posts: 3,890

    Pretty much you cant nerf her either it will do almost nothing or make her terrible so rework is bets way how to deal with her without making her super bad or keeping her in same/almost same spot where she is now.

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,842

    I've always said, make a version of the Spasmodic Breath add-on basekit. This would keep her more or less the same for blinks, give her a reason to use chase perks, and make her more fun to play against for the average person while also nerfing her.

    It won't ever happen, but that's the change I'd love to see if they ever changed her. I don't really have too much of an issue with her though.

  • Rickprado
    Rickprado Member Posts: 1,128

    " I for one am personally in favor of reworking the nurse, but i also think that the fundamental base mechanics of the game need to change to start making the FUN parts of DBD the actual rewarding parts and to start eliminating the unfun parts. But if you rework the nurse because you accept that she is "too strong in the hands of a high level player" then you must also by definition, handle "survivors who are too strong in the hands of a high level player" and the fact that at the highest levels of play, there are maybe 5 viable killers."

    Completely agree with you. BHVR should really looks at how unfun the game has become at high level, specially when survivors want to bring the strongest stuff they can. To complement your example, the 15s BT was probably thought to low level players who just want to run in a straight line from the killer but…. in almost all of my matches i get one or two body blocks midchase from someone using their extended basekit BT, specially if they have other powerfull perks or are in a team. So a mechanic create to stop tunneling is weaponized to gain an unfair advantage against the killer, even when the killer is not tunneling.

    I think Nurse and Blight (although he was nerfed recently) are kind of a "necessary evil" due to the game current state. They are the only killers that can go against a competent full SWF with meta perks. To be honest, even medium skilled SWF with the meta (Toolboxes, DS, DH/Sprint/, Vigil, Shoulder the Burden, Resurgence) can be trouble for most of the killers. I play for fun with friends and when we decide to go full meta matches barely last 7 minutes, even against some decent killer players.

  • Abbzy
    Abbzy Member Posts: 3,890

    We didnt saw all killers kill rates since this

    image.png

    but I bet they arent much different and nurse is still at the bottom of kill rates on average mmr and high at top or near top as you said. The nerfs like number changes would make her terrible because I remeber how newer or less experienced people play her they either dont blink or blink totaly off survviors location.

    Only rework would work and good one but I dont think devs aim here, they have to rework so many characters before they can reach nurse just this year its 3 and I think they will barely make it and there are others that need it too so I dont see nurse rework (the only thing that can fix her without making her terrible for lower half of people) isnt coming soon.

  • Reinami
    Reinami Member Posts: 7,069

    I'm pretty sure they released kill rates more recently than that, they just don't do it the same way anymore

  • Abbzy
    Abbzy Member Posts: 3,890

    They show top 5 in average and then high mmr but that doesnt tell that much here its cleary shown that even stronger killers like nurse are at bottom on average, these were the best stats they droped.

    Recent doesnt show you whole picture and people then come and hate on some characters like krasue which stand up but how they do in total isnt clear.

  • Wyndsor
    Wyndsor Member Posts: 232

    This still fails to address why killer should win all of their games at a high level and why the best survivors should always lose at the highest level.

    If you can master a killer and stand a fair chance in most of your games comp or otherwise (this is the currently reality,) then there is no reason for any killer (character) to be as oppressive as nurse and blight are.


    Mind you, the strongest swf's still haven't even come close to the strongest kill streaks.


  • Reinami
    Reinami Member Posts: 7,069

    When have i said that? I think they should win 50% of the time which is what you would expect.

    However lets flip the question on you, why should survivors win all of their games at high level?

  • Rickprado
    Rickprado Member Posts: 1,128
    edited May 31

    I think its not the point. I don't think those who complain about high level want killers to have a 100% winrate. Most of them must play survivor some time. The discussion is that all of us want a fair chance with the majority of the killer roster when going against a good team - asking for ALL KILLERs being good i believe is impossible.

