Perks that have been nerfed to the ground

This is a post where ppl can honor their old favorite perks (or atleast show how some perks were once good but nerfed so much they are not seen much anymore).

Controversial but I'd say PWYF being nerfed from 5/6/7 to 3/4/5 haste is overkill for the nerf

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Comments

  • pidgeon
    pidgeon Member Posts: 658

    PWYF is still an amazing perk

    Aside from that old STBFL was super broken and fun to use especially on my favorite killers at the time. (Demo and PP Head)

  • TropesDaMan
    TropesDaMan Member Posts: 1,017

    dead hard for distance

  • Doctor_Xenomorph
    Doctor_Xenomorph Member Posts: 97

    though not a perk - map offerings were ofc heavily nerfed. This makes me both happy and sad, I mean yeah it sucked a TON for hill billy players that would get sent to an indoor map every single game, but also it sucked for survivors who would get stuck on the most killer-sided maps in the game

  • Mazoobi
    Mazoobi Member Posts: 1,658

    I miss OG Call of Brine so much. Such a shame that it was caught during the kick-meta all because of Eruption

  • pidgeon
    pidgeon Member Posts: 658

    COB got gutted with limited gen kicks even if its at the previous value it will no longer be as strong as it used to

  • Yippiekiyah
    Yippiekiyah Member Posts: 612

    Hex Undying

  • wesker_shades
    wesker_shades Member Posts: 186

    I was to mention Spine Chill as well.
    A perk that was frequently used back in the old days of DBD, that got absolutely destroyed by 6.1.0, and nerfed into non-existense.
    Another good contender is Boon: Circle of Healing. Though it still sees use to this day, the removal of self-healing really gutted this perk into irrelevance.

  • Mazoobi
    Mazoobi Member Posts: 1,658

    Yep and I miss it dearly. Was one of the few reasons that I was able to enjoy killer back then

  • UnicornMedal
    UnicornMedal Member Posts: 2,115
    • WGLF because they removed what made it the most healthy and enticing.
    • Calm Spirit because it was harmless and now has an unnecessary penalty to "balance" an unnecessary buff.
    • Distortion because you will never convince it was nerfed because of Survivors running it.
    • Wake Up for the same reason.
    • Blast Mine because there was nothing wrong with it. It isn't gutted, but the perk used to be a lot more fun pre-Wire Tap.
  • HoodedWildKard
    HoodedWildKard Member Posts: 2,914

    I miss old distortion.

    It probably was a little too strong before. Dropping the number of tokens was fine. But the recharging only by being in chase has gutted it.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,593

    The sad thing is that it made it completely unuseable for people who just dont enjoy chases or are not good at them. And I dont think this should be an issue, since you can be stealthy and still be productive. But offering another way of playing the game instead of just becoming a looping god was great.

    But having to become good at chases to earn Tokens for a Perk which lets you avoid chases is just very strange design.

  • UnicornMedal
    UnicornMedal Member Posts: 2,115

    That's ultimately the issue. These days you have to be good at everything or else you fail. And even then it's no guarantee.

  • Firellius
    Firellius Member Posts: 5,677

    How do you figure that?

    COB specifically requires a gen to be regressing for an extended period of time to gain value. You're not burning through the gen kick limit if you're getting COB value.

  • cammoking123
    cammoking123 Member Posts: 224

    And the worst part is BHVR is afraid to make strong new perks in place of the nerfed perks. Crazy that the top 5 used perks for survivors are basically the ones that were there when the game was released. Deja Vu, Windows, SB, Lithe, Breaks. Like dang the meta hasn't changed in almost 10 years.

  • MrBuffalo
    MrBuffalo Member Posts: 404

    Back in the ye olden days Self Care was so fast at self healing. If I remember correctly We'll Make It used to make that self heal also faster. While it was 100% fun to use. I don't miss it 😂

  • pidgeon
    pidgeon Member Posts: 658

    Typically with cob I myself would kick it then wait for someone to get back on it kick it again for it to continue to regress then start chase with nowhere to hide or smth. So I would run out of kicks relatively fast if survivors were good.

  • esarraf
    esarraf Member Posts: 358

    Well we just got cross examination added to the list. Didn't even make it into main but somehow Jason did.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,957

    call of brine at least has a permanent home with Nemesis at least :( nobody thinks of Nemmy as a chess killer but at 1 gen left CoB can make those zombies force survivors into a war of attrition

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,957

    Calm Spirit buffs made me so happy; silent bone tickling is so cool! But I'm genuinely baffled because I feel like bhvr genuinely feared a Calm Spirit meta if they just gave it a flat buff with no compensation nerf....they gave Calm Spirit of all things the killer addon treatment.

  • colossusqw
    colossusqw Member Posts: 94

    Monitor and Abuse.

    God i miss the straight 8 meter reduction, now that we got diminishing returns, I'd love to see that terror radius reduction get good again.

    Maybe even suppress the red stain for extra sneakyness..

  • Firellius
    Firellius Member Posts: 5,677

    Well, that's still four uses of that tactic, which specifically runs counter to CoB, per gen. How's that not enough?

  • pidgeon
    pidgeon Member Posts: 658

    Atp ruin + surveillance gives you way more value which is why I was suggesting at the fact it could be buffed.

  • ChaosWam
    ChaosWam Member Posts: 2,203

    STBFL my beloved

    I miss you on Slinger

  • Firellius
    Firellius Member Posts: 5,677

    But you said CoB got 'gutted' with limited gen kicks, and that doesn't quite follow, IMO.

  • Chomperka
    Chomperka Member Posts: 335

    Wake up of course, my escape rate used to be so high with this perk... nothing better then ratting at gates while last survivor dies on last hook.

  • Matt23leo
    Matt23leo Member Posts: 19

    Pretty much any perk that made stealth gameplay viable, especially with all the aura reading perks. 😆 also, COB and eruption.

  • Linkdouken
    Linkdouken Member Posts: 857

    I know it's already been mentioned a lot but Spine Chill was a decent perk and for killer I miss old Ruin

  • Shroompy
    Shroompy Member Posts: 8,012

    Discordance

    The constant gen alerts was great