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Best time to be a survivor main

Meme
Meme Member Posts: 275

Nerf killers, buff survivors. Endgame is too situational to really impact the game, and vaulting entity vaults still exists. Let's not forget all the toxic survivor mains jerking off to the changes, Survivors embrace!

Comments

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Agreed.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    I can't wait to bully some Nurses with my MoM, IW, DH, SC build! Nerf hillbilly though.

  • Maximus7
    Maximus7 Member Posts: 441

    You would think after the ######### patch known as Legion patch (2.4), they'd have tried to put out a few decent patches, but no. Instead, three more ######### patches. Glorious.

  • Meme
    Meme Member Posts: 275

    The only reason why I said Nerf Hillbilly is because Legion was nerfed despite being worse. But yep, Survivor perks are still god like! MoM!

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    If these changes go through as is...

    I'll just tunnel specific survivors and throw games. As long as I get depip 1 person for sure, and ruin their fun...

    And potentially someone else to... that will work.

    Not cool with the Remember Me and Pig changes really. Gates to 15 seconds? Really? #########?

  • will_i_am_14_85
    will_i_am_14_85 Member Posts: 489

    Why is it whenever I see someone state how many hours in the game they have, or what rank they have reached before, I just tune out....

  • GoatGod
    GoatGod Member Posts: 16

    Dunno, could be because you don't have the ability to perceive other people having experience that you may not have? Not having an open mind? Not quite sure. I only ever state my hours/rank so that people know I'm not pulling the argument out of my #########. I never say it with the intention to flex on other people lol

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    you know what its funny that they fix the vacuum on survivors but not on killer

    theres 2 vacuums on killers

    1.-pick up survivor you can pick up a survivor and the survivor goes vacuum mode and get grab by the killer this needs to fix

    2.- vacuum hook killers still do vacuum while hooking a survivor they should do similar thing to survivor that you need to be close and then you can hook

    and dude you think that survivors are OP? ok seems that you didint see some patches cuz they buff killers and nerf survivors until prove thyself got buffed the window block that survivor can still vault thats a bug soon they will fix that the end game was created for only 1 thing and thats hatch standoff thats it yeah 3 minutes its alot i probably change it to 1:30 minutes for the end game and make the gates 20s to open and not 15s and thats it

  • DBD_Pinhead
    DBD_Pinhead Member Posts: 763

    Lmao NOED takes no skill. By that logic, the multitude of second chance survivor perks take no skill. That's the worst rationale I've heard on that. Guess that's why survivors run whole builds that reward bad play.

  • altruistic
    altruistic Member Posts: 1,141

    Did you play this game when SB was 20 seconds, there was no exhaustion, and Killers had no bloodlust?

    How about legitimate infinite’s without an entity blocker?

    No? Did I mention at this time we’ll make it stacked to 300%, and even applied to yourself? Healing was so fast you could heal at one pallet before the killer break animation.

    Get over yourself. It’s never been a better time to play Killer.

  • Cali
    Cali Member Posts: 108

    The game was even more broken then. Doesn't mean its balanced now, especially with p2w perks like MoM.

  • Cali
    Cali Member Posts: 108

    I agree that survivors are still too strong but youd have to be ######### insane to want to return and its obvious you havent played back then. Everyone ran sabotage. Agitation and IG was required because all the hooks were gone in 5 minutes. Each map had at least one infinite which could be looped forever.

  • Poweas
    Poweas Member Posts: 5,873

    See people who strictly play killer will undoubtedly agree because of 'MoM'. But I'm not one of those. And it's definitely far from the best time to play survivor. That crown goes to back when pallet vacuum, double exhaustion, Sprint burst was OP and charged every 20 seconds, Maps had like 40 pallets, we'll make it affected the speed you heal too, Infinites were real, Survivors ran funny and they healed so quick.

    Don't bother believing this. Survivors are still OP compared to killers, but nowhere near the got tier status they were before.

  • Poweas
    Poweas Member Posts: 5,873

    @GoatGod me and you could become really good friends, I completely agree with everything you wrote.

  • GoatGod
    GoatGod Member Posts: 16

    NOED doesn't take skill based on the high reward it grants the killer. For the easy price of doing NOTHING NOED exposes everyone and grants faster movement speed. Something like Adrenaline works the same way, but it only pays of if you're in the middle of a chase, and all it does is give you a burst of speed for a short amount of time and put you up one health state, NOED hard counters that as it doesn't matter what health state you are at and the killer will catch up to you afterwards. As I said before, if we changed it to be more like Devour Hope or something, where you'd need to actually get stacks beforehand then it would make sense. But it doesn't make sense to have the killer just GET those buffs endgame. The high skill high reward isn't balanced, because there is ZERO skill for something with very HIGH reward.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Beta and early launch were worse but some stuff is lookin bad rn

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    Agreed. I refuse to have my Nurse bullied by MoM builds. No thanks.

