Why the Jason hate?

Vampwire
Vampwire Member Posts: 746

Genuine question. I'll admit first off, I haven't gotten a lot of Jasons in my lobbies. If any. But, after playing him a lot I feel like I have a good idea on how to counter him. And I've faced survivors who genuinely can just deny you a hit for most the game with the spear. Ones who abuse your limited time as a 4.6 killer before going 4.4.

I've heard that he makes the game play a lot slower. Which I can see as boring. But idk, if you wanna troll him in his teleport just stand a good distance away from any pallets and windows if you can and let him see you. By no means am I saying Jason is a weak killer btw, but I think his power level is a little too hyped. He can be very punishing and rng heavy. Sometimes he gets 3 reloads nearby, sometimes all he has is a single hook spike for 3 connected jungle gyms. With how tiny the projectile is, its easy to make him miss most of the time. He relies mostly on prediction shots than anything else.

Anyways, my point isn't "if you don't like jason ur bad". More so I'm trying to understand why people struggle so hard against him and why they don't like him.

Comments

  • Angy_Quentin
    Angy_Quentin Member Posts: 474

    And you don't like him very much that dastardly bastardly coward!

    /thread

    I think it honestly comes down to preference. I love to play and verse jason, because he cuts down the most boring thing in the game for me: distance. Other people feel different about several parts of his kit and i hope my dear devs will rebalance him to make some of them happy.

    In turn a certain unnamed crayon collector/enjoyer shall be adjusted too as i pray at least.

  • Wyndsor
    Wyndsor Member Posts: 247

    He is yet another overdesigned killer much like Dracula and Lich who have an answer to everything which makes outplaying them unrewarding.

    There's nothing interesting about hoping a player is bad to actually engage with the game.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 680

    It’s two things for me: 1) he’s overtuned in several aspects and basically a better version of several other killers, making those killers pointless to use anymore (at least from a relative killer strength perspective); 2) his design actively discourages killer/survivor interaction, making matches against Jason usually last much longer than typical matches and extremely boring.

    The only killer I find more unfun to go against is Ghoul, but not by much.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,014
    edited July 15

    I don't want to dislike him...being able to distract him easily is nice I dont mind showing some initiative but games seem to devolve into Chicken where he just plays chess, like he may chase me a bit and realize "oh this guys using funny Nic Cage perk I'm never chasing him again" now he just holds his gens and if he jump scares me he'll just go "oops wrong guy" and immediately turn tail.

    this guy is the new skull merchant and is completely acceptable but super saiyan m1 killer Skull Merchant 2 isn't it kinda bothers me

  • GroovieAshes
    GroovieAshes Member Posts: 90

    Overstuffed Kit.

    He can do everything pretty well. In the hands of a good Killer player, you're cooked. You basically have to hope the player is bad at the game.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,014

    tbf, Thrill is a modern perk. It's as old as pain resonance.

    ok, that was years ago but I refuse to acknowledge Artist being ancient history

  • Xray
    Xray Member Posts: 594
    edited July 16

    Instead of giving him a unique chase power he has a throwing weapon that you have to sometimes extract the object from your person like the last killer who released same time last year… recycle much BHVR?

  • Mr_K
    Mr_K Member Posts: 10,732
    1. New
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  • dangersmymidd1ename
    dangersmymidd1ename Member Posts: 276
    edited July 17

    None of his actions are punishing or have a long enough cooldown. You can't easily tell where he will appear and the movement speed (not the haste) out of the vault location is far too quick. And the 'sensing' mechanic (footsteps and red mist) overrides all other existing tracking in the game, so has no counter in existing perks. He can miss the M2 and there is no fatigue before he can just M1. It's basically a long drawn out process that will result in everyone dying. I can't even remember escaping once to Jason.

    Edit: There was one friendly Jason who let us all go