Jason doesn't need nerfs, please don't touch his power
I'm seeing a lot of calls to "nerf Jason, " but I strongly disagree. From my experience, Jason is in a healthy place and nerfing him would just make him less fun and less viable overall.
Jason's kit already has tradeoffs. He has moments where pressure is strong, but there are also windows where survivors can outplay him with good positioning, coordination, and map knowledge.
His counterplay is real. Survivors aren't helpless, teams can burn time, spread out, and punish mistakes. The games where Jason struggles usually come down to player performance, not "overpowered" design.
Nerfs would reduce gameplay variety. Jason adds a distinct playstyle to matches. If he gets toned down, we'll see fewer players stick with him and less interesting chase/pressure dynamics overall.
If anything, I'd rather see adjustments focused on clarity, bug fixes, or match-to-match consistency rather than lowering his power. Leave Jason alone.
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He won't get nerfed he's pretty balanced and he has license immunity
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The nerf's I've found to be reasonably suggested would be to increase the cd of his power so he can't spam haste ect. Which is honestly fair, since hes balanced around being 4.4 and making him have haste up most the time in chase isn't good for him.
Even increasing it by 5-10s would be a hit to the cd and give a bit more counterplay in the sense of looping.
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Only other nerf I would put on him is that if he stays too long in his power he loses the information it provides. Just to make end games with one survivor left be more interesting than him just sitting in a hill or spot where he can see both doors. It would also make him come out of the power more so the game does not grind to a halt when survivors keep crouching and he just keeps patrolling. That is literally the most boring part of his power for both sides.
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Yeah, I do find it a bit nonsensical that he can view people doing totems, healing, doing chests with the red mist.
I've also heard through a killer main friend of mine that Scott Jund recommended the death hook survivor to just crouch during OE mode, which I highly disagree with. I don't really understand the fascination with crouching around unless it's at the beginning of the game and you're doing it to go to a gen or whatever you're doing.
The concept that I, a death hook survivor should crouch and become an inefficient part of the team when realistically speaking if everyone just ran and went to the objective - all survivors would be highlighted and Jason cannot determine who is who when in OE mode.
That's another thing I wanted to point out from playing against him and getting to the end of the trial, I've never done that and only if ever crouched when approaching a gen or running on the outskirts of a map because what Jason is going around the outskirts, but that's just my opinion there.
There's a lot to his kit, I cannot really pinpoint exact issues that could be changed. He's inherently a jack of all trades killer with a lot in his basekit, just a bit silly that he gets information everywhere just because someone isn't crouching.
We can't crouch and heal, we can't crouch and do a totem, we can't crouch and open a chest.
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How long are we talking, because doing that with a cd nerf could mean that he just gets 0 info from his power if people play correctly, which is his major strength. I'm very much against "hard counters" because they make the killer be unable to do stuff.
But i guess BHVR would have to test it out, for sure id say after 30s in power, but thats currently, idk how much the cd nerfs would change my opinion on this.
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I saw Scott's video and laughed at that part, like he's talking about how well designed Jason is and then his solution of what to do to counter him is to just stop playing the video game. Like brother do you hear yourself?
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I'll bang on the drum again that endgame needs to be completely redone. These no-win situations for survivor create a miserable experience for the killer as well. When survivors know that they have a 0% chance to escape, there's no reason to even try, which is a perverse incentive to just sit in a corner or locker and waste the opponent's time.
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Im having a blast with Jason and Im planning to p100 him as soon as a finish my p100 on Dracula. But I do agree that he does need a few adjustments, mainly for the badge add on. I believe that been able to explode a generator that is already regressing is a bit problematic. Ive played against a couple Jason players that as soon as they see a +90% generator they would camp the gen with the badge and waste all 8 regressions by activating the badge. Lets be honest this is a waste of the regressions and a losing strategy for the Jason player since we started doing other gens , but Im my mind the possibility of this strategy needs to be looked at since it feels unhealthy for the game.
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I think omni-present evil mode is not fun. He gets too much information for doing nothing. I saw people comparing him to Wraith in my other thread. Well, Wraith has to use an add-on to see your aura while in power. Jason has aura reading built into his kit. And I see why pallet density is a thing. I As long as killer power creep exists survivors need something to keep up.
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He will 100% get nerfed. It might not be a huge a nerf but it will happen. Otz and his hardcore group are getting dunked on by random Jasons repeatedly. These are players who each have 10k hours. If a full four man is losing this much against Jason then what do you think is happening to the average player? I guarantee you his kill rate is astronomical at the moment.
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I think the nerfs would be justified. I saw Scott Jund saying that he has a higher kill rate than most killers and that's not surprising. He has information, mobility, built in haste, and a ranged attack. He's a complete killer. Defiinitely A tier. I feel like the only thing that stops him from being S tier is his 4.4 movement.
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https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090059#Comment_4090059
Well guess what……. new killer who os third day out so even best players can struggle.
He is not in krasue, ghoul state so I dont think he needs nerfs maybe longer cooldown on omnipresent 12 seems kinda low so 15 looks more better but it should be under 20 seconds. His addons are gonna get nerfed for sure we dont need to go much further like remember springtrap who got his addons nerfed very hard when he wasnt so strong.
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That’s not how that works.
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Scott also said he’s a new killer and all new killers overperform for a while
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I don't remember this being the case until BHVR starting adding more to killers release kits. Springtrap is really the only recent killer we've gotten that was released in a balanced state.
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I don't really buy that as an excuse, like yes that is true but we can tell when something is off. It's not like nobody knows the counterplay it's just that that counterplay is the most hated type in the entire game. There's a reason nobody's favorite character to play against is hag.
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You're misunderstanding his argument.
He didn't say stop stop playing the game, he said play more cautiously when you're in danger. This is something you should already be doing regardless of killer.
Do you have no hooks, or the least hooks in your group? Work on more dangerously located generators and play more bold so that you attract the killer's attention. Force them to choose between pressuring a less vulnerable survivor and protecting an easily patrolled generator, or letting that gen get progressed while they search for survivors who are closer to being removed from the match.
Are you death hook, or at least one of the few people on your team who has already been hooked? Play more cautiously, try to avoid notice, work on safer generators so the killer has to go out of his way to find you. Even if you're not death hook, you don't want to be placed closer to death hook, especially if it's early in the match with multiple gens left to do. If you end up on death hook at 3+ gens left, you become the killer's easy win condition, they're going to be looking for you.
This is just good practice in general.
So how this applies to Jason is: you work on gens and let him find you in Omnipresent Evil if you're in a good state, and if you're in a bad state, let go of the gen and start crouch walking so that he can't find you.
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You do realize he's actually 4.6 because he almost always has haste right? It lasts for 25 seconds out of jumpscare and the cooldown is only like 12 seconds. He is currently an S tier killer by your own standards.
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I understand what the argument was I just don't think that's a good defense for Jason, one it's advice that goes for survivor in general and two it doesn't change the fact that crouch walking around is the least engaging type of counterplay BHVR could have come up with.
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Yes, I thought we hate rat behavior but we are advocating for rat behavior.
I woke up in an alternate universe the day Jason got released.
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Ghoul begs to differ
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YEP. And Scott is the FIRST one to say he hates stealthing survivors (like stealth perks) because it inhibits "interaction" between the killer and the survivors which he finds boring.
JASON'S POWER LITERALLY DOES THIS AND INCENTIVIZES IT.
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