if slugging is not toxic neither is teabagging

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Comments

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,946

    4 man slugging for the sake of slugging is frustrating. At least they added a surrender option. In my 3000 hours or so, I've only come across 3 matches where it was a bully squad that was literally entirely built around being unhookable - 4 man slugging (after dealing with 4 unbreakables) was the only real way to win as an m1 killer. That being said, I feel that 4 man slugging just to troll far outnumbers bully squads that make hooking impossible.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,946
  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 312

    If you’re getting slugged and left on the ground for 4 minutes, that is a survivor teammate issue, not a killer toxicity issue. This is a completely invalid comparison.

  • CorgiSploots
    CorgiSploots Member Posts: 72

    Just 1 it was on the horrible small Eyrie map so he was gonna get a decent kill count regardless which is why I did. That map is horribly designed

  • For_The_People
    For_The_People Member Posts: 712

    Don’t know if I should enter the fray but I’ll say my opinion based on my thoughts and experiences.

    I’m going to raise two points - one which is on whether slugging is toxic and another on whether it is abused. The conclusion and what is or should be ‘done’ about it will ultimately be one that only BHVR can decide and what makes them ‘decide’.

    So let’s get the straightforward part of what I want to discuss out of the way first:


    1. what I will say is that, you can look at something like power struggle, DS, deliverance etc and say they ‘can/are’ abused, but you also have the status quo of slugging in the category ‘can/is’ abused.

    2. So in a way it’s like saying, we can’t restrict this thing that can and is abused because it is a valid strategy against something survivors can and do abuse if we don’t.


    As I said, there’s no point in arguing whose point of view is the chicken or the egg, but the status quo right now, is that slugging can be abused and is being abused by ‘some/many’ and is available basekit to all killers regardless of their power, perks and add ons they’ll bring.

    So MY opinion is that something that can and is abused out of the box has a bit more of a danger to the health of the game than something which can and is abused based on whether a survivor brings it or not.


    I will say what I THINK should be done and it will be subjective. First of all, I agree with @AbsolutGrndZer0 ooint in that such a nerf or ‘anti’ measure will need to be done carefully to consider things such as whether it will affect others undeservingly and what could be a proper implementation and compensation otherwise it may or may not go down well for some.


    we’ve seen beloved perks, play styles and other things come into the game many times before. The game has evolved and so has the need for changes. There was a time where bloodlust wasn’t a thing but came into the game shortly after, ditto window blocking. We’ve seen nerfs to DH, CoH, Franklins, face™ camping and many others on both sides - some have not gone down well for those who relied on it but the game has moved on and it survived regardless.

    In conclusion, yes the game has many elements in a tug of war and everybody experience can be valid for them as to why they want something changed. The ones who only can change things at BHVR. People do have a right to express their experiences to surface them for BHVR who have the means to analyse how much of said claims are founded and to what extent they are a focus for the current and longer term health of the game. And by that I don’t mean just number of players but the actual health and balance for the majority, experienced, new, god-like and total potatoes alike.

    Granted that isn’t an easy task and so here we are.

    So I would respectfully and sincerely hope that BHVR can focus on this and ideally work on a best-efforts solution (as certainly none can be perfect and will go down badly for some regardless).


    🍰

  • brewingtea
    brewingtea Member Posts: 822

    Slugging is way worse than teabagging, and I agree that the latter isn't toxic (at least, not much).

    But these things do not compare. Teabagging is just a meme. There's a reason they're trying to implement anti-slug and not anti-teabag.

  • Equinox_One
    Equinox_One Member Posts: 300

    One is a playstyle. Sometimes there is no way to realistically win other than slugging.

    One is a taunt. It has no benefit. You're just being a jerk.

  • hermitkermit
    hermitkermit Member Posts: 1,135

    The only time I’ve ever seen bags that I feel do serve a purpose is when someone is trying to get a killer to chase them instead of someone else. I’ve seen killers leave the tunnel just to smack the butts of someone else bagging and it did save the tunneled survivor. But unfortunately it’s not usually used this way.

  • Abbzy
    Abbzy Member Posts: 3,647

    Because smart killer knows the best way to punish the tbagger here is to compleate the tunnel and then have more time for him and rest of survivors.

  • hermitkermit
    hermitkermit Member Posts: 1,135
    edited June 18

    Well I mean, in this case I think the term punishing is a bit harsh. If your teammate is getting tunneled you’re supposed to take aggro. And yeah, most of the time the killer will ignore the person bagging and just tunnel the person out. But I’ve seen them get so annoyed by the bagger that they will leave the person they were tunneling just to stop the bagger and chase them. Which is what the bags are supposed to do; draw attention away from someone else.

