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Camping

Unit
Unit Member Posts: 190
edited July 2018 in General Discussions
Despite it being a strategy Camping is one of the most annoying things to come across as a survivor. I think I have a solution that may seem overpowered but really helps bring the negativity down. It would work like this: once a survivor is hooked a circle appears in the killers veiw this will be the no go zone if the killer is in this zone actions(gens,healing,cleansing) are done faster the longer they're in the circle the faster it gets. 
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Comments

  • Orion
    Orion Member Posts: 21,675

    If the Killer camps a single Survivor, you can repair three and a half generators, and that's assuming you only start the second the Survivor was hooked. No need to buff Survivors for failing to stay off the hook.

  • Unit
    Unit Member Posts: 190
    Orion said:

    If the Killer camps a single Survivor, you can repair three and a half generators, and that's assuming you only start the second the Survivor was hooked. No need to buff Survivors for failing to stay off the hook.

    Yeah but you have to take in consideration of their enjoyment. They might be new at the game punishing them like this will make them quit.

  • FixTheCamping
    FixTheCamping Member Posts: 22

    Things like this have been suggested already. If the survivors aren't smart enough to finish the gens then they probably deserve the long, slow death by camping.

    Thats the most stupidest thing u can say u guys camp because you get mad because u cant get the survivor or when the 3 last gens are close to each other u guys just get salty on the verge of an escape so u tunnel 1 guy the hook them nd then begin the camping 

  • FixTheCamping
    FixTheCamping Member Posts: 22
    It should based off skill not because a killer decides to camp its just unfair 
  • Orion
    Orion Member Posts: 21,675

    @Unit said:
    Orion said:

    If the Killer camps a single Survivor, you can repair three and a half generators, and that's assuming you only start the second the Survivor was hooked. No need to buff Survivors for failing to stay off the hook.

    Yeah but you have to take in consideration of their enjoyment. They might be new at the game punishing them like this will make them quit.

    No, I don't. If they expect to pick up a multiplayer game, play against people who've played it for years, and easily win, that's their problem.

  • Orion
    Orion Member Posts: 21,675

    @FixTheCamping said:
    It should based off skill not because a killer decides to camp its just unfair 

    And how does a Killer camp, exactly, without first being more skilled than the Survivor he caught? It's definitely based on skill. Specifically, the lack of skill from the Survivor.

  • BLUE_APE
    BLUE_APE Member Posts: 282

    I think that once a survivor is hooked, a you can either struggle to get free (the first time of course) , and/or Call.

    The new action Call would make one of those noise animation the killers can see when someone messes up a gen or vaults (ect). To the survivors, the call notification will either glow green signaling that they need help and the killer isn't near by, but if the killer is with in a certain range (I'm not sure how far yet but a decent distance) then the call will be red and if the killer is close enough to the hook then his aura will be revealed to the other survivors.

    Note: the more you use the call, the slower cool down is after you use it. The cool down will reset when you have been rescued from the hook. You can also use this action even if you are struggling after your second hooking.

    How ever, the killer will be notifide if the hooked survivor is calling out for help. But the notification will be just yellow and whatever colors are in it. Killers can counter this new action with the perk Knock out.

    I think this should be a new action, not a new perk because, camping is a nasty thing in this game. I can understand camping after the exit gates have been opened, but over all it needs to stop.

  • Orion
    Orion Member Posts: 21,675

    @BLUE_APE said:
    I think that once a survivor is hooked, a you can either struggle to get free (the first time of course) , and/or Call.

    The new action Call would make one of those noise animation the killers can see when someone messes up a gen or vaults (ect). To the survivors, the call notification will either glow green signaling that they need help and the killer isn't near by, but if the killer is with in a certain range (I'm not sure how far yet but a decent distance) then the call will be red and if the killer is close enough to the hook then his aura will be revealed to the other survivors.

    Note: the more you use the call, the slower cool down is after you use it. The cool down will reset when you have been rescued from the hook. You can also use this action even if you are struggling after your second hooking.

