PTB Changes
THE BAD:
Reverse bear trap timers now won't decrease when in pigs terror radius, so those 1/10 games where you would get a R.B.T kill, you won't. She is creeping closer to Freddy tier. Not sure why she needed the "Legion" treatment. You should revert her Terror Radius back to what it was if you're doing this (28m?)
Remember me was 5 seconds per stack, up to 30 seconds. Now it is 4 seconds per stack, up to 16 seconds. Why was this garbage change implemented? max remember me time was 1/6th of the time allotted in the end game collapse. I won't want to ever use this perk now lol.
THE GOOD!:
Cold wind is finally not trash for killer, you finally make the walls not see through, thank you.
You have implemented unique music in the selection for what appears to be Legion, Clown, Plague, and Spirit, i have not noticed any changes in the other older killers, seem's like its the generic music. (besides Myers ofc)
Left Behind might be viable now, it's certainly less trash than it was considering the endgame collapse.
Killer's can now open the door for the endgame collapse if they feel they are outmatched and want to speed things up, or if they want to play around blood warden on their own terms, although it can only be opened when all gens are complete. I wish it could be opened sooner for those who wish to surrender, especially when harsher D/C punishments come into play probably once dedicated servers roll around, the equivalent of a survivor letting go on the hook.
NEUTRAL(ish):
Legion can't down with their power, but still can with franks mixtape, gives a crucial function for the add on without glutting it, although hitting somebody 4 times before they go down is not cost-effective time-wise. Nurses Calling works on mending, which is a step in the right direction. It would have been abrasive with the old legion, but with these new changes, it fits well. The vault speed is really slow and feels abhorrently bad, its probably 1/2 the speed at which survivors vault pallets, which doesn't make much sense. It'd be nice if the M2 actually did something to survivors that are already injured and had deep wounds applied, the survivor boosts away as you get blood lust 1 or something, anything would be nice.
**These are my first impressions, curious how others feel about the many changes.
Comments
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There was no point to change Remember Me. The collapse starts once a gate is OPENED, and Remember Me only works on the speed of OPENING the gates. Once a gate is opened Remember Me no longer has a use in the match, unless the survivors want to open the other door. This was a stupid nerf.
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Killer can trigger EGC by closing hatch though. So if you are the last one, and killer has full stacks of Remember Me, they can close the hatch and now it will take 1/3 the timer to open a gate by yourself. It'd be impossible to escape that.
I don't like the change to base gate open time though. And I think Remember Me got nerfed too much, something like 20 seconds woulda been better (4 each, you can earn up to 3/4/5).
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If the killer has acquired 6 stacks of remember me, AND found the hatch before the last survivor, does he not deserve the 4k?
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@thesuicidefox With the number of SWF groups that are out there, the chances of the hatch opening are slim. Slim to the point of this nerf being unnecessary.
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No because you still didn't catch the last survivor. But now they are in a position where it's impossible to win because they can't open a door and will die in a time limit. Why do you think you deserve anything? You could have gotten all your RM stacks because the obsession got farmed, or was afk or something. You coulda found hatch because it just spawns next to you when the third survivor is killed.
Survivors should be given a fair chance to escape, and the way current RM works would be OP. Like I said, it was nerfed too much, and the base door time change I don't like, but RM did need a nerf for EGC.
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@thesuicidefox instead of doing that, they could literally make it so that it doesn't apply if it is the last survivor.
No, they got lazy, better nerf the perk.
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I guess we will just have to agree to disagree. Whoever finds the hatch first should "win". If survivors can auto win by finding it, why shouldn't the killers be able to auto win by doing the same and closing it. The Killer has beaten you to the objective.
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That is so true. It should be an instant win for whoever finds it first.
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Oh, not to mention that it now takes 15 seconds to open the exit gates instead of the usual 20 seconds, SO THAT MAKES IT EVEN MORE USELESS.
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