Loving the Pallet Spawn Changes

Cornil
Cornil Member Posts: 32
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Image should be enough said, 10/10 design. Double god pallet on gigachad Hawkins lab. Now I can be stunned twice in the same spot to give survivors 4 minutes of distance with sprint burst vigil decisive strike dead hard finesse, combining to 8 minutes of potential distance in one match, mhmhm. Praise the sun! 🙏

What other new cool spots have you guys found to make D-tier killers unplayable since the pallet density update? This one is by landslide my favorite so far, but you guys should share some pics of your own favs

Comments

  • Abbzy
    Abbzy Member Posts: 3,539

    Some will say “dead end but there are two on left connected into one on hallway leading into like another two that are super safe this in combination of indoor limiting even majority of killers abilities to catch up makes it almost guarantee for survivor to reach them which is pinicle of current problems with pallets even on maps where the spawns should be pernament neaning there arent that many loop posibilities like on other open maps there is only two options for pallet to spawn and only one should be there.

    Top was unsafe too but now there are few windows connected, short but this with survivor being ahead and solid chance for lythe which is very popular exhastion perk makes it super safe.

    Reminds me of old DBD where every god damm loop had two pallets like jungle gym.

    Saddly there wont be many people like me taking this as big no because even dirtier spot I mention here it was pale rose the jungle gym leading into platform had two pallets and it has two windows and its connected by one solid pallet into shack and another near shack. People here deffended it instead saw the problem.

  • UnicornMedal
    UnicornMedal Member Posts: 2,039

    Additionally, not to be that guy but I do have to wonder what the results of these trials look like. Even if they spawn in great areas, unlike this, does it consistently prevent a 4k or does it only delay it?

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,274
    edited June 3

    This was a 1K, I watched the game from the PoV of the Streamer OP faced (she seems pretty nice btw. and is an Artist Main, if someone likes that, they should totally check her out). Granted, it had the chance to become a 4K, because the Survivors messed up royally at some point, but OP messed up as well and let that 4K slip away.

    The double pallet here did not really matter tho, from what I could see. But as I said, it is very likely a Bug, since it is unlikely that one Pallet spawns all the time and that there is even a double Pallet. Double Pallet on spots where they are not supposed to be are a rare occurence. They usually happen when the minimum amount of Pallets is not reached and the Pallet Spawn Logic put a Pallet on every possible location. So we are then at the minimum amount of Pallets and my guess would be that the Pallet on the right spawning 100% of the time causes the issue.

  • Abbzy
    Abbzy Member Posts: 3,539

    Well if survivor stays there on dthat kind of loop against artist not even third pallet will help him unless he leaves it because artist can easily get hit there if survivor camps it.

    Probably bug but pallet spawns are bugged since two previous 2v8 and many posts here show it. Many pallets spawn to close to each other creating super safe spots which was main issue in first pallet density.

    This spot isnt strongest but against m1 if droped it leads to multiple safe ones, dirty bug just fact is only fool would stay there against artist or dreadge,doctor or any killer that can easily force hit there with his power.

  • Cornil
    Cornil Member Posts: 32

    idk bro, being able to make it all the way upstairs or all the way to the "main building" on the map from a single stun there makes it a god pallet to me. I'm not playing nurse, I can't just teleport to catch back up to them, I have to walk lol

  • Cornil
    Cornil Member Posts: 32

    I didn't mess up btw, I got within inches of hitting him with my chainsaw like 2 or 3 times but ran out of charges every time. He managed to chain like 4 or 5 pallets between 2 rooms or so, which is why I lost

  • TropesDaMan
    TropesDaMan Member Posts: 300
    edited June 3

    Carniveris is highly regarded to be one of if not the best Artist players ever.

    edit: from what i heard

  • Cornil
    Cornil Member Posts: 32

    I just watched the vod and she stunned me with that exact pallet I screenshotted at the start of the game lol. It stopped me from getting a down on her which could've meant another pain res token since I didn't get to use hers I believe. So yeah, the double pallet spawning around that corner did kinda screw me over

  • Abbzy
    Abbzy Member Posts: 3,539

    Well there isnt much artist players wspecialy mains like only less mains has like skullmerchant,twins and hag I believe.

    Chance to get artist as killer against you is one of lowest from all killers.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,274

    You can just go around the Pallet, if you dont get stunned. Even if you got stunned, as long as the other Pallet was not dropped and unbroken, you can still go around. But the stun was most likely what sealed it. Those are the kinds of Pallets where the Survivor has to stun the Killer in order to get distance, because Killers can usually just go around them. The right one is especially weak.