    How ever, the killer will be notifide if the hooked survivor is calling out for help. But the notification will be just yellow and whatever colors are in it. Killers can counter this new action with the perk Knock out.

    I think this should be a new action, not a new perk because, camping is a nasty thing in this game. I can understand camping after the exit gates have been opened, but over all it needs to stop.

    Camping is fine, and hook gymnastics are already a thing. Survivors need to get over themselves and accept the fact that they're not always going to survive every game.

  • FixTheCamping
    FixTheCamping Member Posts: 22
    Orion said:

    @FixTheCamping said:
    It should based off skill not because a killer decides to camp its just unfair 

    And how does a Killer camp, exactly, without first being more skilled than the Survivor he caught? It's definitely based on skill. Specifically, the lack of skill from the Survivor.

    What how could u say that for 1 killer moves way faster than a survivor can cause damage to a survivor and the survivor cant fight back your going to catch them no matter if the killer has skill or not because once u get the feel u cant get them u tunnel then camp them its a known fact its a killer 101
  • BLUE_APE
    BLUE_APE Member Posts: 282

    @Orion said:
    Camping is fine, and hook gymnastics are already a thing. Survivors need to get over themselves and accept the fact that they're not always going to survive every game.

    And killers need to understand that they aren't always going to kill someone, and resorting to camping is the for the weak.

    A while ago I played against a full prestieged Trapper, and there wasn't any juking him. he didn't camp or tunnel and he killed pretty much everyone before we got any gens done.

    Camping isn't fun for either sides, killers who camp could just be doing it to win, which is stupid. Campers are just playing a game to win at something they aren't even good at. so campers play a different game and quit wasting our matches, when we could be playing more fun and challenging matches with a good killer.

  • mimaef
    mimaef Member Posts: 14

    Campers also earn less points in the end while giving survivors free reign to do gens, so it's stupid all around.

    I do support camping cocky teabagging fellow survivors though. If they don't DC before they hit the hook because they're salty.

  • azazer
    azazer Member Posts: 446
    It should based off skill not because a killer decides to camp its just unfair 
    It is. If you are skillful at stealth and losing the killer in a chase, you won't go on the hook. Git gud.
  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    Most killers wouldn't camp if there was a late game present. Thus far, the second those gates go up, you have 2 choices - gamble on a borrowed time save (which I've seen a lot more of recently) or camp. Killers are helpless throughout the game, but especially in the end game if they don't have NOED.

  • azazer
    azazer Member Posts: 446
    Mooshu said:

    @FixTheCamping said:

    What how could u say that for 1 killer moves way faster than a survivor can cause damage to a survivor and the survivor cant fight back your going to catch them no matter if the killer has skill or not because once u get the feel u cant get them u tunnel then camp them its a known fact its a killer 101

    survivors can easily loop a killer, flashlight the killer when they break pallets/ vault windows, and lose the killer. its not as hard as you think. killers only get to see what is infront of them.

    This sage speaks the truth. How about a little less DS in your perk build because I'm betting iridescent shards that you use meta perks, Fix. You have perks that let you know when the killer is facing you, when they are near, urban evasion quick and quiet for master level locker chase escapes. The fact you think you can't escape once seen shows that you just aren't good. Work on not getting seen first, then escaping a chase. 
  • BillyIII
    BillyIII Member Posts: 365

    I will camp for as long as survivors will feed me their delicious butthurt in the post-match chat.

  • Zanfer
    Zanfer Member Posts: 647

    @Orion said:

    @FixTheCamping said:
    It should based off skill not because a killer decides to camp its just unfair 

    And how does a Killer camp, exactly, without first being more skilled than the Survivor he caught? It's definitely based on skill. Specifically, the lack of skill from the Survivor.

    Yupp what I said in the other OPs thread, how did the survivor get caught. Cause clearly they are now hooked which means they made a dumb mistake or got outplayed..

