There Should Be Something For Grab Speed
Locker grabs, window grabs, fountain grabs and especially generator grabs all take too long and in most cases if someone with a flashlight is around the save is pretty easy, practically free for anyone with more than 100 hrs as survivor. If 2 healthy survivors with flashlights work on a gen in the open they don't even have to get off when the killer is right there unless they're packing a chainsaw or something, because the killer gets either a grab and then the save happens or they swing from a distance, resulting in the injured survivor getting pretty much the same amount of distance. It turns a scenario where the survivors should be afraid of and flee from the killer into a scenario where the killer is afraid that the gen is going to get done in their face while they are blinded.
Honestly perks like Forever Entwined and Fire Up that make pick up times shorter should also make grab times shorter.
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Run lightborn if it's that serious.
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I just think we should have more options to make the game more interesting. There are so many people that whine about Lightborn, it would be nice to have other options.
And I did run Lightborn for 2 years from when Background Player dropped until I replaced it with Forever Entwined.
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Locker grabs are already almost completely immune to flashlight saves.
Is the game only "more interesting" if there are fewer counterplays for survivors?0 -
Only grabbing a survivor that is completely inside locker is immune to a flashlight save and grabbing a survivor entering/exiting is still flashlight-saveable if I am not mistaken.
I am not saying basekit grabs should change but I do think their should be perks that affect grab speed. The game is more interesting when we have more options.
When 2 lockers are right next to each other the killer can be forced to search the next locker over if the survivor leaves their locker at the right time.
Whatever, OP has 5 downvotes so the thread is dead.
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