  • GoatGod
    GoatGod Member Posts: 16
    edited April 2019

    You saying to "take your timemachine and travel back to those times," is literally the equivalent of what Mathieu Cote said about people who play killer should play a different game. I know what OP is trying to say, we all know what OP is trying to say. But what we're trying to get at here is that we're saying he's wrong, if you'd like by all means contact me and we can have a civil discussion about the state of the game for survivors and killers. The truth of it is a lot of the things I've seen killer mains complain about on the forums here are things that are easily counterable. People are complaining about missing attacks on Legion... there's literally an autoaim built into killer, and when people make posts like that on here it makes me feel like the people who are making comments on this forum aren't that experienced in the game, and don't have that many hours. Which is why I'm trying to explain what I think as much as I can, as I literally play this game everyday and I love it to hell, but when I see the balance going in the wrong direction it upsets me.

  • Haku
    Haku Member Posts: 614

    I don't know about that. Many people are just overreacting. I keep playing the game and still die a lot and win only if the killer is either pretty bad or just play like suuper fair not tunneling a single soul. Nothintg have changed with or without MoM. That is my solo exp. As a killer I get destroyed from time to time but I play killers like doc, wraith, trapper. On the hag though 99% of the time is a ######### show ... for the survivors. Nothing really has changed here either

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213
    edited April 2019

    @GoatGod

    I agree with everything you posted except for one thing:

    • "There is a 1/57 chance that the killer has noed. That is a 0.017% chance that you will deny NOED. Also a 99.98% chance that you are being completely useless to your team."

    I'd say its higher than a 1/57 chance since there are trash tier perks basically no one runs and NOED is a commonly used perk. So, I'd say, its usually worth it to do any totems you come across. But it really just depends on your own experience I guess.

    edit: Its also a 1.7% chance of them running NOED with a 1/57 chance, not 0.017%.

  • GoatGod
    GoatGod Member Posts: 16

    I feel like a lot of people here saying that survivors are OP play very low end killers such as Wraith, Freddy, Bubba, Doctor, Trapper.. because most of the other killers if played well can hard counter survivors, especially if used properly with perks. I ain't about to write another essay to explain how, I'm sure that knowledge will come with more experience. However, that doesn't mean survivors are overpowered, people are really confused on that. That means that the weak killers are weak, they should be buffed. Survivors shouldn't be nerfed because if you nerf survivors you're also nerfing them against the really good killers which makes absolutely no sense. Nurse and Spirit if anything need nerfs themselves, not a survivor nerf which would give them a buff.

  • Cali
    Cali Member Posts: 108

    @powerbats Still delusional and still waitting or you to btfo me with "facts and logic" on my thread.

  • Judith
    Judith Member Posts: 819

    Some of us like the challenge of playing killer. Unless survivors mess around, it is equivalent to playing survivor then.

  • Maximus7
    Maximus7 Member Posts: 441

    Honestly, survivor is so boring now. It's too easy to bully killers with a half-decent squad. You can only quad Add and quad MoM so much until you get bored

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  • HURRI_KAIN
    HURRI_KAIN Member Posts: 358

    I agree with much you said, a couple of points...

    Whoever says MoM is P2W is irrational. MoM < Dead Hard. MoM works ONE time per match, requires prerequisites, and has a penalty if healed afterward, and doesn't work against insta downs from full health. DH on the other hand can be used once every 40 seconds, will work versus all damage (not sure about reverse bear traps-not sure anyone's tried it.) even traps. The main difference is MoM requires no skill, and DH requires skill. But then again, MoM only works ONCE. It is certainly not OP.

    As far as survivors being buffed by perks, most of the new perks are very situational, DS is virtually useless now. The main buff that survivors have actually received is the changes to leader/prove thyself, this has allowed survivors to complete gens faster. However there are many killer perks which have been buffed which tell the killer which generator the survivors are at, especially if they are on the same one.

    One glitch that needs fixed is the vaulting glitch, especially the bus on autohaven, but not limited to that vault. Where you fast vault, and then you glitch back to the side you came from and the game didn't let you vault it.

    As far as Collapse, I disagree it is not survivor favored. Hatch can be closed forcing the survivor to use a gate, the killer literally has to walk back and forth to make sure the survivor is not opening the gate. When a survivor begins opening one, the killer will know whereabout the survivor is. Killers are faster, some VERY faster, there simply isn't enough time in 3 minutes to open the gate, and evade the killer/escape from killer to finish gate. The killer has to completely ignore the gates to lose the last survivor. Honestly, Endgame should only happen if the killer opens the gate and concedes. Because if it happens due to hatch close, the survivor is [bad word]. Add in the killer perks, like NOED, it is only worse. I too play both, been on since released on PS4, and watched youtubers before it was on PS4.

    However I do love the graphics of endgame. Very well done. the hatch close, and no way to reopen without a key is too OP. Especially given the 3 minute timer to open a gate and how close the gates often are.

  • Judith
    Judith Member Posts: 819

    DH can be used every 40 seconds only if you escape immediately after doing it. Doing dead hard doesn't give you adrenaline speed boost like when you get hit. Killers can bait dead hard if they are not mentally challenged. Latency can make dead hard useless...


    Do I really need to go on?

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