  • Zanfer
    Zanfer Member Posts: 647

    @FixTheCamping said:
    Orion said:

    @FixTheCamping said:

    It should based off skill not because a killer decides to camp its just unfair 

    And how does a Killer camp, exactly, without first being more skilled than the Survivor he caught? It's definitely based on skill. Specifically, the lack of skill from the Survivor.

    What how could u say that for 1 killer moves way faster than a survivor can cause damage to a survivor and the survivor cant fight back your going to catch them no matter if the killer has skill or not because once u get the feel u cant get them u tunnel then camp them its a known fact its a killer 101

    No you are wrong, survivors if anything can destroy in this game if played optimally and if you don't make any mistakes you will never be hit or caught..

  • Zanfer
    Zanfer Member Posts: 647

    @azazer said:
    Mooshu said:

    @FixTheCamping said:

    
      
      

    What how could u say that for 1 killer moves way faster than a survivor can cause damage to a survivor and the survivor cant fight back your going to catch them no matter if the killer has skill or not because once u get the feel u cant get them u tunnel then camp them its a known fact its a killer 101

    survivors can easily loop a killer, flashlight the killer when they break pallets/ vault windows, and lose the killer. its not as hard as you think. killers only get to see what is infront of them.

    This sage speaks the truth. How about a little less DS in your perk build because I'm betting iridescent shards that you use meta perks, Fix. You have perks that let you know when the killer is facing you, when they are near, urban evasion quick and quiet for master level locker chase escapes. The fact you think you can't escape once seen shows that you just aren't good. Work on not getting seen first, then escaping a chase. 

    Yeah it is just common sense knowledge and you have so much at your disposal to get away from a killer..

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    ^I would kiss you on the lips in the most hetero way possible. Well written.

  • Der_Schatten
    Der_Schatten Member Posts: 82

    @BLUE_APE said:

    @Orion said:
    Looping/DS/SB/SC/BT isn't fun for either side, Survivors who loop or use those perks could just be doing it to win, which is stupid. Loopers are just playing a game to win at something they aren't even good at. (sic) So loopers play a different game and quit wasting our matches, when we could be playing more fun and challenging matches with a good Survivor.

    Now, did that convince you? Obviously not.

    Looping? Okay back to camping, Killers should be out and searching for other survivors after they hook someone, not standing right there waiting for them to die. to me Camping can be (to an extent) justifide. 1. is if the killer wasn't able to catch anyone before the exit gates were open, but that also could mean they got salty.
    2. they could be doing it for a daily rituel, I (in a way) camped when I had this daily rituel to sacrifice 2 survivors with the Wraith. I was honestly really bad at being killer, but this was during the time you couldn't change your daily rituel for something else. What i did was I hooked someone, went invisable, let another person save them, uninvisabled and chased after the person who wasn't injured. but after that I played fairly.

    Okay bringing looping into the subject, Looping is different, the killer has the choice to go and look for another survivor that isn't as good at looping, other wise he's wasting time chasing someone he can't seem to catch ( not Yet but maybe later) Looping is also a distraction tactic, and like I said the killer could go and try to catch other survivors instead of being looped by someone.

    What I have quoted from you is dumb, Ever hear of hide and seek tag? being the killer is hard, though I only play killer from time to time just to troll people with doctor (ZAP ZAP!!) I do see how toxic survivors can be.
    Look it may seem like it, but I'm not all the way with survivor, camping is a problem that comes from the killers only. Not being able to find survivors and/or being able to hit them due to juking from survivors thats a skill based problem. Survivors not being able to juke and/or getting saved from the hook thats a survivor problem. (I literraly had a match against huntress,where I got hooked roughly before the last gen or 2 gens were done and no one bothered to come save me, so I lucky me freed my self)

    Look I'm sorry but camping just makes it un fun and the killer wastes time not really playing at all. You your self have to know this is a big problem, and not a lot of people want to play this game because of camping. I have accepted I'm not always going to escape. if anything now I just play to see how good I can get and for fun. I don't really care about ranks. but if I encounter a camping killer, then I'm going to dc because I don't want to play match thats going to make me mad, its not worth it. I'll accept my fate if I die, but not if its going to from someone who doesn't really want to play. if your one of those killers who made it to higher ranks from camping then we are done here...

