Developer Update | 10.2.0 PTB to Live Changes
Comments
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What? Stake Out wasn't nerfed because of hyperfocus. They didn't really interact at all. The buff they gave it in March was insane, and it needed to be changed or toned down.
Corrective Action has only ever received buffs. They tried a silly change with it on one of the PTBs, but again, it's a useless perk getting a useless buff that no one would ever use except in very specific combinations that aren't great for the game. Hyperfocus is fine and in a healthy spot. A couple of useless perks not getting useless buffs doesn't change that.
Instead of nerfing Hyperfocus, figure out useful changes for This Is Not Happening and Corrective Action that make them usable perks outside of extremely specific unhealthy situations.
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Stake out was nerfed because of Hyperfocus. And now it got another perk instead of Hyperfocus. Thats undeniable.
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I feel dumb because no one is mentioning this, but this post does not align at all with what the patch notes say. Below is firstly what is said about Shoulder the Burden in this post, and second is what is in the patch notes.
Dev note:We understand your concerns around the impact of the condition of this perk deactivating after one use for all Survivors for solo players who cannot communicate. Therefore, we have removed this limitation.Shoulder the Burden is deactivated for all Survivors. (NEW)
So which is it? This applies to all perks mentioned in this post not aligning with the official patch notes, so I'm just confused.
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Looks like they plan to look at hyperfocus. But why is it only mentioned on in-game patch notes? I hope they will revert the nerfs to the perks that got nerfed because of it
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Also never said that I want this perk to be nerfed. If it's meant to work solo without any synergies, then it should have a special skill checks.
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They really need to change Hyperfocus. That change to This Is Not Happening would have been cool. But we're never allowed to get nice gen skill check perks because Hyperfocus exists. Sort of similar to how killers can't get better aura perks because Nurse exists.
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Professional letter to the creators of DBD as an enjoyer.
I have not given up hope so in the hopes you read this message which I sincerely wish
just make every perk
powerfulin their own way not broken powerful just powerful this method might balance the game. here'smy thinking for this : make it so certain survivor perks counter certain killer perks but not negate the killer perk just lessen it a little and vise versa were some killer perks can counter survivor perks but don't negate the survivor perk.
please can you make it so every perk has its own uniqueness and power in its way for both sides and not the perk name I mean the affects of what it does
pls make it so other perks cannot be a weaker version of another perk like septic touch and mind breaker also stop nerfing perks and just make it better in a new way the game hasn't seen before or like a mash up of their perks in its own way so its good not as good as the 2 perks combined revamp old perks please I mean like a bunch because I noticed there's a lot of perks on the killers side and survivors side that practically do nothing in a perk combo you see I take the time to do perk combos and lose matches which is frustrating yes but I learn from it and think I was lacking gen pressure because I was running into newbies so I used health pressure so I lost in this aspect of the game because their was to much pressure on healing and not gens which would work on people who don't gen rush which I also noticed I'm running into a lot of people who are brand new to the game and easy 4k maybe change that a little because new players maybe don't want to join because the killers they go against has a strong perk combo to their lousy 1 perk
Thank you for reading DBD creators
-sincerely from a Big fan.
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