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If you were to get thrusted into the entities realm

Member Posts: 390
ok so if you were to get thrusted into the entities realm would you rather be a killer or survivor what would be your backstory power and perks? Go wild

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  • Member Posts: 610
    Hm. Simply an aspiring artist. A recluse from everyone and filled with constant paranoia and dread. And one day, just as I'd have feared, I've have entered a tour guide of a killer's home only to never be able to go back home again.

    Solitude.
    A speed increase that is based on your distance from other survivors. This increase is applied to all interactions.

    Paranoia.
    You feel constant worry over who is watching you... Sounds of breathes are made louder including Killer's.

    Cowardice
    You've never wanted to fight... Instead you would always prefer to stay invisible. Your aura is made invisible to the killer so long as you are uninjured. If injured and not in a chase for thirty seconds your aura is revealed for an infinite distance.
  • Member Posts: 68
    Survivor. I would need some kind of social interaction with others other then slinging people on hooks.

    My perk would be 'Mechanical Mind'; having spent a life of dissecting how things work and putting them back together gives me twice as much generator progress from landing a great skill check. (Thatd be 10% instead of 5%).

    Another would be 'Unwavering'; a lifetime of hardships has steeled me for these seemingly countless games of life and death. I take 4 hooks to be killed by the entity or the 2 stages of the hook take 10 seconds longer to progress, whichever comes first.
  • Member Posts: 610
    Azakura said:
    Survivor. I would need some kind of social interaction with others other then slinging people on hooks.

    My perk would be 'Mechanical Mind'; having spent a life of dissecting how things work and putting them back together gives me twice as much generator progress from landing a great skill check. (Thatd be 10% instead of 5%).

    Another would be 'Unwavering'; a lifetime of hardships has steeled me for these seemingly countless games of life and death. I take 4 hooks to be killed by the entity or the 2 stages of the hook take 10 seconds longer to progress, whichever comes first.
    I'd add to Unwavering, have it so that you have to do difficult skill checks which allow you to dodge the Entity's little claw things. And this could be done for an entire sacrifice's length at max rank.
  • Member Posts: 390
    edited July 2018
    I’d be a survivor who’s backstory goes something like this He used to want to be a game designer and he was so close he had great friends great parents until he started hanging with the wrong people doing drugs and drinking and graffiti one day he was invited to a party by his friends when he got there towards the end of the party he got jumped by his own and left for dead but he woke up in a completely different realm never to be seen by friends and family again

    Perk one: Fight or Flight This perk of mine has two parts the Fight part when in the killers grasp I wiggle at 10/20/30% faster than normal wiggle speed the flight part when I get hit by the killer I am granted a larger speed than normal speed boost maybe 10/20/30%

    Perk Two: Ninja when I unhook a survivor the killer doesn’t receive a visual notification for 4/5/6 seconds


    Perk Three: HIDE! I’ve been taught a thing or two about hiding from the police and others while hiding in a locker my breathing noise is reduced to zero
  • Member Posts: 3,918

    I’d just thrust back!

  • Member Posts: 390
    Jack11803 said:

    I’d just thrust back!

    Would you be a killer or survivor 
  • Member Posts: 3,918

    @KING_DEDE said:
    Jack11803 said:

    I’d just thrust back!

    Would you be a killer or survivor 

    Whichever one pays the tip

  • Member Posts: 390
    Jack11803 said:

    @KING_DEDE said:
    Jack11803 said:

    I’d just thrust back!

    Would you be a killer or survivor 

    Whichever one pays the tip

    What do you think of everyone’s teachable perks
  • Member Posts: 3,918
    edited July 2018

    @KING_DEDE said:
    Jack11803 said:

    @KING_DEDE said:

    Jack11803 said:

    I’d just thrust back!
    

    Would you be a killer or survivor 

    Whichever one pays the tip

    What do you think of everyone’s teachable perks

    I think bond is the best. Because I can watch people doing ANYTHING, and they never know it ;)

  • Member Posts: 390
    Jack11803 said:

    @KING_DEDE said:
    Jack11803 said:

    @KING_DEDE said:

    Jack11803 said:

    I’d just thrust back!
    

    Would you be a killer or survivor 

    Whichever one pays the tip

    What do you think of everyone’s teachable perks

    I think bond is the best. Because I can watch people doing ANYTHING, and they never know it ;)

    Uhh
  • Member Posts: 610
    Jack11803 said:

    @KING_DEDE said:
    Jack11803 said:

    I’d just thrust back!