    100 Percent agree ! And all here saying Camping is skill and a good strategy are probably Campers their self...
    The Devs himself sad: "everyone should have a good experience playing DBD" and being found and camped after 2mins and then die... is not a very good experience... especially if they put in some cool items or nice Offerings.
    Im Rank 1 Survivor and Killer... Camping is just annoying cuz sometimes we wait 30mins to even find a Killer and being found and Hardcore camp... just is frustraiting.

    To all those Campers: Where is your Honor and humanity? Just think ONCE about the others

    as a Killer i thing Camping is a huge waste of time and Bloodpoints... and its defenetly not needed. I play Wraith as a main... i just use BBQ and go for the next surv. if is f*cking easy! and i still get everyone killed, no need to wait till he is dead, just hook him 3 times and he is dead anyway

  • Orion
    Orion Member Posts: 21,675
    edited July 2018

    @BLUE_APE: Bottom line is, Survivors are not willing to get rid of camping the right way - by buffing Killers in very specific ways that incentivize them to leave the hook. They just want Killers to be punished because "it's not fun", and when that fails, they mock, harass, and bully Killers into doing what they want. Hell, I've had one harass me on this very forum just for defending Killer strategies and buffs, even though he has never played with or against me in any game.

    Since the devs won't tilt the game in the Survivors' favor any more, and Survivors are not willing to have Killers buffed, all Survivors will have to deal with the completely valid strategy that is camping.

    Post edited by Orion on
  • azazer
    azazer Member Posts: 446
    BLUE_APE said:

     I only play killer from time to time just to troll people with doctor (ZAP ZAP!!) 

    So you admit you're bias and hardly have the experience to judge killers and just want things to go your way. Come back after 1000 hours of killer before you try and talk down to your opponents. This one line negates any respect I might have had for your opinion
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Unit said:
    Orion said:

    If the Killer camps a single Survivor, you can repair three and a half generators, and that's assuming you only start the second the Survivor was hooked. No need to buff Survivors for failing to stay off the hook.

    Yeah but you have to take in consideration of their enjoyment. They might be new at the game punishing them like this will make them quit.

    You must also take into consideration the killers enjoyment and remove Decisive Strike and survivor complaining anytime they die. The problem isn't that people camp but that, on both sides, people hate losing.

  • Demonsouls1993
    Demonsouls1993 Member Posts: 261

    @Unit said:
    Despite it being a strategy Camping is one of the most annoying things to come across as a survivor. I think I have a solution that may seem overpowered but really helps bring the negativity down. It would work like this: once a survivor is hooked a circle appears in the killers veiw this will be the no go zone if the killer is in this zone actions(gens,healing,cleansing) are done faster the longer they're in the circle the faster it gets. 

    um no game is survivor sided as it is stop trying to make killers weaker

  • holywhitetrash
    holywhitetrash Member Posts: 289

    this is an asymmetrical horror game
    as a killer it is not my job to make sure survivors have fun , nor is it a survivor's job to make sure i have fun

    if we play against each other and we both have fun then great
    if i have fun putting you on a hook and watching you slowly bleed out , well then sucks to be you
    if you have fun teabagging and running around the same piece of wood 35 times , well then sucks to be me

  • Zanfer
    Zanfer Member Posts: 647

    @BLUE_APE said:

    @Orion said:
    Looping/DS/SB/SC/BT isn't fun for either side, Survivors who loop or use those perks could just be doing it to win, which is stupid. Loopers are just playing a game to win at something they aren't even good at. (sic) So loopers play a different game and quit wasting our matches, when we could be playing more fun and challenging matches with a good Survivor.

