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Pop Goes the Weasel buff
I think PGTW is a very good perk, it's great at slowing progression on gens but sometimes the 30 second timer just isn't enough especially when you're playing a killer without high mobility like Trapper or Plague. So I've got two ideas to make the perk better.
1. Increase the timer by tiers so 30 seconds at tier one, 45 seconds at tier 2 and 60 seconds at tier 3. This would give the killer more time to be able to kick the gen that is more progressed but is far away, instead of using it on a nearby gen with little to no progress on it since you can't get to the other one.
2. OR, We make it a token system that goes up to 3/4/5 tokens. So you hook a survivor and you gain a token. A token is used up the next time you kick a gen. Therefore if you have 5 tokens you can kick 5 gens applying PGTW to them.
Thoughts?
Edit: Why is this a question? Lol
Best Answer
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I really dont see a reason why a Killer shouldnt be able to get a bunch of PGTW stacks and focus down on a specific generator. The Killer gave up kicking generators so many times and got several hooks by then. If a Survivor keeps tapping the generator, then its the Survivor's mistake.
But, as usual, cant punish Survivors for their mistakes, cant we?
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Answers
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I agree with you and the second one is much better.
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2) is the best idea I think
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I always want to use pgtw but the timer does put me off from it. I agree with 2.
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Tokens are better.
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Honestly if it automatically resets after use... there shouldn't be a timer... and a case could be made that it can be token base
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Token based would be really nice. 5 tokens on rank 3 is strong and could be very strategic used.
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I think part of the idea was to get the killers quickly away from the hook to go kick a generator somewhere else. Token-based system would negate that part of the idea.
I would much prefer adding a temporary (4-5 seconds) generator-aura seeing ability to PGTW much like the Wraith's All Seeing add-on, where the repair progress of generators can be determined by the intensity of their auras. That way I don't have to waste time patrolling a generator that hasn't even started yet.
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Token based is much better.
People will say "but then a killer can camp"
But when he camps, pgtw won't help him out against survivors who genrush you cuz u camp.
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I like the token system but I feel like if the devs made it token-based, they’d nerf the regression numbers. So I’d be cool with option 1.
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I'd either remove the timer or make it a token system yeah. Tokens would probably be best.
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I talked about this perk awhile ago :)
Your suggestions are pretty good too :)
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@SpaceCoconut Hi coconut! :)
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@PhantomMask20763 Hi Phantom :)
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Token is a better idea. PGTW could be so good with such a small buff it's unreal.
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I agree.
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Tokens would be good.
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NOED. Ruin. BBQ&C. Bloodhound. Deerstalker.
Try again, Jan.
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Yeah I don't think it really needs a timer at all tbh. Would be hilarious to have a token system because you'd knock a 75% gen down to 50% or whatever it is and then a survivor comes over to tap it mid chase so you hit it again.
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This would be amazing, the ultimate gen tap regression penalty.
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Just gonna leave a comment here so that this great idea doesnt get pushed to the second page :)
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This token idea is truly genius.
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More time doesn't remove the incentive to go away while it gives regular-speed Killers the time to kick the Generator they feel needs the kick the most.
+1
Not a big fan of option 2, i like how it is now.
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In what world are Deerstalker and Bloodhound regularly viable
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Increased timer would be fine. No token system, that would be too powerful. We had a thread here (a couple of weeks ago, I think) where the token system for PGTW was being discussed.
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I wouldn't say no to the token one because I already really like the perk and that would be very convenient for me. My only concern there is that saving up 5 tokens and going on a generator kicking rampage at the end of the game might be annoying. But just to give some perspective on the current PGTW:
- You get 30 seconds to kick a generator.
- Assuming you move at 4.6m/s, you can cover 138m before the timer runs out.
You should be able to get to whichever generator you want, even if it's clear across the map. You can also hook the person closer to the generator you want to kick to save yourself some time. Increasing the timer does not seem necessary.
But still, it would be a very nice QOL change without making the perk overpowered.
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I think 3 tokens would be enough for it to be balanced throughout the game.
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@Peanits the problem with that is you can run across the map but you dont know which gen is being worked on. It wouldnt be that annoying because if the killer had all 5 tokens they probably have at least 1 kill in which case a 3 gen is going to be hard to deal with anyways. Plus it will be wasteful to kick a gen under 30%. It will take longer yes but not anymore annoying than 3 gens are already.
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What if when you hooked someone PGTW would show you the gen with the most progress so you know which to go kick.
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I like #2
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The pass this info along. Give PGTW the QoL change :)
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@not_Queen then the tokens should be limited to like 2 or 3. Otherwise 2 looks great OP
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@thekiller490490 that’s not not_Queen, that’s @Peanits
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^^^
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I can agree to 1.
2 is way too much (unless you reduce the amount of damage it does it ~10%).
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I wouldn't say pop needs a buff tbh. It already shaves 20 seconds off a gen. A token system would make the perk as good if not better than ruin (more consistent, some games ruin gets cleansed in 30 seconds). When it's on a timer, the killer has to choose whether the killer should stay near the hook, chase a survivor or kick a gen and remove 20 seconds of progress.
And just like @Peanits already mentioned, it would be extremely frustrating if the killer had saved up tokens and kicked the same gen multiple times.
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Add in that if you come across another survivor along the way you now have to decide to go for a chase or keep going for that gen.
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We need to reconsider about those ideas and how it would work on nurse & Billy specially at end-game
I think the perk is good but if it can highlight gen with highest progress in different colour too would be cool thing
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Yeah I can't read today. His avatar used to be different and that is the same. FFS
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Would be nice if the bonus applied when the kick started, as opposed to when the kick is finished and the gen is damaged.
I've had the token run out while the kicking animation is playing more than once.
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No more timer
25% regression on all tiers.
can hold 1/2/3 tokens per tier.
Methinks this would be a nice rework.
The timer running out WHILE KICKING a gen makes it frustrating at times, so removing that would be glorious, even if multiple tokens are not implemented.
I don't think any gen aura abilities should be added to it, that's what discordance, surveillance, and tinkerer are for, though its usually too late for tinkerer...
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Why not just removing the timer? I mean you have 10 efficent uses of PGTW. So if you hook someone, and then another without using PGTW at the first one, you already wasted one use. You punish yourself enough by doing so, also PGTW works best if the generator is nearly done. So seriously i don't see any problems with that. I mean our dev team tried to buff Thanatophobia to 25% (potentionally permanent) So why is it a big deal to have 1 PGTW charge wich you can use whenever you want even if that means you dont used before the next hook.
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I like the second idea. It allows Killers with lower mobility to effectively use the perk without having to worry about the timer running out.
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Just a quick FYI:
PGTW regresses 25%, which is worth 20 seconds of a single Survivors repair time.
You have to consider that in order to get this perk activated, you need to find, hit, down and hook a Survivor AND run to a gen that's worthy of kicking.
The time you "win" is nothing compared to the time it takes to activate it.
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And keep in mind that if you happen to go to a gen that's still regressing, you're #########.
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