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What if giving the last survivor the hatch gave the killer the same amount of blood points as a kill

Maelstrom10
Maelstrom10 Member Posts: 1,922

here me out. i don't want to reward killers for not getting the 4k, as they "should" have to kill all 4 survivors to please the entity (and thusly pip up in rank as a better and more efficient killer) but in regards to game health and people who don't care so much about rank, i believe awarding the same amount of bloodpoints under an action called "Mercy?" for dropping a survivor on a hatch for which if they escape through within 5s gives the bonus, would be a nice touch and a reward for the kinder players among us. i don't think it neccessarily would promote outright giving the survivor the hatch every time, but if i wish to reward a player for playing well, and recognise their skill letting them escape, i should get a small insignificant bloodpoint reward. to be honest i think this action actually fits within dbd as a whole as the entity is said not to just feed off of the emotional turmoil of the survivors, but all emotion it elicits and hope is just another thing it feeds off of. hell i'd even say giving a survivor the hatch like this should decrease the sacrifice emblem, ( but that could possibly be abused to derank, unless the debuff was incredibly small)

all in all i think there should be more subtle interactions like this based on player behaviour that give logical (or possibly illogical) bloodpoint bonuses to categorys. you narrowly escape through the exit gate with the killer right behind you? get a small buff for a "clutch escape". find a survivor you originally lost in a chase? gain "Satisfaction / revenge" bloodpoint bonus to be applied end of game. not asking for extra points in emblems so much as little subtle interactive bloodpoints gained through specific behaviors, not so much to reward specific styles of play over others, but to validate a player acting a specific way


(i also think being mori'ed within 5 ft of a hatch/open exit gate should give bonus cruelty points but thats less about game health and more about me occasionally wanting to be a bit cruel towards overly toxic (ie sandbagging, revealing your teammates) survivors.)

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