    Now, did that convince you? Obviously not.

    Looping? Okay back to camping, Killers should be out and searching for other survivors after they hook someone, not standing right there waiting for them to die. to me Camping can be (to an extent) justifide. 1. is if the killer wasn't able to catch anyone before the exit gates were open, but that also could mean they got salty.
    2. they could be doing it for a daily rituel, I (in a way) camped when I had this daily rituel to sacrifice 2 survivors with the Wraith. I was honestly really bad at being killer, but this was during the time you couldn't change your daily rituel for something else. What i did was I hooked someone, went invisable, let another person save them, uninvisabled and chased after the person who wasn't injured. but after that I played fairly.

    Okay bringing looping into the subject, Looping is different, the killer has the choice to go and look for another survivor that isn't as good at looping, other wise he's wasting time chasing someone he can't seem to catch ( not Yet but maybe later) Looping is also a distraction tactic, and like I said the killer could go and try to catch other survivors instead of being looped by someone.

    What I have quoted from you is dumb, Ever hear of hide and seek tag? being the killer is hard, though I only play killer from time to time just to troll people with doctor (ZAP ZAP!!) I do see how toxic survivors can be.
    Look it may seem like it, but I'm not all the way with survivor, camping is a problem that comes from the killers only. Not being able to find survivors and/or being able to hit them due to juking from survivors thats a skill based problem. Survivors not being able to juke and/or getting saved from the hook thats a survivor problem. (I literraly had a match against huntress,where I got hooked roughly before the last gen or 2 gens were done and no one bothered to come save me, so I lucky me freed my self)

    Look I'm sorry but camping just makes it un fun and the killer wastes time not really playing at all. You your self have to know this is a big problem, and not a lot of people want to play this game because of camping. I have accepted I'm not always going to escape. if anything now I just play to see how good I can get and for fun. I don't really care about ranks. but if I encounter a camping killer, then I'm going to dc because I don't want to play match thats going to make me mad, its not worth it. I'll accept my fate if I die, but not if its going to from someone who doesn't really want to play. if your one of those killers who made it to higher ranks from camping then we are done here...

    I don't understand why you guys still fight over camping. You are just barking at a tree that won't do anything at all. The game mechanics allow for it and that is that. Not every killer will play how you want to play cause not every killer who plays this game plays the game optimally. Especially newer people to the game who don't even know how to play yet. They can learn overtime as camping isn't the best strategy, but you can't deny that a killer has the right to play defensively if survivors are over altruistic.

    tldr; NOT EVERY KILLER IN DBD PLAYS OPTIMALLY

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  • Zarathos
    Zarathos Member Posts: 1,911

    @FixTheCamping said:
    It should based off skill not because a killer decides to camp its just unfair 

    How is a survivor skilled if they run the killer around all game and fail to lose the killer once. The survivor has access to a vast number of stealth perks if you got full gen focused or full mobility builds killers will continue to pursue. I had a game recently where a survivor tried to bait me as billy away from a hooked survivour i wanted to leave the hook initially but then she start using the near infinite window loop on the ironwork's and i said forget it, i m going back to the hooked survivor. Your forgetting that as a survivor you may want to drag a killer to an unfavorable position. The killer can do the same with a hooked survivor make no mistake going for saves aren't always possible but the time netted by a survivor just staying on hook can allow you to complete several generators. New survivor players may have a rough time but what about killers. How do you think its fair to toolbox rush all the gens against new killers who don't even have ruin. Or what about them getting dsed or infinite abusing. Both sides have massively unfair advantages the game will heavily depend on who get the opponent to their playing field. When the exit gates are powered this is especially ridiculous to ask of a killer especially killers who lack instadowns.

