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Casual survivors that cant juke killer is a reason for anti tunnel perk.

Slayer
Slayer Member Posts: 1,148

New ds is just ridiculous. If you want an anti tunnel perk at least make it anti tunnel not 60seconds immunity perk. It s so ridiculous that devs are trying to balance the game around casuals. What s next? How about a killers perk for survivors to not be able to touch same gens?

Comments

  • Raptorrotas
    Raptorrotas Member Posts: 3,389

    A unhooks B, Killer downs B, Kills A with a mori, and hooks C, B gets DS.

    How was Killer tunneling?

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    The new DS would be a lot better if it got deactivated when the killer hooks another survivor after the DS user got unhooked. How it currently works, it also punishes killers who don't tunnel but down survivors fast.

  • Chicagopimp2019
    Chicagopimp2019 Member Posts: 458


    Like you said, that can be countered by slugging. When a survivor makes the selfish decision to unhook a teammate before I've even had a chance to leave, i feel bad putting them right back on the hook. I'll slug them and go after the selfish one.

  • Poweas
    Poweas Member Posts: 5,872

    DS is fine now, calm down mate,

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Um, no. Killers who tunnel a survivor down from the start are the reason for the perk. Seriously, it kills me how few get that this is a casual game that relies on both sides playing solidly in order to maximize the experience. Think about all the changes they have put in.

    1. PIP system changes. It relies on a killer who spreads the damage out. Survivors are not likely to pip if the killer camps or focuses on 1 survivor. Does not matter if you do all 5 gens and open the gate and escape. Zero pip at best. Survivors need a killer who will engage them all and pressure the map in order to pip. Killers need survivors who can last a little bit in a chase, and who will rescue other survivors from hooks. If every survivor drops after 10 seconds of chase and dies on the first hook, the killer is not going to pip.

    Both sides need to be solid and of comparable skill in order to maximize the points.

    2. Legion changes. It is clear they intended for Legion to pressure the map and spread out DW, keeping survivors off gens and healing/mending. Original des8failed spectacularly due to a lack of foresight into how good at tunneling Legion is. Lazy killer's dream.

    I can go on, but in the interest in brevity, I'll save you from reading a novel here. Tunneling is useful at times. I refuse to use it early in game, but if the game is hitting the ten minute mark and it can swing either way, I might take out that survivor that was seriously hard to catch who just got off his 2nd hook and is running in my direction. With him gone, I might secure this match. At that point, I'm confident all the players have had some fun, and I know I've engaged them all by now because that is my playstyle, I pressure the field and capitalize on mistakes. I run Trapper because he is fun to set the field with.

    Tunneling as a full strategy...no thanks. Fish in a barrel is more difficult to kill than using that strategy.

  • CashelP14
    CashelP14 Member Posts: 5,565

    Sometimes it's unfortunate as killer because you dont mean to find them so fast but it happens. If I do get hit by ds I don't care because it's my fault for chasing them so soon after the unhook. I try and 3 hook everyone as best as I can but if I down someone 3 times really early in the game I'll just leave them and let them be healed.

    I had a game the other day where someone was unhooked infront of me with corrupt purge. Downed them both instantly and even though I had a mori I felt bad and left the unhooked survivor on the ground to be healed.

  • mcNuggets
    mcNuggets Member Posts: 766

    OMG

    Ds wasn't balanced before the nerf, now it is.

    It's still extremely strong however.


    Survivor perks in general are totally overpowered so why do you even complain?

    Get some skill and play the game.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    I have only got hit by new DS twice so far lol

  • Slayer
    Slayer Member Posts: 1,148
    edited April 2019

    Old ds was weaker but thats not complaining thread perk is fine but the problem rather is it does the job for you. You cant handle tunneling just take ds.

  • Slayer
    Slayer Member Posts: 1,148

    @mcNuggets where was i complaining

  • Mr_Myers
    Mr_Myers Member Posts: 420

    I've seen D'S like twice since the nerf... just dont tunnel off hook and you're fine?

  • GrootDude
    GrootDude Member Posts: 14,110

    If all three of them went down in less than a minute then I don’t know why you’re complaining.

  • Coriander
    Coriander Member Posts: 1,119

    Yes! This so much, both sides playing 'fair' in order for all to have a good time, even if you lose. I went against Meyers with Scratched Mirror in the hospital, and it was one of the most tense matches ever! He didn't camp, or tunnel, and I died but I still had a blast. It's not a professional-style game, it's meant for fun, thrilling gameplay on a more casual level (casual as in friendly, party play, not people who don't play many games). Like playing Hide & Seek, you want everyone to play by some 'guidelines' in order to have a decent match.

    And again, you expect a bad one every now and then, getting camped or tunneled out of the game really early on because people rescue you within seconds, but if it happens too often you really want to stop playing. But it's not the game that's the problem, it's the players. This has the best potential for any game of this category, and we want it to be the thrilling experience we're looking for, not hook simulator with some DCs and some shady tactics. I know there are a lot of valid styles depending on circumstance, but to ruin someone else's experience intentionally is just not the right thing to do, in any game. There's a counter-argument that this is how they have fun, but that's not how multi-player games ought to be played, in my opinion. We're all here together, killers and survivors, and we want our beloved game to thrive and gain more players, not lose more because of the toxic behavior (referring to communication as well, we all need to lighten up and not take things so hard. No one should ever get a death threat or told to kill themselves, threats of cancer/etc just because you died, escaped, or didn't win).

  • Slayer
    Slayer Member Posts: 1,148
  • Slayer
    Slayer Member Posts: 1,148
    edited April 2019

    @TreemanXD why killer s punished for playing good? I can down survivor in less than sixty s hook him and then pick up survivor that had ds and gets punished for that? I had it happened to me several times. First of all tunneling is effective strategy for killer why he cant tunnel ? Because casuals cant juke killer? they re bad ? You even get exhaustion perk active after you got saved next step for you is to juke killer or just stay longer at chase. Why people want perk to play for them? With this go on you may as well equip 4 perks that play for you and go afk. Then lets give killers same perk that prevents 3-4 survivors from sitting on different gens because it effective and ends game earlier.

  • GrootDude
    GrootDude Member Posts: 14,110

    @Slayer if three survivors got caught and went down in less than a minute don’t you think they might’ve been bad? Unless you’re spirit or nurse I don’t see it.

  • Slayer
    Slayer Member Posts: 1,148

    Why 3? I mentioned two. Nurse billy any viable killer.

  • GrootDude
    GrootDude Member Posts: 14,110

    @Slayer I responded to someone else on your thread that mentioned three survivors.

  • Jonathanskilz
    Jonathanskilz Member Posts: 403

    Wait i thought they removed DS i havent had it hapend to me since that patch about DS


    Kappa

  • Slayer
    Slayer Member Posts: 1,148