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Pop Goes the Weasel buff

PhantomMask20763
PhantomMask20763 Member Posts: 5,176
edited April 2019 in General Discussions

I think PGTW is a very good perk, it's great at slowing progression on gens but sometimes the 30 second timer just isn't enough especially when you're playing a killer without high mobility like Trapper or Plague. So I've got two ideas to make the perk better.

1. Increase the timer by tiers so 30 seconds at tier one, 45 seconds at tier 2 and 60 seconds at tier 3. This would give the killer more time to be able to kick the gen that is more progressed but is far away, instead of using it on a nearby gen with little to no progress on it since you can't get to the other one.

2. OR, We make it a token system that goes up to 3/4/5 tokens. So you hook a survivor and you gain a token. A token is used up the next time you kick a gen. Therefore if you have 5 tokens you can kick 5 gens applying PGTW to them.

Thoughts?

Edit: Why is this a question? Lol

Best Answer

  • PigNRun
    PigNRun Member Posts: 2,428
    Answer ✓

    I really dont see a reason why a Killer shouldnt be able to get a bunch of PGTW stacks and focus down on a specific generator. The Killer gave up kicking generators so many times and got several hooks by then. If a Survivor keeps tapping the generator, then its the Survivor's mistake.

    But, as usual, cant punish Survivors for their mistakes, cant we?

Answers

  • Delfador
    Delfador Member Posts: 2,552

    I agree with you and the second one is much better.

  • Snapshot
    Snapshot Member Posts: 914

    2) is the best idea I think

  • Kurisataru
    Kurisataru Member Posts: 460

    I always want to use pgtw but the timer does put me off from it. I agree with 2.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Tokens are better.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    Token based is much better.

    People will say "but then a killer can camp"

    But when he camps, pgtw won't help him out against survivors who genrush you cuz u camp.

  • doitagain_
    doitagain_ Member Posts: 723

    I like the token system but I feel like if the devs made it token-based, they’d nerf the regression numbers. So I’d be cool with option 1.

  • rch614
    rch614 Member Posts: 551

    I'd either remove the timer or make it a token system yeah. Tokens would probably be best.

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    @SpaceCoconut Hi coconut! :)

  • Poweas
    Poweas Member Posts: 5,873

    Token is a better idea. PGTW could be so good with such a small buff it's unreal.

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716

    I agree.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Tokens would be good.

  • bubbascal
    bubbascal Member Posts: 316

    NOED. Ruin. BBQ&C. Bloodhound. Deerstalker.

    Try again, Jan.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Yeah I don't think it really needs a timer at all tbh. Would be hilarious to have a token system because you'd knock a 75% gen down to 50% or whatever it is and then a survivor comes over to tap it mid chase so you hit it again.

  • Kiskashi
    Kiskashi Member Posts: 1,043

    This would be amazing, the ultimate gen tap regression penalty.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    Just gonna leave a comment here so that this great idea doesnt get pushed to the second page :)

  • PiiFree
    PiiFree Member Posts: 1,154

    This token idea is truly genius.

  • Boss
    Boss Member Posts: 13,616

    More time doesn't remove the incentive to go away while it gives regular-speed Killers the time to kick the Generator they feel needs the kick the most.

    +1

    Not a big fan of option 2, i like how it is now.

  • ClogWench
    ClogWench Member Posts: 2,582

    In what world are Deerstalker and Bloodhound regularly viable

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Increased timer would be fine. No token system, that would be too powerful. We had a thread here (a couple of weeks ago, I think) where the token system for PGTW was being discussed.

  • TheVVitch
    TheVVitch Member Posts: 224

    I think 3 tokens would be enough for it to be balanced throughout the game.