  • Zarathos
    Zarathos Member Posts: 1,911

    If you are caught as a survivor your life is forfeit. Never assume you have 2 or 1 more chance you are on the hook the executioners pedestal. If you see a killer camp your ass remember its not a robot with a predictable AI. Its a person. If you loop them for the entire game never trying to stealth away from them your life is forfeit should they catch you. A good example of misunderstanding this concept is ds. If you ds at the first down you receive tactically its is best to use it then and there. But if you do you risk pissing the killer off. Henceforth he will likely camp your hook if the game goes unfavorably.

    You need to be careful about provoking a killer. This is a horror game. Need I remind you michael god damn myers wont take kindly to being stabbed in the back. He will delight in watching you die. I've played my fair share of survivor and i can tell you i don't blame the god damn killer for camping. I blame the p3 claudette who left scratch marks all the way towards me or the david and nea who are both trying to go for a save rather then one doing a gen close by to pull the killer off me. If someone facecamps me at 2 or 1 gen I'm ok because i know i fked up i didn't try to lose the killer after 3 gens were completed. If the exit gates are powered and i got caught at the end then again its my fault. People think a dbd game continues once the doors are wide open. No it doesen't. Unless your gonna make a desperate play that person's live hooked outside the exit gate is forfeit to the entity.

  • Someissues
    Someissues Member Posts: 1,604

    They have to tunnel/camp at high rank or they lose the game

    first hook 2 /3 gens done, second hook 1 gen left/ all gens done

    3 minutes in, Ruin active, 4 gens done as seen in here, no hook yet
    https://www.youtube.com/watch?v=yh17g7TIhU0&t=13s

    survivors have 3 lives, if killer don't camp/tunnel at high rank how can they win? This needs reworked ofc, its toxic but they had no choice

  • Mringasa
    Mringasa Member Posts: 980

    Just go for the Kobe! ALL Killers respect the 4%. Lulz

  • azazer
    azazer Member Posts: 446
    Mringasa said:

    Just go for the Kobe! ALL Killers respect the 4%. Lulz

    Killers won't camp so long as survivors don't rescue during the first hook phase and we killers will respect the Kobe for survivors who free themselves instead of getting saved.
  • greivous654321
    greivous654321 Member Posts: 27
    I personally think that camping is boring but if the exits are powered, I'll do it if I need to. But when gets pissed at me while campimg by the exit gates, I just do a big face palm and think to my self, "so for me to be a good killer is to let you win?"
  • Neopolitan45
    Neopolitan45 Member Posts: 1

    I started playing Dead by daylight much more this week all of the sudden and its honestly been fun. I played strictly survivor because the second time I played killer I was looped with pallets and the survivors used flashlights on me and mind you I did not camp. I didnt get a single sacrifice that game and everyone typed GGez and all the jazz. Last night I played killer twice and i several sacrifices and I camped them HARD. You really think I was gonna go look for other survivors while they ran around pallets teabagging me after their friends got them off the hook. Yea no I camped both games and got bloodpoints. Some escaped but I got sacrifices. Its not fun being looped flashlighted and teabagged cause they got away. Its fun for the survivor to do cause I play a lot of survivor and I do the same nonsense. I will run around pallets I will use flashlights i gen rush. I rather play survivor than a killer. Is it fun to get camped when you are a survivor? No its not but I do the same thing so I really can't complain but it seems to be a real big issue and most argument points are that its not fun or its unfair. Maybe the killer should be more deadly.. Here are some ideas

    Perks like
    In harms way. If you are carrying a survivor and you hit another survivor they are put into the downed state instantly. They will prevent body blocking and really make flashlights a more risky move.

    Make pallets have 3 uses before breaking. Make windows you have to open before you jump through and if you jump through them before opening them you are put into a lower health state.

    Hook modifications. If a survivor is hooked you have a modification where they bleed out faster or the hook is in deeper so it takes longer for someone to unhook them.