    Is just that at high level the power imbalance between killer and survivors is too great. Even good killer players will struggle a lot against the meta if they aren't playing the 5 most strong killers of this game.

    "Mind you, the strongest swf's still haven't even come close to the strongest kill streaks. " Yeah, but winstreaks are more about bad MMR than game balance itself. Momo took a 4man out in his last loss, as he did the first time he lost. Also, its strange how the highest survivor winstreak for a long time wasn't even the one using the best thing available for them in the moment, since they were handicapped by not being able to bring items or repeat perks.

    Post edited by Rickprado on
  • DNet89
    DNet89 Member Posts: 300

    Limited power maybe.

    I think Spasmodic Breath should be basekit. 4.4 movement speed would help bridge the gap between casual and experts. I know nurse mains would hate only having 1 blink though. So maybe give her tiers like nemesis, overheat like billy, or style ranks like with trickster.

    If she goes from The best killer to mid so be it. Because she is is so hard to play her killrate is low and that's why BHVR won't nerf her so make her more accessible.

  • random1543
    random1543 Member Posts: 1,057

    Verticality bink rework.

    maps verticality is ruined because of this killer, only killer that can directly teleport vertically exactly how they want.

    other killers cant ignore verticality like her. Freddy has to teleport go to gens and gets cooldown spring trap has to use doors.

    Drac bat form can only go to vault locations.

    I would love to see something limit Verticality blinks on maps such as RPD, Midwich and Gideon where she can really just stomp because the game also spawns nurse specific 3 gens because its not spawning gens based on if the killer can just go directly through the floor/ ceiling. even with teleport killers like singu you can use emp and force them to walk to location.

  • TWiXT
    TWiXT Member Posts: 2,211

    I've said it before, I'll say it again: Survivors just won't be "happy" with the Nurse unless BHVR applies her old Torn Bookmark add-on effect:

    "The Nurse is unable to Blink to a Target location she does not have direct line-of-sight to."

    As her Base kit.

    If she could no longer blink through walls, and only to places she can see, then that stops her from heading survivors off at most high walled loops, and keeps her from blinking between floors of multi level maps. If instead they changed it so that she could only blink through walls and floors/ceilings with an ultra rare add-on, then Survivors would complain less, but still complain despite how MASSIVE of a nerf this would be.

  • Anti051
    Anti051 Member Posts: 998

    Her power ought to work like the Oni.

    She should start as a 115% M1 killer that cannot blink while Spencer's Last Breath charges up through various in-game events like scoring a hit, getting stunned, getting blinded, a generator completion, a hook/unhook, etc, until the power is fully charged.

    The Nurse activates her power, is reduced to 90% movement speed and can then blink for the duration of the power timer which can be extended through the same events that initially charge it, but at a reduced rate.

    The balancing bottleneck that the nurse causes in this one-size-fits-all system has been a problem for all the other killers for long enough.

  • DrFrozen
    DrFrozen Member Posts: 172

    You're literally crying about one of the few killers, that are able to handle new pallet density, anti-camp, basekit BT, longer hook stages and all that sh*t survivors got for free. So how killers like ghostface are supposed to deal with all of that ?

    I guess most of people here are Sables.

  • LordGlint
    LordGlint Member Posts: 10,091

    The problem with being able to remove nurse's power is unlike the other killers, she's slower than survivors. The still have to loop a xeno even after a successful flamethrower. The chase is just over if nurse cant blink.

  • Abbzy
    Abbzy Member Posts: 3,890

    He was designed to counter DBD in 2017 and thats huge difference, many infinites and very overpowered loop set ups she was even stronger back then like when she came up she had 3 blinks and was survivors running speed I believe while no recharge cooldown on each blik she would have them all after fatigue and could have up to 7 blinks with addons (they were bit shorter but they gave you more room to make mistakes and make them into hit anyway).

