Changes to make RBT work with the EGC.
Instead of removing an advertised mechanic of the Pig's power. How about a few changes that would make it work with the EGC.
Make all traps activate during the EGC.
During the EGC traps have no timer. The EGC is enough of a timer.
All used jigsaw boxes reactivate.
The first box searched will always have your key.
I think this could work to make her traps strong for end game but not overpowered. It makes the survivors have to go to at least one box to get a key and getting to one box isn't too difficult, I believe. Someone might say that it would hurt the last survivor more but so would blood warden activating when your the last and the EGC had already started. Yes, they will be a bit weaker than now but combined with the EGC I think it kinda evens out.
Thoughts?
Comments
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Pretty good idea. But really the whole ppint of the traps was to help prolong the end game. That idea of ever box have akey defeats the purpose. I would just make the egc timer slow down for every survivor with a trap that way the trap still stay true to its abilty, but also make the traps possible to play against. The best way to deal with last survivor in my opnion would be to make the trap active once the egc starts then make all the machine automatically give the survivor the key excpt their is another option they can leave through the exit gate, and hope the trap fails 50% chance of doing so.
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I like it, poor little miss oinks a lot lost one of her key powers to the biggest change to endgame
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Bait
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It sounds like too much of a chore, besides how do you address the tunneling and Jigsaw box camping that will be inevitable? Not to mention the fun factor. I don't want to be held hostage in a Trial. The Pig just has to use her RBTs before the 5th gen is done. EGC is about accelerating the conclusion of the Trial, not making it tedious and prolonging it for either side.
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There was no need to change the Pig's RBTs in the first place. If you got a RBT after the gens have been done, it has always been difficult to escape, but not impossible.
If the devs are convinced that they have to change something, they could slower the EGC timer, as it already happens when survivors are downed or hooked.
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@Sentry I figured having the key in the first box would be fine since it seems a good amount of the time it is anyway. The fact you had more ideas shows there is ways to make her power work without removing part of it. Like the slowing down the timer idea.
@GT_Legend I agree. I think she got the short end of the stick.
@ColgateAdvancedWhite I just wanted to see if we can come up with ideas the developers haven't yet.
@Sairek True. It will be weaker but it's still better than them not working at all.
@Nicholas Do you know how you can tell when an idea is going in the right direction? One comment says it's too easy and the next says it's too difficult. The EGC is top stop the artificial extension of match, hatch camping and the like, not actual gameplay. Its why bloodwarden still works. All other killer powers work during the EGC. There is, at base, 4 boxes to search. The killer can't camp all 4 at the same time.@nicholas_0545
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@NoShinyPony In all honesty, I agree. But the developers feel like a change needs to be made and so that's why we are here. In an ideal version the Pig would be a great end game killer and haver her own meta. Hopefully something can be done to make her at least as good as she is now, kinda mid teir, before the EGC release.
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@fenshing That's why I wrote that the EGC timer could slow down, if the devs feel like they really have to change something. At least that is something that the Pig could live with.
Now, Pig's endgame power is completely dead. She wasn't a strong killer to begin with and now she's really low on the tier list.
I really hope the devs take the players' feedback seriously and don't bring these changes live.
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Being Hooked isn't the same as RBT on you. If someone is camping, not much you can do but an RBT doesn't guarantee a kill. If at any point the Killer wants someone dead, they will die. That goes without saying. So RBT doesn't change that.
I don't think five gens means game over but it is the beginning of the end, however Survivors still need to open the gates and escape and Killers can still kill. A lot can happen in those three minutes.
@fenshing She certainly can't currently camp all four but she can patrol them enough to force a Survivor to just go for it or face a guaranteed death in three minutes.
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@NoShinyPony I concur. Im sure they went though ideas for her traps but maybe we can think up something they didn't.
All Amanda wanted to do was play a game...
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@ColgateAdvancedWhite I agree with your comment on another post.
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I dont understand why people are freaking out because of Rbt in the endgame. Those two mechanics barely interact with each other.
Ptb: Survivor has an INACTIVE RBT on his head just before endgame is triggered:
A) EGC gets triggered by opening a door: he can just run out of the exit doors without any additional pressure by the Rbt.
B) EGC gets triggered by closing the hatch: Survivor can just open one of the exit gates and leave without any additional pressure by the Rbt.
Ptb: Survivor has an ACTIVE Rbt on his head before endgame is triggered. Has 180 seconds to leave , but also has a less than 150 seconds timer left to remove the rbt. I think that those two timers barely interact with each other. And unless the EGC was triggered by closing the hatch, that survivor can let the others do the doors while checking the jigsaw boxes with "all that pressure" of normal Rbt.
Also for Ptb:
Are "active Rbt, in TR" equal "inactive Rbt" ? Or does the timer simply not go down.
If yes, this will screw pig over many times over.
Inactive traps are simply no threat at all if they dont altleast prevent escapes while on a head.
Also no compensation for this, no recharging/respawning/recyling traps or better base stats. (X % harder skillchecks for having it on your head for example, or permanent louder breathing/metal clanging when moving if sounds were ever to be fixed lol)
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My thing about the RBTs for the EGC is that whatever changes made to them should be mostly relevant, if not only relevant, when there's one Survivor left because that is primarily where I think the issue lies. I don't really think much needs to be done when there's multiple Survivors left beyond just making the EGC death timer slower when someone is wearing a trap. I also think that while taking the trap off should be easier for that last person, it shouldn't be all but guaranteed; there needs to still be some chance that the Survivor will struggle a bit.
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