    If you are a survivor complaining about killers camping you after they hooked you. Be happy killers don't have a special sneak up perk that allows them to kill you instantly. Because in most horror movies I have seen I don't recall a group of teenagers coming out of hiding the second a killers has one of their friends about to kill him screaming camper as they spam flashlights. I will camp bloodpoints matter very little to me. The whole idea of me putting you on a hook and standing right in front of you knowing that you are upset. If you don't want to be camped I think killers should get some kind of buff to make up for all the BS us survivors get. All i know is anytime I am playing killer even if I get 1 sacrifice from camping a single person while the others gen rushed I will be happy with that 1 sacrifice knowing that person is upset cause they did not get the thrill of juking me through pallets.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100
    edited July 2018

    Just got out of a game, and I asked the survivors after the match a question they not only couldn't answer, but likely weren't expecting. I got a 3k due to their overly altruistic ways and secured an early game kill on a classic survivor troll (P3 Claud w/flashlight and DS - oh, and you know she blinded at every pallet). Naturally, they were not pleased, and when I said gg in the post game lobby and said "I would've left that person on the hook, though." They replied with "I wouldn't have camped, though."

    So I said to the survivor: "Ok, when I have two people on gates, on blood lodge, when I'm playing Clown, and one person hooked, what am I supposed to do? I told them I was willing to listen to any alternatives they might've had that could be a more effective strategy. To cut this short, their last reply before I exited the lobby was.. "K, whatever."

    Remember fellow killers, survivors will always try to shame you into playing their way, and I implore you not to listen. Unless they can come up with a better strategy that would net you more points, they're just blowing off steam because they or their friend died in a video game.

    TLDR: Survivors get mad when they're camped but are incapable of suggesting practical alternatives to the play style, especially when the gates are powered or open. As someone who plays both roles, I can understand why camping is frustrating, but I also understand why a killer might do it.

  • Unit
    Unit Member Posts: 190

    Just got out of a game, and I asked the survivors after the match a question they not only couldn't answer, but likely weren't expecting. I got a 3k due to their overly altruistic ways and secured an early game kill on a classic survivor troll (P3 Claud w/flashlight and DS - oh, and you know she blinded at every pallet). Naturally, they were not pleased, and when I said gg in the post game lobby and said "I would've left that person on the hook, though." They replied with "I wouldn't have camped, though."

    So I said to the survivor: "Ok, when I have two people on gates, on blood lodge, when I'm playing Clown, and one person hooked, what am I supposed to do? I told them I was willing to listen to any alternatives they might've had that could be a more effective strategy. To cut this short, their last reply before I exited the lobby was.. "K, whatever."

    Remember fellow killers, survivors will always try to shame you into playing their way, and I implore you not to listen. Unless they can come up with a better strategy that would net you more points, they're just blowing off steam because they or their friend died in a video game.

    TLDR: Survivors get mad when they're camped but are incapable of suggesting practical alternatives to the play style, especially when the gates are powered or open. As someone who plays both roles, I can understand why camping is frustrating, but I also understand why a killer might do it.

    I will say that I myself camp only when the gates are on 
  • RSB
    RSB Member Posts: 2,258

    @Unit said:
    Despite it being a strategy Camping is one of the most annoying things to come across as a survivor. I think I have a solution that may seem overpowered but really helps bring the negativity down. It would work like this: once a survivor is hooked a circle appears in the killers veiw this will be the no go zone if the killer is in this zone actions(gens,healing,cleansing) are done faster the longer they're in the circle the faster it gets. 

    "How do you do, fellow killers"?

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    @RSB said:

    @Unit said:
    Despite it being a strategy Camping is one of the most annoying things to come across as a survivor. I think I have a solution that may seem overpowered but really helps bring the negativity down. It would work like this: once a survivor is hooked a circle appears in the killers veiw this will be the no go zone if the killer is in this zone actions(gens,healing,cleansing) are done faster the longer they're in the circle the faster it gets. 

    "How do you do, fellow killers"?

    I see you have the wraith as your portrait. My condolences.. despite the irony of my own avatar of choice. >.>''