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Was the Plague change REALLY a nerf?

Here were the Plague changes from the PTB:

  • Corrupt Purge base duration is now 60 seconds instead of 45 seconds.
  • Increased The Plague Brutality and Deviousness scoring.
  • Increased the duration of infection of environmental objects to 35 seconds instead of 20 seconds.
  • Slightly increased The Plague movement speed while charging Vile Purge and Corrupt Purge.
  • Slightly reduced The Plague movement Speed while fully charged and holding Vile Purge and Corrupt Purge. 
  • Survivor infection no longer resets once The Survivor is hooked. 
  • Vile Purge can now correctly infect gate switches.
  • When all Pools of Devotion have been corrupted, all corrupted Pools of Devotion reset and The Killer automatically gains the Corrupt Purge effect. 

All of these are buffs besides one of them. Specifically:

  • Slightly reduced The Plague movement Speed while fully charged and holding Vile Purge and Corrupt Purge. 

This means you no longer move at full speed while holding Purge. Meaning you can't mindlessly have it ready the whole game. This is obviously a nerf, but how bad is it really?

The advantage of having your purge ready at all times is that you effectively have an instadown when you need it. This is really good and it was a huge nerf that it was removed right? However:

Her power breaks you and keeps you broken. If she makes you sick through her power by say infecting a gen you do then you WILL break if you don't cure yourself. This is great for the plague as it is what gives her access to Corrupt Purge which is amazing for downing players, the nerf isn't even a problem here since Corrupt works uncharged, which was buffed. And the duration was buffed too.

So of course the obvious counterplay is simple: Don't cure yourself and loop her broken. But wait, if you can loop her broken then how is looping her with a full speed vile purge any different? Either way it only takes 1 hit to down you and has no other benefits besides that. In fact vile purge is worse than you just being broken since it has a slowdown after the spray animation.

So what aspect of her was nerfed exactly? She has more map pressure, can capitalize with Corrupt Purge more effectively and consistently and breaking Survivors resolves like an instadown anyway making the perma charged purge redundant if they aren't curing themselves.

Plus you can also get them broken throughout the chase instead of only when you are right behind them. Her charge MS was buffed making this viable.

Comments

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    Considering there's no healing time in the trial thanks to fountains and she has little to no map pressure as well as being very loopable without corrupt purge I'd say Yes she was Nerfed more than she was buffed.

    I think most people agree she was fine in the PTB not OP and not Under powered either, she's still decent but the Slow down when Charging, Holding and releasing the Purge did hit her very hard in my opinion.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    If they are using the fountains to heal then you aren't without corrupt purge, and if they aren't using the fountains to heal then they are broken and the nerf doesn't matter.

    Her weaknesses are mutually exclusive.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
    edited April 2019

    I'm not saying she's super strong. Just that the nerf isn't that big of a deal since it doesn't really come into play in one way or another.

    You are either downing people with corrupt and don't care about the nerf. Or you break them beforehand and down them with M1, again not caring about the nerf.

  • DocOctober
    DocOctober Member Posts: 2,230

    The problem is that the nerfs are movement speed ones. The best counter to her is LITERALLY running circles.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    imo

    "When all Pools of Devotion have been corrupted, all corrupted Pools of Devotion reset and The Killer automatically gains the Corrupt Purge effect. "

    Is a nerf. Though I can see why they made the change.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Oooooooooooooooooooooooooooooooooooooooooh

    Ok nevermind then. Ignore me.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @DocOctober My point is that this was true before the nerf too. None of the changes made her any more or less loop-able than before since again. Breaking them doesn't require you to loop them in the first place so you should be looping them while they are broken.

  • ReikoMori
    ReikoMori Member Posts: 3,333
    edited April 2019

    In the PTB she was able to maintain speed in the chase while holding or vomiting. This made her more potent a killer. Now survivors can gain ground which does make a difference since everything is about time management. Also now that players are used to seeing her they are learning to not use the fountains very often or at all because without specific addons she can't get corrupted purge.

    In the end she's still an M1 killer meaning she's got all the issues they have. If being sick made survivors unable to take certain actions like repairing or totem cleansing and vaulting it would be different. Getting vomit broken and staying that way is just playing with a poor man's no mither.

