Dead Hard for Killer
Give a perk similar to Dead Hard for Killers.
Gain 1 token for each hook, use a token on a targeted pallet or window to block it for 1/2/3s. The object needs to be in LOS.
Comments
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This would only help killers who are winning already to snowball. And not benefit killers who are struggling in a game.
If they introduced a perk for this it should help killers who are on the back foot. Instead of triggering on a successful hook, you should gain a token every time a survivor struggles out of your grip.
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I’m fine with Dead Hard (press E to outplay) as long as NOED (free kills for playing poorly) exists. I think both are bad for the game and either need to be reworked or eliminated.
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Honestly it surprises me people still complain about deadhard.
guess some people never played against it before it got hard nerfed a couple/three years back. Used to be a straight up exhaustion perk no other requirements. People you use it constantly and not have to unhook to trigger it. Everyone used to run it.
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People will always hate DH because it's one of the few objective outplays and people hate feeling outplayed.
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Dramaturgy is literally old dead hard without endurance
Also dead hard is still great because if you just barely won't make a pallet you can press E or if you wanna greed the pallet when the killer swings for it press E same goes for windows but all in all I don't think its worth a nerf
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Uh what? Dramaturgy is nothing like DH. 0.5 speed boost and random effect versus post hit haste and killer hit recover animation? Very big difference
And yes i qhen dh can be triggered for best effect. My point was it used to be more problematic because it was locked to hook states. It qas a straight up exhaustion perk.
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Excellent point.
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I meant old dead hard sorry for the mixup
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Ah right. Yh it was used to greed pallets so much. But it was satisfying to outplay in the open. Used to love seeing ppl pull the dh pose, then clapping them.
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Dead hard is fine honestly, its always frustrating to hit into it, but 80% of survs fail it, its always hilarious to see 3 dead hards in aftergame stats which you didnt even notice
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I don't think DH is a problem in it's current state, I just want a perk so M1 killer can outplay it at pallets
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Just don't play m1 killers or accept you won't ever outplay strong players , balancing game around them will make game a breeze for strong m2 killers.
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That would be way too strong. It chains itself into itself far too well meaning basically after the first hook every chase would be extremely weighted in the killers favor. 115/110% move speed plus a block of 3s that just requires LOS? Survivors would literally have zero options. Which leads to another hook which leads to another crazy short chase.
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Its more because its very strong effect (so strong that even after series of nerfs its stays still in meta) plus its gained by killer doing his work as what he should so it backfires against him when he plays normaly.
Current version is kinda ok but no doubt its by its way for how its obtained and effect unhealthy perk in total, now its just more bereable then before when it was like sprint but its effect was way too good just imagine old DH with vigil what could this combo do totaly destroy killers that arent able to keep up either by skill or by desing (low tier killers).
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NOED? Almost no one runs it nowadays and literally no survs care about cleansing totems to prevent it. NOED was literally desperate measure of m1 killers since there was no so many strong slowdown perks(almost none in fact) and they physically couldn't prevent 5 gens even if they won every chase in 30 seconds. Its no comparison to dead hard.
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So it will be limited to a max of two uses per match, have a 50% chance of getting screwed by ping/server lag, and share a cooldown mechanic with a strong category of perks?
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Tbh who uses noed these days, last time I saw it guy used whole endgame build where it makes sence but on average maybe new players or free to play guys becaues its one of best perks at start that do actualy something but from people that have some chapters and many more varieties in perks I havent seen it for long time.
Not to mention it has better counterplay then DH (when DH is used at pallet or window it has very little counterplay because killer must swing or let survivor drop/vault so majority swings to get hit but theres DH) but noed is hard to counter for first down but then totem is shown and unless killer hooks on hook next to totem which is huge rng then its still beatleable more then DH on average I would say not to mention noed is used by one guy but DH is way more hidden and and more survivors can run it.
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It would be strong yes but you can still predrop the pallet or drop it when out of los, or run to another ressources since most tiles come with another pallet or window near by. Vecna's hand is 4s and depending of the tile it can be almost useless if u don't use it right on top of them. It's would just be a great perk to prevent a predrop or counter greedy DH looping.
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So, Dead Hard is a perk that lets survivors avoid a hit that would otherwise down them and get a speed boost, right?
Hm, what's a perk that'd give a Killer a hit/speed boost they otherwise wouldn't get and also has limited uses
Oh yeah, it exists. It's called 'Coup de Grâce'.
lol
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I see NOED all the time. Whenever a killer gets like 1 or 2 hooks by the time gates are powered, it’s basically a guarantee that they have NOED. Then of course the killer finally downs someone trying to open an exit gate, hooks survivor, camps, and gets their free gift kill.
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The current bug where noed announces itself at last gen completed is kind of the perfect rework.
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So you are giving killer about 11 uses of that perk and when used well it would quite frankly be guaranteed hit on the survivor. Way too powerful to be like that. Less possible uses and it might be fine but 11 is quite a lot for guaranteed hit.
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Dawg you're advocating for super broken stuff. Why can't survivors dead hard at any point of the game if they are injured E.G. The old implementation? It's not just a "its strong yeah but". If I asked you if every survivor injured could dead hard with an X second cooldown would you like it? That's what this perk is. It's way too strong.
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What coup offers for killer in value compare what DH offers to survivor is huge difference.
To be it compareable you would need coup that oneshots to have simular value or perk that downs survivor through endurence (which doesnt exixts).
DH power still keeps it in hardcore meta for survivor but coup isnt that high in killer meta at best is high mediocre perk and this mostly proves my point, if coup was that good to rival DH it would be in meta too difference is killers are very different then survivors so coup only works for few killers mostly m1 killers and its effects arent so important for majority of killers compare the effects of DH to every survivor.
Thats like comparing leverage to we will make it or resourgence, just look at how many killers runs leverage from merchant and how many survivors are using these two healing perks that activate after unhook same as leverage.
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If did read it you would have it right, but I wonder where did you cast that endurence for killer.
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"Coup the Grace" is essentially the perk you sre describing. And it's a pretty unhealthy perk, pushing map design into a ######### spot.
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Yeah I never said the perks were as strong as each other
Just that they both do something similar, if coup affected power lunges it would probably be meta and ran on so many killers.
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Still the difference is same as my exsample with leverage against well make it or resourgence both perks have simular activation but on different roles and their powers on each role are huge.
DH is just very strong meat perk that now takes some skill and is ping dependent but still it rocks and makes huge difference in outcomes of the match.
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How is pressing a button for a free health state “outplaying” someone?
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I played against old dead hard before. I'm actually less annoyed by getting dead harded now than by the people using it sometimes.
There's a specific type of people using this perk that can't loop longer than 20 seconds but somehow dead hard your attack perfectly. This doesn't extend the chase by much because yet again they can't loop and die relatively shortly after, but it's just so increadible annoying to see.
That being said I'm pretty impressed by people dead harding st-vecna attacks, it's insane xD
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Tbh i haven't used it in forever. I'd imagine it's probably pretty easy to trigger on henry's vine attacks? Since it's telegraphed.
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Idk I don't use it? I just imagine it to be hard because his attacks are more or less quick xD
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I'll have to give it a try. I think it'll be a gimme. The aoe appears just before the damage proc so dh should be easy to time. Be nice to run it again actually. Haven't used it in forever.
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