  • Abbzy
    Abbzy Member Posts: 3,647

    If they loose control of their mond keep it clear and go nuts for bait its their thing.

    Sometimes ignoring someone seeking attention is very punishing for them so unless they go for bodyblock their tbaging is just nice try but wont work on focused killer with experience.

    Tbaging has multiple meanings and can be missunderstood just like killer nodding, one guesture with multiple meanings. Still way more toxic than strategy used to win or punish survivors mistake or use killers ability as much as you can like oni.

  • iphone_T
    iphone_T Member Posts: 34

    why are we acting like there isn’t a killer counterpart to tbagging? W’sing and hitting on hook is the killers version of being toxic, not slugging.

  • hermitkermit
    hermitkermit Member Posts: 1,135

    I think there’s a threshold there. Like you said, sometimes bags or nods can be misinterpreted because they can mean different things at different times. I think slugging can absolutely stop being a strategy and start being toxic. Bleed outs are a perfect example of that. And while bags aren’t very kind most of the time, and they’re used as a mocking or tease in a negative way, they don’t incapacitate you like slugging. I think it’s very different. Especially because the killer version of bagging happens while the survivor is stuck on the ground with nowhere to go. If a survivor is bagging a killer they can at least walk away or turn their head if they don’t want to deal with it. But a killer can essentially just hump you till you die.

  • FerrousFacade
    FerrousFacade Member Posts: 378
    edited June 18

    One flashy save and body blocking for injured survivors and you instantly assume sweaty SWF? Followed by not displaying the loadout screen at the end? You didn't get power struggled a single time, you're just assuming they have it. Do any of these players even have power struggle? Are they even playing together? I really don't think they are.

    If this was a squad they would have called out that you were camping Trevor's hook. If these were players going for power struggle plays they would have intentionally died on pallets and they never do. Finally, at 4:53 you say Trevor is exploiting with an extra health state, you hit Ada on the hook. I know it can be hard to be critical of our own matches at times, especially during, but I suggest you re-watch this with a more critical eye. It likely wasn't a squad and I don't think anyone here has power struggle.

  • Rickprado
    Rickprado Member Posts: 1,095

    Slugging, Camping and Tunneling are tactics to create pressure, they are not toxic

    Teabbaging, pointing, waving, nodding, etc. can be annoying but they are not toxic either. They are just survivors trying to get into the mind of the killer.

    The same as sabotaging and body bodyblocking, not toxic.

  • Equinox_One
    Equinox_One Member Posts: 300

    Because if I kill the right person, I can kill the teabagger at my leisure. And my rule is - one teabag from any survivor and everyone dies.

  • Abyast1
    Abyast1 Member Posts: 8

    Slugging to gain pressure isnt toxic because its furthering their objective. Bleeding someone out is toxic however, because they had ample time to hook and chose not to.

    Teabagging is toxic in the sense your doing it to show off, it doesnt further your objective in any sense then to annoy your opponent especially at the end gates when you could leave, which is bad sportsmanship. As said above, I also believe bleeding people out unneccesarily is also toxic, due to the time it wastes, but im sure there could be times when id say both are reasonable aswell.

    Teabagging to get the killers attention since you know your good at a chase, I would deem not toxic personally as that's you trying to keep the killers attention whilst others do gen's and serves a purpose in furthering the gamestate.

    I could imagine a scenario where you slug someone in the middle of a 3 gen that you have to protect and just don't have the time to pick them up and due to the pressure you continue to provide end up bleeding someone out, its definitely possible, but unlikely.

    Overall, it depends on why you do either action. Like if a wraith dings his bell after killing you, or a killed smacks you as you ascend to the entity, teabagging at the gate also serves no purpose than to annoy/ celebrate in front of your opponent gaudily, and these examples are all toxic.

  • Abyast1
    Abyast1 Member Posts: 8

    This is wonderfully written, I will just add a tiny disagreement I have with the post that the killer should be required to bring in a perk to do it, given how they only have 4 vs the 16 of the survivor perks. If we talk solely about solo queue, then sure it might be a fair comparison given if 4 of them take it and the killer has to take 1 perk. But if we talk even outside that and 2/3 people take it and still get tremendous value verses the 1 killer taking it.

    Sure, you can argue that the killer might not take it ect, but a killer might not tunnel yet most would argue taking decisive strike is a must. I would argue this goes in the same category.