  • DocOctober
    DocOctober Member Posts: 2,230

    I think you don't understand what I meant. She's now slowed in all three stages of using her Power whereas before, that wasn't the case. The projectile speed is so slow that combined with her slows, running loops is the safest way to NOT get hit by Vile or Corrupt Purge, whereas before, due to increased holding speeds, she was able to gain enough ground for the spray to keep up with the Survivor.

    Hence why I consider her slows a considerable nerf to her PTB self. There's a reason why so few people play her these days, she got crippled where it hurts the most.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @ReikoMori Again. Being able to hold vial purge has no benefit besides breaking them. And breaking them is only valuable if being injured is dangerous for a survivor. If not using the fountain is a viable strategy for survivors, then holding vial purge MUST not be a strong skill.

    IF holding vial purge is effective and dangerous to survivors THEN being broken is even more dangerous making holding vial purge unnecessary since you are either downing them due to them being broken before hand or downing them with corrupt.

    IF being broken is a non-issue however and thus they can just not cleanse anyway THEN holding vial purge was never a valuable tatic to begin with.

    Again. This isn't a claim of her absolute power, just a claim that holding vial purge was a meaningless tactic to begin with.

  • CoolConnor96
    CoolConnor96 Member Posts: 164

    Yeah it was a massive nerf to her sadly. Its only a small nerf but it really hurt her. Especially when she has corrupted purge.

  • DocOctober
    DocOctober Member Posts: 2,230
    edited April 2019

    Just because you don't get something, doesn't mean it's meaningless.

    Holding Vile Purge, to get a good aim and break them in a single stream allows for what Huntress players already know as the 1-2 punch: injure with a Hatchet, down with the Axe.

    Going from an M2 to an M1 attack that both injure is much quicker than using two M1 attacks to do the job due to the much shorter cool-downs on M2.

    With her slow, that tactic has become nigh impossible to use reliably since the PTB.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @DocOctober you are missing the point. Why does any of that matter at all? Corrupt purge is better than you are giving credit as you can arc it OVER a loop (unlike hatchets which don't fall fast enough). But Vial purge again:

    IS AT BEST AS GOOD AS AN INSTADOWN

    So that leaves you with the question:

    IS AN INSTADOWN DANGEROUS?

    If yes then being broken is highly dangerous as it makes M1 "instadown" you. And thus a partial charge is enough since once they are sick they have to cure themselves

    If no then the nerf doesn't matter since it wasn't dangerous to begin with so who cares?

    Vial purge used to let her move at full MS yes. But that doesn't matter if she is being looped at that speed.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @DocOctober I know what it is. I play Huntress, I know what the deal with the combo is. I'm saying that it doesn't matter anyways since the playerbase agreed that being broken isn't a threat.

    So answer this:

    Yes or no. If you are sick will you cure yourself?

  • DocOctober
    DocOctober Member Posts: 2,230

    You can't cure yourself if you're down? I don't believe you know that combo, because otherwise you wouldn't have given this answer.

    A 1-2 punch DOWNS a Survivor, there's no curing happening then. I agree that Broken doesn't matter as a hindrance to the Survivors, but that's not the point here. The point is that Broken puts Survivors into the Injured State, allowing to go for a 1-2 punch if she didn't have her stupid post-PTB slows.

    I think at this point, you don't want your opinion changed or challenged, but just want to argue for the sake of it.

    I for one, will not waste my time on that.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
    edited April 2019

    @DocOctober Yes I know what the combo is for. That's why I've compared to an instadown so much. I'm saying that if you are ALREADY broken then the combo is redundant.

    IF you are sick and don't cure yourself THEN you will be broken

    thus

    IF being broken is a threat THEN you want to cure yourself

    thus (when combined with what I've already said)

    IF you DON'T want to cure yourself THEN the vial purge combo is not a threat.

    and

    IF the vial purge combo is a threat THEN you want to cure yourself when sick

    not because you are worried about the combo, but because the combo is at most as dangerous as being broken in the first place is.

