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Last man automatic sacrifice on first hook needs to go

[Deleted User]
[Deleted User] Posts: 42
edited April 2019 in General Discussions
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Post edited by [Deleted User] on

Comments

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    It's rarely going to be worthwhile though, so I don't see the need to change it. However I do feel like you should at least get some points for being the last person to die, even if it's just what you'd get for struggling.

  • Kagrenac
    Kagrenac Member Posts: 773

    Even IF you get off if the killer has half a brain they'll expect you to also run Decisive and just slug camp you.

    Unless the hatch is next to the hook you aren't escaping. Sorry.

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  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    Do you want to be slugged as the last Survivor remaining? Because that is how you get slugged as the last Survivor remaining.

  • legion_main
    legion_main Member Posts: 483

    All these people are salty killer mains that want their 4K I agree if you haven’t been hooked the whole game and you happen to be last survivor then you should be able to get chances to escape especially if you have deliverance ready

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  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797

    No resurrections this time..

  • Boss
    Boss Member Posts: 13,616

    And that sounds like a salty Survivor main wanting their Hatch escape.

  • TAG
    TAG Member Posts: 12,871

    Obviously this is gonna be a Killer-biased response, but I don't see the benefit from a Killer's POV.

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  • TAG
    TAG Member Posts: 12,871

    Well, what happens if they already worked for the 4k? Are you saying they have to work for it again?

  • Dustin
    Dustin Member Posts: 2,306
    edited April 2019

    I think the last man dying automatically is fine but I'd rather them give you full struggle points or 1k bloodpoints as a consolation prize for being the last one to die.

    Struggle should also be rescaled so the max possible is like 1000 if you end up dying instead of what is it 892? Such an odd number to end on.

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  • TAG
    TAG Member Posts: 12,871
    edited April 2019


    Currently, you get 4K by making sure the last person is on the hook when everyone else is sacrificed, so saying that you "get a 4k by hooking everyone twice normally" is not correct.

    In most cases, it's not going to matter, so what's the benefit in prolonging the game for the sake of the people who run that specific combination of perks?

  • yeet
    yeet Member Posts: 1,832

    It’s very clear you just want another free out when you already screwed up

  • Free_Hugs
    Free_Hugs Member Posts: 304

    >Killers now have to work for that 4k

    Because killing 3 survivors before you, finding you and downing you before you found the hatch wasn't work?

    "We now have enough crutch perks to get from hook to hatch alone guaranteed. Let us use them!"

    Why? Why do you deserve that level of reward for handholding perks?

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  • Orion
    Orion Member Posts: 21,675

    To get that automatic sacrifice, the killer had to wipe out all other survivors first. How is that not earned?

  • Boss
    Boss Member Posts: 13,616

    Did you never give or receive gifts with the reason "You EARNED a gift."?

    I have.

    And yes, that's a serious question, cause it might not be in your culture to do so.

  • TAG
    TAG Member Posts: 12,871

    You were able to successfully sacrifice three other players and hook the fourth player before they were able to make it to the Hatch. In what way did you not earn anything?

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    No. You already had your chance to escape. The Killer caught you and now the game’s over. It doesn’t need to be dragged on. Free second chances are bad for this game's health. It's too bad if you can't use your DS, Deliverance, Mettle of Man, or Dead Hard. The Survivor should just receive the full struggle points while they're being killed. You also have think of when you aren’t going to be in that situation. The Survivor would just let the sacrifice play out and waste two minutes of the Killer’s time.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited April 2019

    @DeadByMoonlight

    Okay... You want to extend the endgame in a sole survivor scenario that badly? Then we might as well have the hatch and gates shut as soon as the final survivor is hooked to compensate. That way, If the survivor uses Deliverance, DS, MoM, and insta-heals while being the only survivor left in the trial grounds, then they have to earn that final escape by finishing a gen, using a key or opening the doors themselves.

    The whole point behind the final survivor being instantly sacrificed is to save time on the last person standing endgame scenario, and allow everyone to move onto the next match sooner. The Last survivor already has the option to end the game immediately just by finding the hatch or running out a gate if they are opened, whereas the killer only has one option for victory at that point: hunt down and hook the final survivor. From a first hooking it takes 2 minutes for a survivor to be fully sacrificed. Your suggestion adds 2+ minutes of potential endgame stalling, and no one wants the game to continue going on that long after what should be an obvious victory for the killer. You wouldn't want it to take 2+ minutes to open the doors or jump down the hatch anymore than the killer would want to be forced to face-camp the final survivor just to make sure that if they do get off the hook they're going to be put right back on it.

