Perks that have been nerfed to the ground
Comments
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Deja Vu's original effect was quite literally the worst perk in the entire games history
I don't think it won that competition against No Mither, and it certainly wouldn't hold up against things like Calm Spirit and Invocations now.
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I dont think people count No Mither, since it is supposed to be some kind of hardmode Perk. And not that kind of Perk which is just too weak/too situational to ever be good.
But I think old Deja Vu would indeed be considered stronger than Invocations, considering that you at least dont have to invest time for the little benefit you get.
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Thanks. I've been around awhile, but it's hard to remember some of this stuff.
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Guy, the perk revealed 2 random gens for 8 seconds at the start of the game. These 8 seconds included the camera pan.
Thats it.
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Borrowed Time
Used to protect both the unhooker and the survivor being unhooked, then they nerfed it, then they added it basekit. It went from being one of the most meta perks the game ever had to "wait, why do I still have endurance?"
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Yeah, but doing -literally nothing- is not the lowest point in surv perk design. No Mither just defaults to a huge drawback, invocations are a net negative, and Calm Spirit's benefit is more niche than its drawback too.
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