    Would you be a killer or survivor 

    Whichever one pays the tip

    But wait. If you're thrusting back then you will be giving the tip... And so much more.
  • Member Posts: 3,918

    @KING_DEDE said:
    Jack11803 said:

    @KING_DEDE said:

    Jack11803 said:

    @KING_DEDE said:
    
    Jack11803 said:
    

    I’d just thrust back!

    Would you be a killer or survivor 
    
    
    
    Whichever one pays the tip
    

    What do you think of everyone’s teachable perks

    I think bond is the best. Because I can watch people doing ANYTHING, and they never know it ;)

    Uhh

    Huh

  • Member Posts: 2,771
    As a survivor there is no real reason to give a legit ######### about anything, you are stuck in eternal loop anyway.
  • Member Posts: 3,918

    @ChesterTheMolester said:
    As a survivor there is no real reason to give a legit [BAD WORD] about anything, you are stuck in eternal loop anyway.

    Except being penetrated by Myers with long blade.

  • Member Posts: 390
    Jack11803 said:

    @ChesterTheMolester said:
    As a survivor there is no real reason to give a legit [BAD WORD] about anything, you are stuck in eternal loop anyway.

    Except being penetrated by Myers with long blade.

    Three words solitude paranoia and hide
  • Member Posts: 2,771
    Jack11803 said:

    @ChesterTheMolester said:
    As a survivor there is no real reason to give a legit [BAD WORD] about anything, you are stuck in eternal loop anyway.

    Except being penetrated by Myers with long blade.

    You are stuck there forever so sooner or later you'll get used to it. Feel free to have a boxing match with him, you'll return to the campfire anyway.
  • Member Posts: 3,918

    @ChesterTheMolester said:
    Jack11803 said:

    @ChesterTheMolester said:

    As a survivor there is no real reason to give a legit [BAD WORD] about anything, you are stuck in eternal loop anyway.

    Except being penetrated by Myers with long blade.

    You are stuck there forever so sooner or later you'll get used to it. Feel free to have a boxing match with him, you'll return to the campfire anyway.

    Eh, David will just sandbag me.

  • Member Posts: 2,411
    edited July 2018
    I'll edit in a backstory later, but my survivor perks would be

    Perceptive:
    Your keen sense of danger unlocks potential in one's aura reading ability.

    Within 12/16/20 meters of the killer, see their aura for 6 seconds. Has a 20/30 second cooldown (whichever seems more balanced)

    "Get down and stay quiet... It's coming"

    Warrior's Spirit:
    You won't go down without a fight.

    Increase wiggling speed by 20/25/30%. Being released from the killer's grasp stuns them for .5/1/1.5 seconds longer.

    "It's gonna take everything you've got to kill me, you son of a #########"

    Redemption:
    Find the strength to redeem yourself while you're at your weakest.

    Once per match when placed on a hook, press the "Activate Ability" button to prompt a difficult skillcheck. If in the second phase of sacrifice, do not struggle. If the skillcheck is hit, instantly free yourself from the hook. If the skillcheck is missed, instantly progress to the next stage of hook.

    "I made a mistake, but this can't be how it ends"
  • Member Posts: 390
    I'll edit in a backstory later, but my survivor perks would be

    Perceptive:
    Your keen sense of danger unlocks potential in one's aura reading ability.

    Within 12/16/20 meters of the killer, see their aura for 6 seconds. Has a 20/30 second cooldown (whichever seems more balanced)

    "Get down and stay quiet... It's coming"

    Warrior's Spirit:
    You won't go down without a fight.

    Increase wiggling speed by 20/25/30%. Being released from the killer's grasp stuns them for .5/1/1.5 seconds longer.

    "It's gonna take everything you've got to kill me, you son of a #########"

    Redemption:
    Find the strength to redeem yourself while you're at your weakest.

    Once per match when placed on a hook, press the "Activate Ability" button to prompt a difficult skillcheck. If in the second phase of sacrifice, do not struggle. If the skillcheck is hit, instantly free yourself from the hook. If the skillcheck is missed, instantly progress to the next stage of hook.

    "I made a mistake, but this can't be how it ends"
    Nice teachables
  • Member Posts: 539
    Can I be that survivor that greets other survivors and welcomes them to the entities realm and serves out s’mores and listens to every survivors story?

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