    That was nurse created for but situation changed so we cant say she was mistake because back then she was kinda op but situation was very different, many busted things were in game like instant health states from addons (styptic,syrange) super fast healing, old dead hard or ds many busted things especialy on survivor side and game was to todays balance heavily survivor sided. Only two kilers could counter infinites like the one in haddonfield main and that was trapper (even tho his trap set up took ages and his traps could be destroyed by sabbo or toolbox and at long time they wouldnt respawn) and second was nurse even when she was buged and couldnt blink on stairs for some time at her first weeks being in game.

    So I wouldnt say she was mistake, she just was timed solution for game state that was 8 years ago which was totaly different game, if you would make tournament with old survivors perks and addons against old killer perks and addons I think (if we exclude mories) survivors would minimaly get 2 out every time especialy if played killer wouldnt be nurse or billy (who was weaker than today only with instadown addons addons he stood out), all killers were worse except nurse to time point where she came (deffinitely trapper,wraith,billy,huntress were worse) and even after that hag,doctor were worse only spirit was brutaly stronger but thats like nurse rare exception to old days where killers like pig got totaly nerfed to oblivion fast even when they werent above average in power (old DBD balance choices "think we did prettty good job so far" moments and memes from these days are used today). Thats why I dont think she was mistake in 2017 she was just solution for problem a band aid as many things back then, but lot of people dont even remember that or have a clue.

  • Rickprado
    Rickprado Member Posts: 1,128

    Nurse was release in a moment this game was a chaotic mess. Most of the maps had infinites, survivors could heal almost instantly, exhaustion perks were stronger and based on cooldowns, not exhaustion, BNP were stronger, etc etc.

    Her design philosophy comes from a time were the game was completely unbalanced. Too bad they couldn't adapt her to modern dbd.

  • Abbzy
    Abbzy Member Posts: 3,890

    Another thing slower the killer the stronger power he needs and especialy cant get kicked from it like wraith did from flashlight beams (even for wraith this was very wrong).

    For xeno I would say worst thing is having two flamethrowers next to each other so ge gets kicked from power nomatter what which is dum and makes him way weaker then people think because good teams will make you loose tens of seconds with this on strong loops where m1 115 speed killer who is one of tallest cant loop for short time so you have to go for tunnel to get power back. We can see how even xeno is liked because of turrets and its pretty easy to spot on his pick rate like if the flame turrets werent so punishing for him I believe many people would play him more. His chase power isnt something so game breaking to todays standarts just look at how pyramidhead went down because just speed nerf yet he can still shoot through walls but its so hard.

  • Mrpugalug916
    Mrpugalug916 Member Posts: 79

    I swear this game is the only game where its balanced around the weakest, whiniest group of players and the devs listen to them. Is her fatigue and 2 blink limit not enough with her cooldowns? Was her lunge after blink counting as an m2 attack not enough? Stop nerfing killers just because you suck at going against them. My hardest killer to go against is lich but you dont hear me moaning to get him nerfed.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 4,076

    Regardless if optimal or not, at the very least being able to stun her during fatigue and also the power put on cd when pallet breaking (to give survivors more options like create a wall with a vault with a pallet to mindgame against her).

    Stun during fatigue is the main one coz it'll make her feel better to go against, more interactive also not consuming head on and applying exhaustion despite it did nothing to her. You could even go a step further to make stunning her impose a CD to make her more careful with her blinks, that way she can be strong but if she misplays, then the survivors can capitalise.

  • radiantHero23
    radiantHero23 Member Posts: 5,210

    Fundamental game mechanics dont need to change before Nurse gets reworked or nerfed. They also didnt need to change before Blight got nerfed.

    Do they have to eventually change, yes. Coordinated survivor teams with no weak links are too strong for a majority of the roster.

    However, Nurse is not the be all and end all of killers. Reworking her before changing survivor will not make the game unplayable all of a sudden. At least not more than it already is.