    No, the Double Pallet had no impact at all. What had impact was that you made the mistake of getting stunned. If you would not have been stunned, you could have just go around and she would either have to go upstairs or to the left and both would have been guaranteed hits. So even if there would have just been a single Pallet, the stun was the issue here and this was something you could have avoided.

    But to be honest, I dont think more than a 1K was possible here anymore.

  • cogsturning
    cogsturning Member Posts: 3,460

    Considering the high KRs of many consistent complainers about this issue, I don't think it actually effects much. I've never once felt like excessive pallets heavily contributed to either my killer losses or my survivor wins.

    I've also never seen this clearly bugged spawn in a match.

  • Cornil
    Cornil Member Posts: 32

    I mean, did you watch it? I swung around the corner and was less than a meter from the hit-range of a basic attack. That second pallet being there sealed the deal. Even without a stun I would've had to walk around that whole loop, up the stairs, then either had to deal with the window room of doom as Bubba (bad idea) or she may have even made it back down the stairs on the other side to an area that still had every single pallet intact.

    And also I've crawled back from closer games, especially as Bubba. I've had 3 hooks at the last gen, not in a three gen, and managed to catch the survivor on death-hook, knock it down to a 1v3, and held down all 3 generators on separate corners of the map for another 4 minutes to win with a 3k. last survivor getting hatch. All without slugging or face-camping either, just looping between the generators and the killer shack.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,274

    I mean, did you watch it? I swung around the corner and was less than a meter from the hit-range of a basic attack. That second pallet being there sealed the deal. Even without a stun I would've had to walk around that whole loop, up the stairs, then either had to deal with the window room of doom as Bubba (bad idea) or she may have even made it back down the stairs on the other side to an area that still had every single pallet intact.

    No, the second Pallet was irrelevant in that exact situation, when it was either upright or already broken. Only if it was already thrown and unbroken it would have been relevant. She did not even know that there was a second Pallet, she just made distance, because this is what you usually do when you get a stun on such a weak Pallet.

  • Cornil
    Cornil Member Posts: 32

    Funny thing is if you removed matches when the MMR system put me against sub-100 hour survivors, or survivors that literally just gave up because they weren't having fun (or whatever reason they decided to DC or throw the match) then my killrate would probably be like, 30%, maybe 40% at the very best, across the board. Apply it to specific killers, and my winrate with Bubba is likely even lower.

    The matches where I play against at least decent survivors who try their best, I get face-slammed if I don't play like the sweatiest tryhard who ever lived, all to just get maybe 3 or 4 hooks then watch everyone teabag me at the exit gate or hide for a whole minute during the endgame collapse.

    Just curious, what killer do you mainly play?

  • Cornil
    Cornil Member Posts: 32

    In the vod she literally commented "I can't believe that (second) pallet was there" as she was opening a chest to try and heal herself on the top floor, right after she stunned me lol. Of course you don't stick around there when you get a stun, but the chances of you getting a stun with two pallets on a long, tall wall like that are at least doubled when you have two of them side by side. Idk if you're just trying to ragebait me or if I'm really not explaining this well enough. She could've made a whole bunch of distance even if there wasn't a stun, just on the fact that there are two rooms and a stairwell she can chain into it with a pre-drop, and if that fails she has the option to run straight back to that same loop and use the second pallet to extend the chase all over again. Only way to counter that tile is to eat the first pallet, and hope to heaven high that they pre-drop the second pallet too late when they return to it, so maybe there'd be a chance I could chainsaw-sweep facing away from the part of the map with another 20 pallets at her disposal. If I tried to chainsaw around the loop, there's a high chance the buggy collision on that scrap-heap will hit me on the corner when I turn toward the pallet to either break it or continue through it. The fact that the pallet is on the end of the scrap-wall also means the chances of me being able to see the survivor while chainsaw-sweeping is low, increasing the chances substantially that they get a stun, not having enough time to react and moonsaw away from the drop.

  • cogsturning
    cogsturning Member Posts: 3,460
    edited June 3

    I mean sure, if you subtract a bunch my stats they're also low. But they'd also be higher if I didn't give hatch and mercy so much, or if I played chessier. But that's not really how it works. The stats are what they are. If I can't beat really good players I don't blame the game. That's on me. They're just better than me. Playing both roles pretty much daily makes it very easy to identify when opponents are more skilled than I am. If there's one other thing I blame, it's matchmaking. But it's not the game itself.

