Freddy and ghoul in 2 vs 8
You should also try having Freddy or the ghoul in 2 vs 8. Test them out. Give survivors a long time for Freddy's dream world to come out of or something. I have many ideas for certain killers. Give survivors little haste after they get deep wound from the ghoul. You could try something.
Answers
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Yeah we could even rework the crayon collector before that, that would be a great idea!
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Ghoul could not fundementially work in 2v8.
since its a lock on hit, you could go around the map insta downing everyone. ghoul locks on, does his scream animation, they go into deep wound and other killer just slaps the survivor.9 -
Freddie would be hard to work in with his mechanics, the dreamworld and all the clocks and fake pallets spread about would be a big problem to work in. And ghoul would be ok, if he didn't lock survivors in place with an easy to hit unavoidable auto aim attack, allowing the other killer to insta down someone after a bite. Unless the survivor was made invincible for a few seconds with a huge speed boost to prevent this.
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Wesker is in 2v8 and he works fine
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Wesker dashes at you, he also needs to pull off his dash correctly. ghoul needs to look in your direction then gets a auto hit into deep wound.
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As random said, wesker is much harder to land a virulent bound with than ghoul's free auto hit slop.
Plus look at wesker's dash, when he makes the grab he carries on going, might launch the surv, this makes it much harder to pull a double team insta down. Requires good positioning and solid timing to get right. Ghoul just grabs them and locks them in place for a couple seconds, far too easy for a follow up hit. They'd need to add a system that provides survs with brief invincibility and no collision for a second or two, otherwise you'd just get killers shadowing ghould and getting insta down after insta down. Imagine how bad that would be with nurse teleporting to each ghould grab.
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The only reason why Ghoul isn't making it into 2V8 is because there are enough players out there who will endlessly complain about him if he does. That's all there is to it. It's nothing to do with whether or not they would be suitable for the mode. Wesker has an equally janky power yet he gets a free pass for reasons that I'll never be able to understand. I hate the guy but for much of the community he is a favourite Killer to go up against.
Freddy might be a bit tricky to implement with his dreamworld mechanic, so I doubt we will ever see him. Besides, his license holders seem to have forgotten he exists and BHVR can't flog more cosmetics for him with a themed 2V8 as there aren't any to sell (Ghoul has the same issue).
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technically that's "just" a powercrept Deathslinger.
If Sprint Burst comes back unchanged Ghoul would likely not even be an issue(minus ghouls double tap potential, he's weaker than Legion in 2v8)
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Terrible idea, Ghoul is already a blight on the game we don't need to ruin fun game modes by introducing them.
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Still would not work.
Deathslinger needs to drag the person they want to hit towards then which can be countered by bodyblocking and lodging yourself between rocks/ trees.
All ghoul needs to do is look in your direction and you are locked into place going to go into deep wound once hes done weebscreaming. you could legit go around double tapping everyone for free because Ken gets the easiest first hit in game.
They could remove the lock on auto scan hit make him a catch up mobility killer but they should do that in 1v4 so cant so really trust them to add it to 2v8.1 -
That's why I said you can test out what works for the ghoul. People would love to see freddy in 2 vs 8. There has to be something that you can use for him. I know the people are tired of seeing the same killers over and over. We need something that will bring life back in 2 vs 8. Once legion left, 2 vs 8 has not been the same since. Chucky ain't cutting it.
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I read each and everyone's comment. We can at least try something.
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