  • coldflame
    coldflame Member Posts: 285

    bhvr have no appetite to ship reworks, skull merchant rework was entirely dropped and the trickster 'rework' was very very limited in scope

    no amount of tweaks will change nurse fundamentally ignoring the rules of the game

  • Raptorrotas
    Raptorrotas Member Posts: 3,432

    Which rules does she supposedly ignore?

    "Moving through walls" ?well we have many teleporters by now.

    She doesnt hit people through walls btw. Thats tule is broken by many others

  • detec68028
    detec68028 Member Posts: 26

    Just limit the speed she can turn right after the second / third blink to ensure the player truly has to predict where the survivor is located and not just swing a 360.

  • TheMruczek
    TheMruczek Member Posts: 319

    Blindness when charging power and reducing the range of the second blink to 10m.

    If this does not put her more in line with other killers, then tweak power cooldown accordingly.

  • Reinami
    Reinami Member Posts: 7,069
    edited June 1

    I disagree. There are 2 philosophies you can have for balancing the game:

    1. The game should be balanced around high level players
    2. The game should be balanced around average level players.

    Both of these points are mutually exclusive when balancing for power.

    If you balance the game for average players, then nurse actually needs buffs or ways to make her easier.

    If you balance the game for high level players, then maybe nurse needs nerfs? (have we ever even gotten stats for nurse at the highest levels?) But by definition you have to deal with the fact that most of the killer roster is not viable at that level.

    You don't get to have it both ways, either you balance the game for the average, or for the top, you don't get to pick and choose. Unless of course you think we should be balance the game around high level KILLER players, but average level SURVIVOR players. Which if you think that, then you are in favor of balancing the game differently for different sides which shows an inherent bias.

  • DevLinky
    DevLinky Member Posts: 84
    edited June 1

    Simply make her power work like Oni's.

    She gets charges in some way (nomal movespeed, no blink) and when she activates her power, she becomes the nurse we've always known for a set amount of time (slow, but able to blink).

    Simple, isn't it?

  • jesterkind
    jesterkind Member Posts: 9,982

    Surely when it comes to live service games like this (IE, ones that are marketed outwards and aren't highly specific products for very specific communities), you don't have the luxury of framing a choice like that?

    All groups must be balanced for at once overall. If a change is aimed at a specific group, then the others must be kept in mind to ensure things don't get out of hand. You don't have the luxury of choosing top or middle or bottom as an overall philosophy, it's all at once and must be all at once, there aren't other reasonable options.

    With that understanding Nurse clearly needs changes but also the nuances become more apparent. Yes, her absolute power level needs to go down, obviously, but she also could benefit from being made more accessible at the same time— if that's even the tactic you want to take, too. Separate to the discussion of power level and skill level, there's also the design intent; is Nurse supposed to be kinda inaccessible but strong to compensate? If she is, lowering her absolute power is still appropriate but not by as much, and nothing needs to be done about her ease of use.
    If she's just meant to be a normal killer, though, she needs to be considerably weaker and noticeably easier to access. This is a question of artistic vision more than flat balance, though.

    @ the topic overall, of those the best outcome imo is to make her like Oni, give her a limited time to use Blinks that has to charge up through basic gameplay in exchange for a more standard movement speed. I think BHVR are (somewhat rightfully) hesitant to change Nurse that fundamentally considering how long she's been in the game and how iconic she is, though, so personally I'd suggest giving her Blindness while charging a Blink and have her tokens reset to 0 when she's stunned as the next steps in balancing her.
    After that, see where she is.

  • esarraf
    esarraf Member Posts: 357

    Actually yeah that could work incredibly well, she'd need a few buffs to make sure she does not instantly become f tier but it would make her balanced.

  • Xray
    Xray Member Posts: 583

    Just nerf her in general. I'm tired of killer perks being balanced around her because she is too strong, its annoying that the rest of the killer cast suffers because BHVR just lets her broken.

  • Reinami
    Reinami Member Posts: 7,069

    But you still miss the point, even at "high mmr" nurse is often the lowest kill rate killer in the game. So at what point to you is "nurse a problem" it appears to me with the data that nurse only becomes a problem when the hands of like a comp level player. Which whenever balance discussions come in, i am reliably informed that comp players should not be considered for balance discussion because they aren't playing normal queues.

