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I think it's about time we changed Keys

Kagrenac
Kagrenac Member Posts: 773

So that they can't open the hatch, but moreso, increase their aura reading power. I'd love to use a key to see where the killer is for a while but blood amber doesn't last long.

It would also be nice if we could use keys to instantly open chests

I say we buff the aura reading power of keys, let them open chests and give them a new function which allows the survivor to use a key to get a hook escape on their first hook...or something...I don't know l'm just throwing in ideas

Comments

  • Mushwin
    Mushwin Member Posts: 4,598

    i can see i never use keys and try to give them away, for me...i just don't find them useful, esp the broken key if i find one...but hope you do get suggestions for an idea....i rarely use maps for the same reason

  • Kagrenac
    Kagrenac Member Posts: 773

    Yeah dull keys are useless atm.

    I'd like for those to get a buff.

    If keys are nerfed too hard the only viable items will be medkits and toolboxes which I don't really want :(

  • Mushwin
    Mushwin Member Posts: 4,598

    @Kagrenac yes true, i am trying to use flah lights more and practice lol

  • artist
    artist Member Posts: 1,519

    free deliverance via an item? how to delete map pressure 101.

  • artist
    artist Member Posts: 1,519

    @Peanits a simple QoL change to help that would be to have keys and maps stop consuming charges while you're getting ready to use them, and instead work like every other item. only while they're in use, they lose charges. always thought it was pretty silly they'd consume charges while not even getting any use out of them

  • PeepingPeacock
    PeepingPeacock Member Posts: 354

    I just don't want to find broken keys in chests without ace in the hole.

  • PolarBear
    PolarBear Member Posts: 1,899

    @Peanits How about we delete the ability of opening the hatch with the key and also remove ebony and ivory moris from the game (or at least rework them). Both give a huge unfair advantage that shouldn't exist on either side.

  • DocOctober
    DocOctober Member Posts: 2,230

    All I'd like to see is a basic aura-reading power on the Broken Key, even if it's weak, it would be better than absolutely nothing when you find that thing in a chest.

  • Peanits
    Peanits Dev Posts: 7,555

    It wouldn't be my call to make, but if it's something a lot of people would want to see, I suppose it's possible.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    I agree, keys should get reworked and not open the hatch anymore. More charges for aura reading as an alternative could work.

    The most important thing is that you can't make a free early escape anymore.

  • Matcuskilgannon
    Matcuskilgannon Member Posts: 38

    The hatch is a really irritating mechanic with how it currently works.


    Unlocking the hatch early with keys is too extreme in my opinion. It just ruins any good momentum a killer may of had going.

    The "stale-mates" at hatch really need a change somehow as well. They are so boring and it's just a stand-off on which person decides to take the loss. The game shouldn't come down to a killer sitting on a hatch, and a survivor wandering around them until one person gives in.

  • Vlyse
    Vlyse Member Posts: 24

    the Broken Key needs to be changed. it's the only useless item in the game. it feels really bad finding one in a box.

    an item shouldn't need addons just to be able to do anything.