Jason is coming. Learn more on our PTB to Live Blogpost to see what changes you can expect when he enters the Fog. https://forums.bhvr.com/dead-by-daylight/kb/articles/549-ptb-to-live-changes-the-slasher

About the dynamic weather stuff

I hope we understand that… those do not affect killers and survivors equally if they just implement weather and that's it.

If the weather doesn't have some sort of… dampener on the terror radius? It's just a nerf to killer. Survivors don't need to hear the killer individually, they'll just hear the terror radius. So I really hope that's understood and taken into account when implemented.

Comments

  • Chrarcq
    Chrarcq Member Posts: 190

    Definitely worried about this addition, gameplay-wise. Gameplay in general is treated as secondary by BHVR and has been for a long while now.

  • Ricardo170373
    Ricardo170373 Member Posts: 863

    We need to wait to test it. I hope the add physic to this game, every single piece of clothe and hair are static and dont move today. its boring.

  • Chomperka
    Chomperka Member Posts: 283

    bro they just announced it, and it won't come out until next year. Lets wait for ptb.

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 334

    The weather effects they already have in game don't work. eg Lake Ormond. They might legitimately kill the entire comp scene if they don't fix the bugs with it and spectator mode, because it literally doesn't work and destroys the entire screen.

    And there's no way this doesn't come with ten thousand more bugs and accessibility issues.

  • TurnOffTheTVs
    TurnOffTheTVs Member Posts: 25

    "This is BHVRs job and they're 10 years into it" I promise you, with the stuff we seen that could still be considered recent? How long they've been at it, is far from a relief.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 2,019

    And the survivors wouldnt hear the spirit phasing either lol

  • tjt85
    tjt85 Member Posts: 1,904

    Stonks in aura perks about to get a huge boost!

    I just know that all the streamers with their ultra expensive rigs will 100% be turning off the weather effects if they're given the option to. Most of them already play the game on the lowest setting for the competitive advantage. It would be kind of ironic to have all these fancy new effects in the game and yet the people BHVR essentially hire to promote DBD won't be using any of them.

  • esarraf
    esarraf Member Posts: 131

    Spirit mains in shambles

  • TropesDaMan
    TropesDaMan Member Posts: 592

    Spirit was found dead in a alleyway after this live stream

  • brewingtea
    brewingtea Member Posts: 821

    I'm not worried because I don't have any information about it yet.

    Just me?

  • Mooks
    Mooks Member Posts: 15,330

    we do have plenty of Information though, past and current state of the game regarding performance and optimization, targeted consoles/devices, Unreal Engine version, etc

    Being worried and expressing those worries should not be concerning as long as it doesnt result in insults, dev bashing or otherwise destructive feedback..

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 334
    edited June 15

    The bonkers thing is that we already had the lightest of weather. Fog. And moonlight. They completely got rid of one, and have been toning down the other for years because it makes things look like ass and causes performance issues. Remember how base Ormond used to be covered in whiteness and wind? They got rid of those weather effects because they interfered with gameplay and accessibility, but apparently it's been long enough to forget the lessons learned and repeat history.

    At the same time, it would be entirely unsurprising if they only got as far as re-enabling fog and then gave up on the whole thing though.

  • Abbzy
    Abbzy Member Posts: 3,638

    Rip spirit and huntress players.

    Unless they take characters like this into account.

  • MDRSan
    MDRSan Member Posts: 830

    First off, what terror radius? Undetectable is handed out like candy currently and after another year's worth of perk releases I'm sure killers will have even more ways to remain permanently undetectable during a match.

    Secondly, maybe that's the point? Maybe it's meant to be more than just atmospheric. Maybe it's meant to be something that affects mechanics and adds an element of randomness on how powerful a certain map is for killer versus survivor. If a map is modified to broad daylight some killers might like the extra visibility. Conversely, Ghostface might like a thunderstorm. More conversely, spirit might not be a fan of the same thunderstorm.

    As an aside:

    Spirit players need to get over the assumption that they're meant to be able to tell exactly where survivors are at all times and circumstances when phasing. There's supposed to be a downside to being phased. Just because they're used to jacking up their headsets to unsafe levels doesn't mean it's meant to be played like that.

  • esarraf
    esarraf Member Posts: 131

    What will they do with their noise suppression software and five hundred dollar headphones now?

  • cogsturning
    cogsturning Member Posts: 3,597

    This would affect both sides in an interesting way. Some killers you can see from across the map. This will change that. Undetectable and stealth builds can get full value.

  • Nazzzak
    Nazzzak Member Posts: 7,849
    edited June 16

    Sure, and the gen kick meta that went on for almost a year.

    Funnily enough though, I'm sure the team responsible for perk balancing aren't the same team in charge of graphic overhauls. BHVR aren't one single handful of people. You wanna take a jab at the cosmetics team for not fixing glitches fast enough too?

  • zonkednb
    zonkednb Member Posts: 519

    I genuinely hope the weather effects are varied enough to alter how the game is approached. Favouring stealth in heavy rain/fog might help survivors avoid chase, but they still have to go to generators and will not get the same level of warning of a killer's approach. I could see daytime/clear weather being a more chase oriented game, and nighttime/rainy weather being more stealthy. I think it'll keep things fresh even if you're matching into the same killer/survivors over and over.