  • jesterkind
    jesterkind Member Posts: 9,982

    That'd be the problem with relying only on statistics, they don't tell the whole story.

    If Nurse is a problem, and I believe she is, I think the place that's most evident is around the mid to high-mid sort of area. At the lowest levels she can't get anything done and at the highest levels you can reasonably expect players to both know how to counter her & have experience doing so.

    At the middling levels, though, we run into a problem. Nurse players are good enough to be holding their own, but there's another issue: after you get over the initial hump of getting used to Blink distances, Nurse can be pretty forgiving to play. Stuns don't matter against her, and you can line up very easy damaging hits on players by just watching their aura through a wall.

    That's why I suggest what I suggest. The two changes I favour most won't affect lower levels because she's already performing badly, and it'd affect higher levels less because higher level players rely on her cheese less, but it addresses her where she's most likely to be a potent problem.

  • Reinami
    Reinami Member Posts: 7,069
    edited June 1

    But if you look at the statistics of the middling levels like you are talking about and they show that she has the lowest kill rate, then clearly there is something going on here.

  • jesterkind
    jesterkind Member Posts: 9,982

    Looking at statistics isn't enough. You also have to be able to interpret those statistics.

    There are a lot of reasons Nurse might underperform relative to her power level. That doesn't mean she isn't a problem, just that she isn't a problem you can easily weaponise.

    Probably why she hasn't been fully nerfed yet, she's a low priority problem. Doesn't mean it wouldn't be appropriate to take care of it eventually.

    (Also I don't recall us ever getting statistics that specify middling levels?)

  • Reinami
    Reinami Member Posts: 7,069

    But that is PRECISELY MY POINT.

    If it means that she is "not easy to weaponise" that by definition is going to likely fall in the hands of a high skilled player who has played thousands of hours. And when balance discussions come in, i am reliably informed that we must ignore those types of players because they are so rare and that survivors aren't a problem because most players aren't like that.

    MY POINT is that if you hold that belief, then BY DEFINITION you must hold that belief for killers as well, and if you do not, than you are biased. If you DO NOT hold that belief and truly believe that nurse is a problem (btw i agree with you again as a nurse main with thousands of hours) then BY DEFINITION you MUST also agree that survivors at that level are also a problem and need to be dealt with.

    You do not get to have it both ways.

  • jesterkind
    jesterkind Member Posts: 9,982

    I think you're maybe responding to arguments I haven't made here?

    My response to you was about the choice you presented, that you have to balance the game around the average or around the top, which I don't think is accurate at all. You have to balance for the whole game, you don't get to pick.

    I've definitely said nothing about survivors here. Sure, there's definitely stuff about survivor worth addressing, at all levels even. That's just not related to the point I'm making.

  • Reinami
    Reinami Member Posts: 7,069
    edited June 1

    Fair enough, when these discussions pop up, usually the argument is "nerf nurse she op" but the reasoning for it also by definition implies that survivors are a problem as well but said person would never agree with that.

    So, then, you believe that nurse is a problem and needs to be dealt with. And that survivors are also a problem given the current state of balance against the vast majority of the killer cast?

    If that is true, then we agree and there really isn't anything more to say.

  • jesterkind
    jesterkind Member Posts: 9,982

    I wouldn't say "survivors are a problem" because survivors don't differ like killers, I'd say some survivor tools are a problem. There are also other killers that are problems, or at least have problems worth fixing.

    The current state of balance works out okay overall for killers, a majority can compete and there's a lot of heat you can bring, but that doesn't mean there aren't problems.

  • TicTac
    TicTac Member Posts: 2,982

    As the one who started this discussion i want to clarify some things.