    I'd love to give you an exact top 10 in order by hours but the stat page isn't working. So, off the top of my head: Wesker, Henry, Dredge, Plague, Clown, Wraith, Freddy, Vecna, Dracula, and Micheal (mostly pre-rework, now Scratched Mirror only).

  • Cornil
    Cornil Member Posts: 32

    I wish you could play some Bubba or Cenobite at high MMR, then you'd probably agree that the pallet changes are pretty out of control. I've said before and I'll reiterate it here, I'm not even that upset with the number of pallets, its the density, the density only ever needed a few extra meters here and there reduced on some of the larger maps. Instead, I'm now having to fight for my life on maps like Hawkins, Midwich, and Lery's, all small indoor maps, that have guaranteed pallet amounts so high that one classroom, small doctor's office, or supply closet, will have both potential pallet loops spawn, creating a chain that I don't remember ever spawning simultaneously in the past years I've played this game. The map The Game had the reputation of being the pallet tour map because it notoriously had these kinds of chained loops sometimes in the same room. But now? Its nearly every map. The Game actually feels nice to play on because at least it only has like 3 windows on the whole thing, so the pallets still feel like a resource and not an infinite well of window-vault extending chase devices.

  • cogsturning
    cogsturning Member Posts: 3,460

    I don't make assumptions about MMR. Apparently everyone in this forum is high MMR judging by how many people proclaim it to be so, even though you can't show me your MMR, and I can't show you mine. The part that consistently perplexes me is how much people that think they're definitely in high MMR but also talk about what a constant struggle it is, which implies they shouldn't be there. I can confirm that my opponents in both roles tend to be better than me, which implies my MMR is too high. But I have no idea why, with fairly average numbers. Again, it's a problem with the matchmaking system.

    I play against high-hour, high-skill Bubbas and Pinheads regularly enough, and they beat me regularly. I've played againt more than one comp Bubba that has 4ked me at 5 gens. A good Pinhead is a nightmare to deal with. Nothing will really convince me the killer is the issue. I mean, Clown and Dredge aren't exactly known as the games most OP killers, yet I manage. And if I hated the experience, I have 40 others to choose from.

  • Wezqu
    Wezqu Member Posts: 1,676

    You could maybe report this in the betahub bug reports so it might get fixed as it clearly is not meant to spawn those pallets at the same time. Things won't get fixed by just making forum posts about it.

  • Cornil
    Cornil Member Posts: 32

    I have submitted a betahub bug report, but I'm not sure if it'll do much, since its not really a bug as much as it is likely an "unintended feature." Will just have to wait and see.

    Also I made this forum post for fun and in jest, but in explaining the legitimate problem behind this apparently a couple of people have gotten upset and started downvoting every comment I make here lol. Just want to say, I don't care about winning at all, in fact I enjoy losing pretty often. Call it stockholm syndrome but DbD is the only game I've ever found enjoyment from losing on, which is why I can not only tolerate but actually actively play more survivor by choice, solo queueing 99% of the time.

    The true root of my complaints here is that if I'm going to lose, I want to lose with dignity. Not to cheaters, not to bugs, and not to cheese. I don't find any enjoyment from winning against people who ragequit or grief their teammates, but I do find enjoyment from a loss when I was legitimately outsmarted or outmatched. Problem is, the pallet changes have lifted the skill floor so much that even when I play survivor I find it boring. No more is there this pressure to make every pallet count. Instead, if I drop this one a second too early, there's 5 others nearby I can probably get a stun with. Get some distance from that one stun, run halfway across the map, and start it all over again. I just want to feel like I earned my wins on survivor and deserved my losses on killer. That's literally it. Dropping 6 pallets or eating 6 pallets isn't very engaging gameplay for either side imo. Its not a very riveting chase, I'm sure almost everyone can agree.

  • Wezqu
    Wezqu Member Posts: 1,676
    edited June 3

    Ok I just don't see any report of pallet spawning together in Underground Complex done in betahub in the last day that you made this thread so thats why I was saying would be a good idea to report.

  • Cornil
    Cornil Member Posts: 32

    Its because it grouped it with a report someone made from the middle of March, same exact pallet spawn issue. 9.5.0 update

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,274

    Yeah mate, sorry, but I wont bother with you anymore. She did not mention a second pallet at all, she just commented on how lucky she got. I said all what I wanted to say, you getting stunned was the issue here, not the double Pallet, since the second Pallet did not matter at all.

  • UnicornMedal
    UnicornMedal Member Posts: 2,039

    It's hard to take complaints very seriously when frustration is packaged as poor balance. 😭 I am definitely concerned about the system creating situations where every pallet is in one area and the rest of the map is vacant though.