    Since the community seems to agree that "Being broken is not a threat" and "You shouldn't cure yourself against the plague" that leads to the conclusion that the vial purge combo is a non-threat and the nerf doesn't matter since they will be broken anyways due to not curing themselves.

    If this was not the case it STILL wouldn't matter since you would be using corrupt purge, which resolves more like the Huntresses combo and works in the current version just fine.

    Please tell me. Where is the flaw in the logic?

  • DocOctober
    DocOctober Member Posts: 2,230

    You don't get the point, as much is clear with that last reply, you are asking questions that have nothing to do with what I said and are actually irrelevant to what I said. You're currently arguing for the sake of it and I already told you that I won't waste my time on that.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @DocOctober if you aren't talking about the combo then what ARE you talking about?

    The combo is what holding her power was used for.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,056

    Was the DS change actually a nerf?


    No.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    I agree though with NuclearBurrito.

    She needs the 115% movement speed while fully charged to stay relevant.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
    edited April 2019

    @tehshadowman33 wait what? Those are 2 mutually exclusive statement.

    I'm claiming that 115% movement speed while fully charged is overrated since people would just loop her broken anyways.

  • gantes
    gantes Member Posts: 1,611

    Please OP don't give people who don't know how to play Plague yet another thread to complain mindlessly abour her while she's still a high tier killer.

    Thank you.

  • KingB
    KingB Member Posts: 747

    What if they let the plague get her corrupt purge from a distance? But at the cost of having like 45 seconds of corrupt purge instead of 60; While keeping the full duration if it is done regularly.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    What? No plz, that's not what this thread is for.

    @KingB then you wouldn't change anything relevant to this thread in particular?

  • KingB
    KingB Member Posts: 747

    @NuclearBurrito It's discussing the viability of plague and overall whether she was nerfed or buffed. I'm only on break for like 5 total minutes so I forgot to add that I think she overall got buffed.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    She's definitely not high tier. Not even close.

    You're more likely to have better games as Wraith.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213
    edited April 2019

    I know I asked for people to ignore me but I have something to say now lol. Reading this thread I just keep saying to my self:

    Why are people holding her power so much?

    The only time you should be is when you are in a chase and close enough to make use of it, otherwise you are almost 100% of the time better off just firing it in short bursts or not at all. Walking around while holding it was viable on the PTB but now you shouldn't be doing it at all, and there is no benefit to using long shots to hit objects, it just slows you down.

    TBH the only change I would like to see is increase how many points she gets for using her power. Like damn, +25 for puking on something? Lame.


    @tehshadowman33 

    I'd agree she isn't top tier but I def wouldn't say she's bad. I still don't think you really understand how she works or how to use her effectively.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    OK, then what build do you recommend?

    She's heavily, heavily reliant on whatever the survivors do.

    If they're using fountains, she has options.

    If they ignore fountains, she's just a M1 killer in a game where everyone's got No Mither.

  • Someissues
    Someissues Member Posts: 1,604
    edited April 2019

    She's miles better than Trapper in every way

    Trapper needs to trap, only can use only trap unless Addons, and his trap only injured people. Plague just need to puke once, chase survivor around a bit now they're injured, a hit and they downed

  • PolarBear
    PolarBear Member Posts: 1,947

    But don't you lose corrupt purge when you get stunned now? That wasn't in the ptb.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @PolarBear honestly I'm not sure. I've seen video's of her not losing it when being stunned AND videos of the opposite. It's definitely bugged somehow but I'm not sure what is actually supposed to happen

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Overall I'd say Plague is somewhere between mid to midhigh tier.

    Basically she's about as good as Myers. She trades TR and vaulting speed for tracking utility and less setup time.

  • TheVVitch
    TheVVitch Member Posts: 224

    The goal behind the MS changes while holding her vile/corrupt purge was to have the player put more thought into when they should use purge. It's essentially a nerf, but overall just a change in how you play her.

    Holding purge was viable on PTB and was really strong, but made her sort of braindead since you would just hold purge the entire game.

    Now more thought needs to be behind your purges. That's all. You have to predict when to use it instead of having it ready on the fly.


    Overall it doesn't affect people that will main her since they will get used to the MS decrease. It does increase her skill floor from ptb though.