    First of the goal was to talk about some methods to hold a power back. This spiraled into the typical nerf discussion, reason why i lost interest and didnt reply to anyone. But back to the reason for the post: Yes, i think Nurse should be nerfed. I think aura-blocking is kinda nice, but doesnt change much. I think reducing her numbers would make her just awful to play. And i think a complete rework would make old nurse mains complain.

    Yes, i also think there are other things to be nerfed. Like maps, perks, toolbox, honestly even medkits with some addons are kinda gamechanging and more. But why should i list them in a discussion about Nurse? Its not even about if Nurse should be nerfed, its about which of the mechanics could work. Wont probably never matter for the actual game, but i was curious.

    Now im kinda venting and its not about you. Its just kinda boring to see a discussion derail into the Nerf-this-first-discussion Nr. 2478.

  • zonkednb
    zonkednb Member Posts: 621
    edited June 2

    I think the built in counterplay mechanic, like the Xeno turret, is the only idea I've seen that handles the issue while not hitting the many pitfalls people point out. It keeps her identity and doesn't change how she plays so much, but gives survivors a chance against one of the most oppressive powers in the game. Playing against a Nurse is just hoping she messes up, and trying to make that more likely. If the Nurse plays well, no amount of good play in return will prevent a quick down.

    You could even buff her basekit to a degree if it shuts her down too hard.

    I've seen a few suggestions for what would work against her, and might as well throw my hat into the ring. Forgive me if this isn't explained fantastically, work was brutal today. Please keep in mind the numbers are completely arbitrary and would probably need fixing by someone much more clever than I.

    The Concept:
    So much of Nurse's concept is around that last breath you take. She suffocated people in life, and now teeters on the brink, constantly gasping for her last sip of air herself. I think we can play into that, while giving survivors something unique to use when dealing with her, while also not taking away Nurse's power.

    Nurse now has unique stations. These are simple old-style hospital beds, maybe with a bit of entity goop here or there, classic DBD stuff. They start neatly made. A survivor can perform a unique action to rummage the bed, making it dischevelled and giving Nurse killer instinct on them for 2s. In doing so, they receive a photo fragment as a killer-specific item.

    While holding the photo fragment, it will slowly begin to burn away, taking a total of 180 seconds to burn fully. However, survivors can press the the interact button while holding it to hold their breath. There is a slight audio cue of them breathing in once, to make it risky to do while she is on top of you. While holding their breath, survivors:

    • are completely invisible to Nurse, disappearing the same way they do from a phasing Spirit's POV.
    • are completely silent.
    • are unable to run or perform rushed/conspicuous actions.
    • fill a meter over 10 seconds, if filled all the way, they gasp for air and give Nurse a loud noise notification for their trouble.
    • double the burn rate of the photo fragment.

    This will have a 10 second cooldown after each use, and a 20 second cooldown if you allow the metre to fill all the way, that way it cannot be feathered/abused too easily. Injured survivors fill the meter twice as fast, and hooked survivors immediately have their fragment burn away.

    Once all fragments have burnt away, the map adjusts with a global cue, maybe a breathless screech/weep from Nurse. All survivors permanently breathe as if sprinting, all Nurse's stations reset and lock while a timer starts, like World Breaker. During this time, Nurse's fatigue is shorter in duration, making her substantially more lethal. Meanwhile, the photograph has been restored, revealing a picture of Andrew, her husband. This photograph must be burned by a 5s interaction, which lowers Nurse's time in this powered up state from maybe 120s to only 10s. It spawns randomly on the map and all survivors get permanent aura read on it, making it a mad dash to get to it.

    Once it is burned, the stations unlock, and the cycle repeats. Survivors find and get their fragments and can stealth again.

    It'd certainly be an interesting and different way to play the game. I'm super inefficient with my words so maybe this looks more complicated than it is. I think it's quite simple. Stealth section that leads into a climactic scary section and back down into stealth again.

    Nurse mains try not to down arrow me too much.

    EDIT: photo fragments will burn automatically if not collected from the station within maybe 5 mins?


    Post edited by zonkednb on