Blood Warden Thought
I'm not taking into account how powerful this would be.
But i just thought how cool it'd be to have it put Entity Blockers on EVERYTHING for a minute.
- All windows blocked
- All upright pallets blocked
- The hatch blocked
- Both exits blocked
- All totems blocked
Comments
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ouch...
maybe on Arpil 1st? xD
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This would be destruction guaranteed. I like it as is (maybe blocking the hatch isn't a bad idea though) just wish it lasted slightly longer sometimes it feels like it's gone before I even get to the gate, on tier 3 perk that is.
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That's the point, to show off the OP thought.
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Indeed.
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Having it block both gates would make it more reasonable. Blocking the hatch has no meaning since it is closed unless a key is used or the last survivor in in play. Since blood warden is a Freddy perk, maybe they should have it were both gate are blocked if Freddy uses the perk and 1 gate block if other killer use it. Or if Freddy uses it, both gates and window block near the gates in a radius, and other killers 1 gate block with windows block in radius. Thoughts?
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Just have it put a solid wall surrounding all 3 other survivors for 60 seconds
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That wouldn't do anything except guarantee the hooked Survivor to either enter phase 2 or die.
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- Chests? blocked.
- Lockers? blocked.
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I like the idea of it blocking other stuff and not just the exits but like Kiskashi said, the length of time it's up is really the main issue with it; scenario, Lery's, you hook one just inside the main map near the exit gate, all 3 other survivors are at the exit, whether it's NOED or whatever you manage to down ALL 3 of them in the exit. GUARANTEED, you'll get TWO of them if you're EXTREMELY lucky with the hook placements (especially on that map, but will also apply to other maps) and the 3rd will just crawl out in the time it took you to take those two to hooks and back. Chances are though, you'll only get one to a hook as the hooks will be too far away from the exit gate anyway and they'll just wiggle off.
That 60 seconds is nothing - it's probably even down to 40 seconds realistically before you even down those 3, and if you're an M1 killer then pretty likely the first hit will run and get the unhook and they'll both run off into the sunset, and you'll see the others run off as well and manage to catch up to one of them just as the gates open and 3 survs still escape anyway.
End-game changing now though so interesting to see what BW may become.
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