  • KingB
    KingB Member Posts: 747

    @Peanits the problem with that is you can run across the map but you dont know which gen is being worked on. It wouldnt be that annoying because if the killer had all 5 tokens they probably have at least 1 kill in which case a 3 gen is going to be hard to deal with anyways. Plus it will be wasteful to kick a gen under 30%. It will take longer yes but not anymore annoying than 3 gens are already.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    What if when you hooked someone PGTW would show you the gen with the most progress so you know which to go kick.

  • Peanits
    Peanits Dev Posts: 7,555

    That's true, but it's also something you could keep in mind as you patrol and chase survivors. Typically I'll know which generator I'm going to kick before I hook the survivor.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    I like #2

  • bendermac
    bendermac Member Posts: 772

    The pass this info along. Give PGTW the QoL change :)

  • thekiller490490
    thekiller490490 Member Posts: 1,164

    @not_Queen then the tokens should be limited to like 2 or 3. Otherwise 2 looks great OP

  • GrootDude
    GrootDude Member Posts: 14,110

    @thekiller490490 that’s not not_Queen, that’s @Peanits

  • BigBubs
    BigBubs Member Posts: 1,131
    edited April 2019

    I can agree to 1.

    2 is way too much (unless you reduce the amount of damage it does it ~10%).

  • PolarBear
    PolarBear Member Posts: 1,899

    I wouldn't say pop needs a buff tbh. It already shaves 20 seconds off a gen. A token system would make the perk as good if not better than ruin (more consistent, some games ruin gets cleansed in 30 seconds). When it's on a timer, the killer has to choose whether the killer should stay near the hook, chase a survivor or kick a gen and remove 20 seconds of progress.

    And just like @Peanits already mentioned, it would be extremely frustrating if the killer had saved up tokens and kicked the same gen multiple times.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Add in that if you come across another survivor along the way you now have to decide to go for a chase or keep going for that gen.

  • SK92
    SK92 Member Posts: 18

    We need to reconsider about those ideas and how it would work on nurse & Billy specially at end-game

    I think the perk is good but if it can highlight gen with highest progress in different colour too would be cool thing

  • thekiller490490
    thekiller490490 Member Posts: 1,164

    Yeah I can't read today. His avatar used to be different and that is the same. FFS

  • Free_Hugs
    Free_Hugs Member Posts: 304

    Would be nice if the bonus applied when the kick started, as opposed to when the kick is finished and the gen is damaged.

    I've had the token run out while the kicking animation is playing more than once.

  • rabid_pygmy
    rabid_pygmy Member Posts: 61

    No more timer

    25% regression on all tiers.

    can hold 1/2/3 tokens per tier.

    Methinks this would be a nice rework.

    The timer running out WHILE KICKING a gen makes it frustrating at times, so removing that would be glorious, even if multiple tokens are not implemented.

    I don't think any gen aura abilities should be added to it, that's what discordance, surveillance, and tinkerer are for, though its usually too late for tinkerer...

  • Akuma
    Akuma Member Posts: 407
    edited April 2019

    Why not just removing the timer? I mean you have 10 efficent uses of PGTW. So if you hook someone, and then another without using PGTW at the first one, you already wasted one use. You punish yourself enough by doing so, also PGTW works best if the generator is nearly done. So seriously i don't see any problems with that. I mean our dev team tried to buff Thanatophobia to 25% (potentionally permanent) So why is it a big deal to have 1 PGTW charge wich you can use whenever you want even if that means you dont used before the next hook.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    I like the second idea. It allows Killers with lower mobility to effectively use the perk without having to worry about the timer running out.

  • PiiFree
    PiiFree Member Posts: 1,154
    edited April 2019

    Just a quick FYI:

    PGTW regresses 25%, which is worth 20 seconds of a single Survivors repair time.

    You have to consider that in order to get this perk activated, you need to find, hit, down and hook a Survivor AND run to a gen that's worthy of kicking.

    The time you "win" is nothing compared to the time it takes to activate it.

  • Orion
    Orion Member Posts: 21,675

    And keep in mind that if you happen to go to a gen that's still regressing, you're #########.