    So if you want the final survivor to have the right to use their plethora of 2nd chances in this endgame scenario, then it's only fair that the killer gets multiple chances to re-hook said survivor with no easy escapes. Truth be told though, this would make for an insanely frustrating and time consuming endgame for everyone, and I'm calling you out on your pitiful excuse for wanting yet another "2nd chance" at an easy escape in the endgame when you clearly already lost. This "suggestion" just reeks of poor sportsmanship, and I feel dirty for even replying to such drivel.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    great idea. lets have a full two minutes where neigther the killer nor the survivor can do anything but wait until the survivor dies.

    yeah, thats great game design.


    lets be realistic:

    you will not get off that hook, no matter what. the very second you jump off, the killer hits you and rehooks you. its just a big waste of time for both parts.


    also, you fcked up, I DO NOT SEE THE NEED FOR ANOTHER 2ND CHANCE!

  • Larcz
    Larcz Member Posts: 531

    Oh you want another chance to escape killer from hook wow.And i want hold this hook so no one from potato random survs csn unhook me if i dont want be unhook.Or rather to say farm on killer face.Like oh no killer is right behind me i farm this dude from hook he leave me.

  • Entità
    Entità Member Posts: 1,583

    Some people aren't able to dialogue: they have their dogmatic truths, according to their own interests, and keep repeating the same sentence forever, ignoring all reasonable ideas and suggestions different from their Bible. This is a serious issue. I wrote a good change for both parties here: https://forum.deadbydaylight.com/en/discussion/41981/last-survivors-immediate-sacrifice-a-good-reform-for-both-parties

  • Keene_Kills
    Keene_Kills Member Posts: 649

    I'd fist fight prime-era Mike Tyson over those nearly 900 struggle BPs. Just give them to us in good faith as we're floating off into the ether. I'd not likely escape, but at least give us a BP bump for having to insta-die on our first hook of the game.

  • powerbats
    powerbats Member Posts: 7,068

    If anything you get get full struggle points as if you weren't the last person on hook since otherwise they'd simply camp the hook. You can get off if the hatch is near either with natural Kobe or Deliverance.


    If the 3rd persons sacrifice animation hasn't completed since I've done that to a killer that was being a jerk purposely hooking me near the hatch.

  • TAG
    TAG Member Posts: 12,871

    I just don't think that inviting the opportunity for what will way more often than not just amount to an unnecessary prolonging of the inevitable is a good idea. The only thing I think should really happen is giving full hook points to a Survivor who was only hooked after everyone else had left the trial. I just don't think giving them a second chance provides any meaningful benefit to the game.

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532

    What’s the point? You honestly think you’ll get an opening to escape? Even now I watch the last one on hook from 20 meters just to make sure.

    I mwan do you really want to struggle? I’ve stopped playing survivor entirely recently because don how much I hate the struggle phase.

  • QwrtyMan213
    QwrtyMan213 Member Posts: 243

    Maybe only if they have active deliverance, but otherwise it only wastes time.

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809

    Support, and Deliverance should work in that situation as well

  • Akuma
    Akuma Member Posts: 407

    Yea ignore those unquestioning killer mains in this forums. More those balanced guys who care about game healthy for both gameplays and not just for there one and only playstyle.

    When I started reading "no more second chances" Thats wehere i hit my head

    Every survivor has 2 hook stages. The one where you get hurt by the hook and you have a chance to free yourself. And then the deadly hook. If you dont do anything the game will automatically kill you and there is no way to free yourself.

    So. If you are the last Survivor and you didnt get hooked even once, you are strong enough and you deserve the chance every survivor has as base kit to unhook yourself via 4% (or more through offerings and perks) or with deliverence.

    There are so many perks out now who guranatees you an escape from the hook that this should get changed back BUT just if you didnt get hooked once. If you would put into the struggle phase you should get killed because theres no point to wiggle against the entity anymore.

    So yea, this is no ask for, what forum/reddit killer mains would say, a survivor buff. That's a logical QoL change, because this mechanic is outdated now. It was needed in the past because there was no point to chill 40-80 seconds on the hook to waste the killers time. But things changed. And this is one of those.

  • se05239
    se05239 Member Posts: 3,919

    Back in the day, the last survivor on the hook used to endure THE ENTIRE SACRIFICE DURATION to spite the killer, resulting in games that lasted 2+ minutes longer than they should have.

    This is why they made it so that the last survivor on the hook dies instantly. And I would prefer it if it stays this way. I don't want that crap back.

  • ClogWench
    ClogWench Member Posts: 2,582

    Points aside, the only time this would matter would be in the event you have DS and Deliverance active, and the hatch in sight. And considering by that point you've already let your entire team die and failed to escape, you're not entitled to that free win. You've lost, just accept it. Beyond that, this would also let the survivor waste a minute and a half of the killers time just on the hook, or result in the survivor getting downed and left on the ground for 60 seconds, also wasting time (assuming the hatch isn't close, which is the more likely outcome). This isn't a pressing matter and really doesn't need the change.