    I'm not ignoring the potential downsides. Could see Killer DCs if they roll sunny skies on an outdoor map when trying to run a stealth killer, or see a Huntress leave in the event of limited visibility.

  • Mooks
    Mooks Member Posts: 15,330

    gotta wait and see how it will actually be implemented. But imo, the added randomness will add to a more casual and fun experience. It will affect survivors and Killers differently, but well.. its asymmetrical so thats expected. It will also affect different killers differently.

    For a competitive mindset including tournaments, i will assume it will be in custom Matches and there adjustable.


    now a more interesting thought direction is, What Kind of weather Effects will there be?

    We have seen rain, wind and thunder i think and in an interview Cote confirmed there will be snow and weather may affect characters including speed and perk effects.
    now.. will snow actually leave snow on the ground, making Tracking easier with footprints and blood way more visible?

    Is Eyrie of Crows’ ink dropping from the ground to the sky gonna be a weather effect or stay on the map regardless of weather?

    Will specific maps have different probabilities (eg Ormond may have higher prob for Snow and storm)


    they could also add time of day (night, dawn, day, dusk) to make it even more dynamic…

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 334

    I mean, given how many cosmetics have come out massively bugged, yes? It seems appropriate. Even if it's a different team creating them, the programmers then have to implement and maintain them, as well as tested. Given how many times cosmetics have had significant issues, whether minor like killer weapons covering half the screen, major, like hair covering or strobing across the entire screen, or extreme, like all the times entire cosmetics had to be killswitched because they stopped making any sounds, it's absolutely fair to equate more and varied cosmetic stuff with more technical issues.

  • TurnOffTheTVs
    TurnOffTheTVs Member Posts: 25
    edited June 16

     and adds an element of randomness on how powerful a certain map is for killer versus survivor.

    ??? We already have that with the garbage RNG map seeds that either screw survivors over or screw killers over, why do we need more of that?

    If anything the game needs LESS randomness with its maps.

  • Marc_123
    Marc_123 Member Posts: 4,108

    Completely different opinion here.

    The RNG is good. I don´t want the maps to be exactly the same every time - that would be really boring.

  • TurnOffTheTVs
    TurnOffTheTVs Member Posts: 25

    You know what's really boring? The game automatically screwing me over entirely on RNG and there's nothing I can actually do about it.

    There is genuinely zero positives to hyper rng maps other than "teehee variety" except that variety comes from just blatantly unbalanced maps that can screw either side over before the game even begins.

  • Neprašheart
    Neprašheart Member Posts: 470
    edited June 16

    Because the killer is meant to be at an advantage by design, I am hoping that the visibility will be much more of a problem for survivors than it will ever be for the killers.

    Aura readings will still remain just as viable, regardless of visibility.

    And let's not kid ourselves, competitive Dead by Daylight?
    The moment you have something asymmetric, it is no longer competitive. Both sides need to have the same tools, otherwise the definition of a competitive videogame does no longer match.
    Terms like fair, as well as fairplay are very important here.

    I get that there are a couple of individuals who are competing between each other and such, but that doesn't make the game competitive. It can't, and never will be.. Unless something like 4 Vs. 4 killers or survivors gets introduced, which.. Won't make any sense.

    Anyway..

    This RNG and all does disrupt the competitive integrity of the game, which is exactly what I've been meaning to say.
    I can't see any harm being done with the weather effects, unless it does directly make the game sorta unplayable for many players.. Which it shouldn't, as we have the FPS lock afterall, but on the other hand.. We do know the history of the game (especially those who've been around since release like me) and how not so well optimized things used to be back then.

    As much as I hear Spirit being mentioned, the volume sliders to the weather effects will have to be present, because.. Can you even imagine playing in a thunderstorm as a killer, trying to desperately find that one survivor who is so so camping to get the hatch or something like that?
    You're gonna get headaches, if it keeps on being loud for the entire time. Literally..

    I have used to have similar problems with.. I don't know if it was Minecraft or Grand Theft Auto: San Andreas, but sometimes the weather kept going that I started to think that it's never gonna end.
    Yeah, the thunderstorm in particular caused me some headaches in the past.

    I am nontheless very much excited about this, as I love the immersive and atmospheric gameplays.

    With the new animations getting added on top of that.. Woah!
    Just imagine running away from the killer, only to slip and fall as a result, shall you make some sharp turn during the initial 150%s with one of the exhaustion effects.
    That'd be so much fun, and actually add a sorta restriction to how the perks are meant to be used. I'd love that!

    At this point, anything to keep the game dynamic. New. Never ever the same.. Because if there's something that the playerbase completely dislikes, some even hate, it's how stale the game gets over time.

  • Schnoaps
    Schnoaps Member Posts: 10
    edited June 17

    Honestly I don't think the dynamic weather will affect the game that much. Sure, it will change how it looks but we already have rain on some maps, and wind effects on Ormond. The dynamic weather will just make it look a LOT BETTER, which I'm excited about. All the spirit mains complaining think the rain will be drowning out all sound but in reality I think it will be pretty quiet. I'm pretty sure you can hear rain in temple of purgation but it's so quiet I'm not 100% sure you can.

    As long as it doesn't limit your vision too much, and doesn't really affect the game, the new weather would look INSANE. @Neprašheart did mention sliding in the rain and slipping, it sounds cool but I hope the weather doesn't affect the core gameplay too much.

    Post edited by Schnoaps on