What are people's thoughts on the upcoming Mori rework?
Personally I'm not a fan. Imo mori's are for fun, if I run a Mori token or a perk that allows me to Mori, I'm doing it so I can give someone a catastrophic root canal with deathslinger, get a tasteful ghost face selfie or marvel at how bill keeps that cigarette in his mouth after getting his head used as a chewtoy by demo.
I'm disliking the idea of those mori's being quick kills.
A. It's boring
B. It turns them into a tactical decision that simply gives killers even more snowball potential.
Even in their current iteration, the longer moris such as minas and spring traps are still often quicker than picking up a survivor and lugging them to a hook with the added bonus that it is impossible to prevent (counteracting flashlights and pallets etc) and the very negligible downside that it doesn't trigger hook based perks. So idk why the Devs feel moris change gameflow to the point they need to be sped up. Bad change imo but interested to hear other people's takes.
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I think it is probably a nothing-burger. They're just recategorizing the moris, but inside the game we won't be able to see the difference.
It seems to imply that they will be adding new short animations to older killers but BHVR has trouble adding animations. They could make a pretty penny making skins with unique mori animations, yet they're few and far between. Adding short mori animations to older killers won't make them money so I doubt they'll happen, and if they do, it'll be in 2028 or later.
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As long as they remain optional, I'm whatever about them. Moris have never interested me
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Can't judge until I see the final results. We still lack too much details on how is it gonna work.
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I am not a fan of the idea either, but I will wait for the full details. Will write my feedback here then…haha.
I think speeding up Moris is not really needed. If someone equips a Mori Offering or runs a Perk like Devour Hope, they accept that they might have a long animation. It is not like someone can accidentally do that and is then surprised that they have a long Mori. Plus, I imagine that people who equip Moris and Devour also do it for the animation and not only for the gameplay benefits. So they want the Mori of the Killer and not a shortened version.
And last but not least, even if you have a long Mori animation, it still comes with all the benefits of a Mori which were already mentioned.
I despise Mini Moris. So Moris the Killer can do without bringng a Perk or Offering. Those just make tunneling better, since you can avoid any Unhook-Perk after the second Unhook. And from what I got, every Killer should get one. Not a big fan.
When it comes for the long Moris for the last Survivor, I just hope it is optional. I dont like Moris at all, so I surrender when I am the last Survivor and I dont do them as Killer. I rather hook the last person (as long as they dont have the possibility to have DS). I think most Moris are pretty cringe, especially the newer ones.
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Honestly it surprises me that they don't make custom Mori animations for killers and monetise them in the store. They could make bank on that.
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They would just have to exclude the viserals that alredy have new moris. As some things wouldnt work well like if Titan Eren had Naughtybear's mori he would be stabbing people with a club lol. Or lilith's wings/ true forms tentacle mouths, wereelks antlers etc.
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Fair point. Guess it's not a change they can make at this point. Feels like they missed a trick though
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if games werent already mostly over within 5 mins i might see value in quick moris being bad. there is no time to relax or not go full throttle and quick moris just shave a couple seconds off of time you often dont have to spare. so for that reason they are fine. but if games went slower than i would be more in agreement.
but the games i have been having post MMR reset the last couple weeks have not been very fun. pre mmr reset i could afford to spread hooks out and play a bit slower. now every chase involving 5 pallets and 2-3 gens done by the time you can hook your first surv especially on big maps with slower killers, there is no argument against tunneling or moris. you have to remove people as fast as possible because unless they make a altruistic mistake which does happen, you are almost always at a disadvantage.
way too many games have been over before i even felt i had any time to actually play the game.
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I've noticed this recently, I think a lot of it is to do with the perk rework. They've killed so many survivor perks that everyone and their mum is running hyper focus, 1-2-3-4 genrush builds atm. I can't play anything but full sweats meta builds on killer or I'm just losing gems too quick.
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If they keep the same energy that Art has, then I think I'll like the system.
His quick moris feel creative enough that they still feel satisfying.
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Not just that, but the opposite is also true. We can get long final moris that are really epic without it feeling like a nerf.
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Yeah it's really ######### up the gameplay imo. Like you I'm kind of drifting away from dbd ATM because it just really isn't fun anymore. Doesn't help I've picked up gears of war E-day recently and it's bloody brilliant.
They just seem to be optimising everything according to players who have the misguided idea that dbd to be a competitive eSports game. Well rather they seem to be listening to whiney killer mains at the moment.
Which is honestly really stupid. It's an ASYMMETRIC game, being unbalanced is the whole thing. The whole appeal of the game is for horror buffs who want a chance to play as their favourite villain or horror movie victim. Trying to turn that into an actual competitive game is a recipe for disaster.
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It's just a relabel. We've had different mori animations for a long time now.
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Im personally a fan because it means they can get a lot more creative with the mori's in terms of camera movement since they no longer have to worry about it being viewed by a 3rd person, and gives the opportunity for some of the older killers to receive new moris
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Yeah same. I've done the Halloween challenges, have no motivation to play killer and if I can't get ppl on for swf there's no point playing soloq
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Art getting 7 kill animations + Jason's 3 earlier in the year does inspire faith that the dev team can retroactively pump out a bunch of high quality mori animations for the older cast members in a timely manner, but I agree there are some gameplay concerns I have about these on top of the fear that most kill animations will be generic and flavorless.
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I feel like them giving every killer the option to mori on death hook just takes away a massive part of fun survivor gameplay, no more clutch saves of any kind be it blinds, stuns or wglf , that survivor also loses the option to use perks like unbreakable , ds etc.
removing survivor tactics whilst nerfing survivor perks is going to lead to more gen rushing builds because what else do they have?
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Yeah basekits Mori would be mad unhealthy for the game. Especially with the amount of killer sided updates of late.
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