"all while retaining the core vision of this Killer. "

What is the core vision of the Legion exactly? To spread around a bunch of pointless damage? Because that is all that's left. It's completely impossible to down a Survivor with Frenzy.

Killers have already discarded that as a poor tactic and adapted past that. In response, Survivors did nothing but scream at the Devs, AGAIN, until the Devs plan on simply removing the tactics that Killers adapted to. Leaving Legion with nothing except to be looped.

I'm not even talking about moonwalking. Survivors were losing their ######### over a Legion taking the time down them with Frenzy too.

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Comments

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited April 2019

    @Tzeentchling9 The problem was a poor execution, and a lot of hyped hopes from the community. Everyone wanted a ghostface style killer (which it wasn't and upset a lot of people), and assumed Legion would fit that bill because of the teaser. Killer mains wanted something to split pressure and slow down gens. The core vision of Legion was going to be that.

    They just didn't quite do it right, and took in a lot of (extremely and unnecessarily angry) feedback, to try and come back to the core idea.

  • Kiskashi
    Kiskashi Member Posts: 1,043

    Wow the accuracy of this, amazing. Repeat stabbing to down was the one thing most people complained there was no counterplay for and wasn't fun etc etc now it's changed. I think not necessarily all of the changes are needed or necessary but this was one of them, their power isn't a down power, what a surprise. I play as legion and don't multistab and can get consistent kills, I play as a survivor and while I don't DC at legion and think there is counterplay, franks mix tape and stabaholic/moonwalk legions needed to go.

  • ColgateAdvancedWhite
    ColgateAdvancedWhite Member Posts: 616

    Legion has always felt like a time-wasting killer. I wonder how the update will retain this unique feature

  • BigBubs
    BigBubs Member Posts: 1,131


    You mean "more than one newbie" to not work on gens? Experienced players don't even heal and rush gens instead with adrenaline ready.

    You seem to not have played against rank 1s who know what they are doing, not to even mention swf cancer...

  • BigBubs
    BigBubs Member Posts: 1,131
    edited April 2019


    Why do you say it like it is in the past?

    Pretty sure all those DC's mean that they still refuse to get better...lol. And I'm talking not just about legion.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    @BigBubs I have, in fact played at Rank 1 on both sides. It's funny, not EVERY game goes with the survivors NEVER seeing each other. They cross paths often enough.

    It's up to you as Legion to build and play around the TR helping to FIND other survivors.

    The increase in TR also helps with the players being further apart.

    Other problem is, SWF cancer squads aren't NEARLY common enough (<10%) to use as an argument against Legion changes.


    That is the vision of Legion. To spread damage. It's up to the devs to make it work right, in the current "meta" while still maintaining that vision.


    However, in reference to the changes, I feel like they will be closer to that vision that what we currently have.

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    The core vision of Legion was to tag a survivor and move on to the next. Tag one, move on to the next, to make the game last longer; all the while keeping pressure by having people mend and down a survivor.

    Tunnelling, and moon walking wasn't the vision this killer had set off on, and I remember because everyone was excited for Legion because he was going to be the killer that would put a halt on tunnelling.

  • se05239
    se05239 Member Posts: 3,919

    @ColgateAdvancedWhite Probably not even close to as good as the current Live version Legion. I mean, Deep Wound won't tick down while in the terror radius so you might as well just keep working on that generator you're working on after Legion stabs you and runs after someone else he can see with Killer Instinct.

    There's no danger until he runs away far enough that you'll no longer be in the terror radius.

  • powerbats
    powerbats Member Posts: 7,068

    Well there's that too and this is a bad thing how again? 😁


    But in all seriousness I want to see what the actual numbers are and what the reworked addons look like. Perhaps they'll even incorporate the missed attacks change I suggested.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    @Peanits Why aren't we improving the Legion's core vision? Why are we only removing the tools Killers adapted to move past that limitation?

  • PolarBear
    PolarBear Member Posts: 1,899

    @DocOctober My guess is that they look at both feedback and statistics from the PTB it self and decide on a middle ground.

  • Reinacchi
    Reinacchi Member Posts: 1


    make survivors with deep wound cannot touch a generator (like doctor's t3 madness)


    why repair a generator if you have a knife inside you

    Here's my thoughts.

    +Legion's TR will be 32m, they wont be scared of deep wound depleting

    +Legion cannot see scratch marks and blood pools when on frenzy, at least sound boost of wounded survivors (like stridor of nurse) so we can still track down the survivors that we are chasing


    the current Legion is too weak without add ons but too strong with one. don't over nerf my susie

  • se05239
    se05239 Member Posts: 3,919

    @Peanits Why bother? You've already shown time and time again that you don't care whatever feedback we provide through the PTB.

    You might as well just push the changes live and don't care more about it. It'll have the same outcome, except less community frustration from being ignored once more.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Than we need definitely a lot of this minor tweaks.

  • Lemming
    Lemming Member Posts: 103

    They can't afford to make patches every day. DBD is a console game now, so xbox takes their cut if you submit too many patches too quickly. And it isn't cheap.

  • TheBean
    TheBean Member Posts: 2,320

    @DocOctober 

    LUL... Says... "You ignore our feedback!"

    Peanits: No we don't.. take Spirit for example...

    DocOctober: I'm not talking about THAT feedback.. I'm talking about all the other feedback!

    DEVS.... <toss their hands up in the air, papers fly everywhere...>